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0.7.2

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@jlfarris91 jlfarris91 released this 03 Oct 04:04
· 873 commits to master since this release

Gameplay

  • Implemented new custom animations for aboms in order to improve readability when holding and throwing zombies
  • Zombies teleport to a closer spawn point when they are out of range of their target
  • Builder can also harvest lumber and gets boost from research like jobless survivor
  • On average zombies should spawn closer to players
  • Survivors spawn in at different levels based on the game's progress
  • Survivors spawned from tents will no longer randomly start with jobs but survivors rescued while looting may
  • Structures built outside of your camp will now be targeted by undead
  • Improvements to the undead targeting system should make undead appear a bit smarter and feel less buggy
  • Added -givegold and -givelumber commands

Balance

  • Adjusted day length for the first 3 days 100%/57%/40% and all other days are 40% (based on the length of the first day)
  • Increased abom throw range from 600 to 800
  • Max number of zombies alive per player changed from a fixed number 20 to a value that interpolates over the length of the game (12->32) to be a bit easier on new players in the beginning and a bit harder for folks who can reach the end of the game
  • Reduced end game zombie health from 2000 to 1600 so they feel less bullet-spongey
  • Reduced the max number of elites that spawn for Burning Archers, Skeleton Marksmen, Ghosts, Ghouls and Mutants
  • Reduced the Mutant life drain hp/s by 50%

UX

  • New progress bar UI for looting
  • Removed the small item button (bottom left) used to unlearn jobs and added ctrl+click UX instead
  • Players can press 'Z' while one or more survivors are selected to quickly toggle between no job and the last active job
  • Greatly simplified code for changing survivor jobs in the hopes of fixing a bug where occasionally survivors would get stuck in one job

Map

  • Made many improvementes to many inferior bases around the map and added new bases (see 📷map-gallery)
  • Reduced the sizes of the entrances of many bases to avoid needing to build a gate + barricade

Bug Fixes

  • Fixed a bug where looting the building you were already looting would cause the looting operation to break
  • Fixed a bug where Shapeshifting Key, Lucky Horseshoe and Treasure Hunters Pendant did nothing
  • Fixed a long-standing bug with opening and closing gates that caused units to occasionally get stuck and not walk through them
  • Fixed a bug that caused Marksmen to have significantly reduced stats
  • Fixed several pathing map holes in the terrain
  • Fixed a bug where zombies and survivors wouldn't spawn for a player while their hero was dead
  • Fixed a bug that caused all survivors to be able to harvest
  • Fixed a bug where spikes would become repairable during the night when upgraded
  • Fixed a bug where zombies would occasionally get stuck at their spawn point
  • Fixed a bug where the abom target indicator would stick around permanently
  • Fixed a bug where the survivor job change ui panel would get stuck
  • Fixed a bug where moving your HQ tent would break spawn points
  • Fixed a bug where undead would get stuck in a cycle of acquiring targets
  • Fixed a bug where occasionally zombies would just stand at walls/gates and never attack
  • Burrowers should work better and get stuck less (still might not be completely fixed yet)