0.7.0
Pre-release
Pre-release
Gameplay
- Lose condition has been changed from the player’s hero dying to the player’s HQ tent being destroyed
- When killed the hero drops the Heart of a Hero item which can be used at an Altar to be revived
- Replaced Marksman’s attack damage research with attack speed research
- Decreased the collision size of many elites to reduce chance of blocking zombies
- Added tier 4 attack damage item
Looting
- Reduced lootable retrigger chances for all lootable tiers
- Reduced lootable gold range for all lootable tiers
- Made reward trigger changes more consistent across lootable tiers
- Looted zombies now also award lumber equal to a typical lumber reward
Acolytes and Altars
- Added the Acolyte job which can be assigned using the Ceremonial Dagger job item
- The Acolyte can build the Altar building which is used to revive dead heroes
- To revive your hero you must place the Heart of a Hero item in an Altar and choose an Acolyte to sacrifice in his place
- When revived your hero takes the XP of the sacrificed Acolyte
- The Acolyte’s XP is the sum of all other job XP, so choose carefully
- You can get the Ceremonial Dagger item by killing Aboms (adding more ways to get Ceremonial Daggers soon)
Survivor Job Refactor & New UI
- Survivors now equip job items and can equip more than one at a time
- Job items no longer take up an inventory slot once equipped
-The new Survivor job UI panel lets the player quickly assign jobs to selected Survivors
Balancing
- Reduced Archimonde rain of chaos cooldown from 60s to 30s
- Aboms have disease cloud that deals 10hp/s to nearby units
- Ghosts can cast curse
- Ghouls have unholy aura
- Skeleton champions have command aura
- Mutants can cast life drain once every 30s
- Fire archers can cast fire bolt
- Frost archers can cast frost bolt
- Doubled infernal damage but attacks 2x slower
- Doubled crypt fiend damage
- Increased Archimonde health by 3.5x
- Increased Archimonde damage from 166 to 220
- Medic heals now scale according to level of 10 + (level * 5)
- Medic heal mana cost changed to 30 (fixed)
- Reduced total int on medic but increase base damage (Reducing total mana pool)
- Nerfed campfire mana regen, but buffed AoE to 500 (To adjust based on the value of thunderlizard and medic heals)
- Changed damage type of Dark Minion from Pierce to Normal
- Changed damage type of SkeleOrc from Normal to Siege
- Changed Marksmen Agi nerf towards attackcooldowntime instead.
- Grenade buffed to x2, stun duration reduced to 2 from 3.
- Reduced thunderlizard damage by half
- Reduced mark start agil from 30 to 20
- Reduced mark agil per level from 5 to 4
- Changed crypt fiend attack type from magic to pierce
- Reduced crypt fiend collision size from 16 to 12
- Reduced wirts leg stack max from 5 to 3