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Webpack: ES6 import + const + let #95
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May be controversial. I would use the original style with let and const, not with var.
…cion that is going on
…fix a few small bugs
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Btw feel free to change the author on package.json, I never know what that should be with multiple contributors anyway. |
Added a rudimentary service worker implementation, which could potentially resolve #15. Not sure it's perfect though. |
dist/main.js
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!function(e){var a={};function t(n){if(a[n])return a[n].exports;var l=a[n]={i:n,l:!1,exports:{}};return e[n].call(l.exports,l,l.exports,t),l.l=!0,l.exports}t.m=e,t.c=a,t.d=function(e,a,n){t.o(e,a)||Object.defineProperty(e,a,{enumerable:!0,get:n})},t.r=function(e){"undefined"!=typeof Symbol&&Symbol.toStringTag&&Object.defineProperty(e,Symbol.toStringTag,{value:"Module"}),Object.defineProperty(e,"__esModule",{value:!0})},t.t=function(e,a){if(1&a&&(e=t(e)),8&a)return e;if(4&a&&"object"==typeof e&&e&&e.__esModule)return e;var n=Object.create(null);if(t.r(n),Object.defineProperty(n,"default",{enumerable:!0,value:e}),2&a&&"string"!=typeof e)for(var l in e)t.d(n,l,function(a){return e[a]}.bind(null,l));return n},t.n=function(e){var a=e&&e.__esModule?function(){return e.default}:function(){return e};return t.d(a,"a",a),a},t.o=function(e,a){return Object.prototype.hasOwnProperty.call(e,a)},t.p="",t(t.s=0)}([function(e,a,t){"use strict";t.r(a);const n={"Ancient Artillery":{name:"Ancient 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Bones"],immunities:["%stun%","%immobilize%","%curse%"],notes:""},{level:6,health:"19xC",move:5,attack:5,range:0,special1:["Move to next door and reveal room"],special2:["Summon Living Bones"],immunities:["%stun%","%immobilize%","%curse%"],notes:""},{level:7,health:"23xC",move:5,attack:5,range:0,special1:["Move to next door and reveal room"],special2:["Summon Living Bones"],immunities:["%stun%","%immobilize%","%curse%"],notes:""}]},"The Betrayer":{level:[{level:0,health:"10xC",move:3,attack:4,range:3,special1:["Summon Giant Viper and Fear"],special2:["Mind Control"],immunities:["%wound%","%poison%","%stun%","%disarm%","%curse%"],notes:""},{level:1,health:"12xC",move:3,attack:5,range:3,special1:["Summon Giant Viper and Fear"],special2:["Mind Control"],immunities:["%wound%","%poison%","%stun%","%disarm%","%curse%"],notes:""},{level:2,health:"14xC",move:3,attack:6,range:4,special1:["Summon Giant Viper and Fear"],special2:["Mind 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+1"],immunities:["%disarm%","%wound%","%muddle%","%stun%"],notes:""}]},"The Colorless":{level:[{level:0,health:"9xC",move:3,attack:2,range:0,special1:["%dark%%use_element%: Summon Night Demon","%invisible%, Self"],special2:["%light%%use_element%: Summon Sun Demon","%heal% 4, Self","%shield% 1"],immunities:["%wound%","%poison%","%muddle%","%stun%","%disarm%"],notes:""},{level:1,health:"10xC",move:3,attack:3,range:0,special1:["%dark%%use_element%: Summon Night Demon","%invisible%, Self"],special2:["%light%%use_element%: Summon Sun Demon","%heal% 4, Self","%shield% 1"],immunities:["%wound%","%poison%","%muddle%","%stun%","%disarm%"],notes:""},{level:2,health:"11xC",move:4,attack:3,range:0,special1:["%dark%%use_element%: Summon Night Demon","%invisible%, Self"],special2:["%light%%use_element%: Summon Sun Demon","%heal% 5, Self","%shield% 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+9"],special2:["Teleport","%attack% +1","%range% 5","%poison%","%wound%","%stun%"],immunities:["%wound%","%poison%","%disarm%","%immobilize%","%muddle%","%stun%","%curse%"],notes:""},{level:7,health:"56xC",move:3,attack:9,range:0,special1:["%move% +9","%attack% +9"],special2:["Teleport","%attack% +1","%range% 5","%poison%","%wound%","%stun%"],immunities:["%wound%","%poison%","%disarm%","%immobilize%","%muddle%","%stun%","%curse%"],notes:""}]},"Inox Bodyguard":{level:[{level:0,health:"6xC",move:2,attack:"C",range:0,special1:["%move% -1","%attack% -1 %boss-aoe-inox-bodyguard-sp1%"],special2:["%move% +0","%attack% +0","%retaliate% 3"],immunities:["%disarm%","%poison%","%muddle%","%stun%"],notes:"C = Number of Characters"},{level:1,health:"7xC",move:2,attack:"1+C",range:0,special1:["%move% -1","%attack% -1 %boss-aoe-inox-bodyguard-sp1%"],special2:["%move% +0","%attack% +0","%retaliate% 3"],immunities:["%disarm%","%poison%","%muddle%","%stun%"],notes:"C = Number of Characters"},{level:2,health:"9xC",move:2,attack:"1+C",range:0,special1:["%move% -1","%attack% -1 %boss-aoe-inox-bodyguard-sp1%"],special2:["%move% +0","%attack% +0","%retaliate% 3"],immunities:["%disarm%","%poison%","%muddle%","%stun%"],notes:"C = Number of Characters"},{level:3,health:"10xC",move:3,attack:"2+C",range:0,special1:["%move% -1","%attack% -1 %boss-aoe-inox-bodyguard-sp1%"],special2:["%move% +0","%attack% +0","%retaliate% 4"],immunities:["%disarm%","%poison%","%muddle%","%stun%"],notes:"C = Number of Characters"},{level:4,health:"11xC",move:3,attack:"2+C",range:0,special1:["%move% -1","%attack% -1 %boss-aoe-inox-bodyguard-sp1%"],special2:["%move% +0","%attack% +0","%retaliate% 4"],immunities:["%disarm%","%poison%","%muddle%","%stun%"],notes:"C = Number of Characters"},{level:5,health:"13xC",move:3,attack:"3+C",range:0,special1:["%move% -1","%attack% -1 %boss-aoe-inox-bodyguard-sp1%"],special2:["%move% +0","%attack% +0","%retaliate% 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Scout"],immunities:["%disarm%","%wound%","%curse%","%stun%"],notes:"V = Number of Scouts present"},{level:2,health:"9xC",move:3,attack:"V",range:0,special1:["All Scouts act again"],special2:["Summon Vermling Scout"],immunities:["%disarm%","%wound%","%curse%","%stun%"],notes:"V = Number of Scouts present"},{level:3,health:"11xC",move:3,attack:"V",range:0,special1:["All Scouts act again"],special2:["Summon Vermling Scout"],immunities:["%disarm%","%wound%","%curse%","%stun%"],notes:"V = Number of Scouts present"},{level:4,health:"12xC",move:4,attack:"V",range:0,special1:["All Scouts act again"],special2:["Summon Vermling Scout"],immunities:["%disarm%","%wound%","%curse%","%stun%"],notes:"V = Number of Scouts present"},{level:5,health:"14xC",move:4,attack:"V",range:0,special1:["All Scouts act again"],special2:["Summon Vermling Scout"],immunities:["%disarm%","%wound%","%curse%","%stun%"],notes:"V = Number of Scouts present"},{level:6,health:"16xC",move:4,attack:"V",range:0,special1:["All 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Do we really need to publish the dist folder? some free CI/DI should be able to do that
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This is for Github pages, the current host. I'm not up on github pages, but I don't think it runs arbitrary build scripts, only Jekyll. It can certainly be removed, but in this situation where the source code is small and the target host does not run webpack I think it makes complete sense.
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It is possible to run build scripts before deploying but that's not what this PR is about, so happy to keep it
If you want it, this is a minimal webpack-ified version of Gloomycompanion + const and let variable safety. I fixed some more tiny bugs (and found that I made errors in my previous work). As far as I can tell, all features are working.
I marked these "minimal" changes as a branch, since I plan to do much more.
Why you would want this:
npm run build
).npm run dev-server
).Why you wouldn't want this: Full IE 11 support. (Edge, Chrome, Safari, and FF are fine.)