0.7.2
Pre-release
Pre-release
Gameplay
- Implemented new custom animations for aboms in order to improve readability when holding and throwing zombies
- Zombies teleport to a closer spawn point when they are out of range of their target
- Builder can also harvest lumber and gets boost from research like jobless survivor
- On average zombies should spawn closer to players
- Survivors spawn in at different levels based on the game's progress
- Survivors spawned from tents will no longer randomly start with jobs but survivors rescued while looting may
- Structures built outside of your camp will now be targeted by undead
- Improvements to the undead targeting system should make undead appear a bit smarter and feel less buggy
- Added -givegold and -givelumber commands
Balance
- Adjusted day length for the first 3 days 100%/57%/40% and all other days are 40% (based on the length of the first day)
- Increased abom throw range from 600 to 800
- Max number of zombies alive per player changed from a fixed number 20 to a value that interpolates over the length of the game (12->32) to be a bit easier on new players in the beginning and a bit harder for folks who can reach the end of the game
- Reduced end game zombie health from 2000 to 1600 so they feel less bullet-spongey
- Reduced the max number of elites that spawn for Burning Archers, Skeleton Marksmen, Ghosts, Ghouls and Mutants
- Reduced the Mutant life drain hp/s by 50%
UX
- New progress bar UI for looting
- Removed the small item button (bottom left) used to unlearn jobs and added ctrl+click UX instead
- Players can press 'Z' while one or more survivors are selected to quickly toggle between no job and the last active job
- Greatly simplified code for changing survivor jobs in the hopes of fixing a bug where occasionally survivors would get stuck in one job
Map
- Made many improvementes to many inferior bases around the map and added new bases (see 📷map-gallery)
- Reduced the sizes of the entrances of many bases to avoid needing to build a gate + barricade
Bug Fixes
- Fixed a bug where looting the building you were already looting would cause the looting operation to break
- Fixed a bug where Shapeshifting Key, Lucky Horseshoe and Treasure Hunters Pendant did nothing
- Fixed a long-standing bug with opening and closing gates that caused units to occasionally get stuck and not walk through them
- Fixed a bug that caused Marksmen to have significantly reduced stats
- Fixed several pathing map holes in the terrain
- Fixed a bug where zombies and survivors wouldn't spawn for a player while their hero was dead
- Fixed a bug that caused all survivors to be able to harvest
- Fixed a bug where spikes would become repairable during the night when upgraded
- Fixed a bug where zombies would occasionally get stuck at their spawn point
- Fixed a bug where the abom target indicator would stick around permanently
- Fixed a bug where the survivor job change ui panel would get stuck
- Fixed a bug where moving your HQ tent would break spawn points
- Fixed a bug where undead would get stuck in a cycle of acquiring targets
- Fixed a bug where occasionally zombies would just stand at walls/gates and never attack
- Burrowers should work better and get stuck less (still might not be completely fixed yet)