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0.7.0

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@jlfarris91 jlfarris91 released this 23 Jun 05:53
· 998 commits to master since this release

Gameplay

  • Lose condition has been changed from the player’s hero dying to the player’s HQ tent being destroyed
  • When killed the hero drops the Heart of a Hero item which can be used at an Altar to be revived
  • Replaced Marksman’s attack damage research with attack speed research
  • Decreased the collision size of many elites to reduce chance of blocking zombies
  • Added tier 4 attack damage item

Looting

  • Reduced lootable retrigger chances for all lootable tiers
  • Reduced lootable gold range for all lootable tiers
  • Made reward trigger changes more consistent across lootable tiers
  • Looted zombies now also award lumber equal to a typical lumber reward

Acolytes and Altars

  • Added the Acolyte job which can be assigned using the Ceremonial Dagger job item
  • The Acolyte can build the Altar building which is used to revive dead heroes
  • To revive your hero you must place the Heart of a Hero item in an Altar and choose an Acolyte to sacrifice in his place
  • When revived your hero takes the XP of the sacrificed Acolyte
  • The Acolyte’s XP is the sum of all other job XP, so choose carefully
  • You can get the Ceremonial Dagger item by killing Aboms (adding more ways to get Ceremonial Daggers soon)

Survivor Job Refactor & New UI

  • Survivors now equip job items and can equip more than one at a time
  • Job items no longer take up an inventory slot once equipped
    -The new Survivor job UI panel lets the player quickly assign jobs to selected Survivors

Balancing

  • Reduced Archimonde rain of chaos cooldown from 60s to 30s
  • Aboms have disease cloud that deals 10hp/s to nearby units
  • Ghosts can cast curse
  • Ghouls have unholy aura
  • Skeleton champions have command aura
  • Mutants can cast life drain once every 30s
  • Fire archers can cast fire bolt
  • Frost archers can cast frost bolt
  • Doubled infernal damage but attacks 2x slower
  • Doubled crypt fiend damage
  • Increased Archimonde health by 3.5x
  • Increased Archimonde damage from 166 to 220
  • Medic heals now scale according to level of 10 + (level * 5)
  • Medic heal mana cost changed to 30 (fixed)
  • Reduced total int on medic but increase base damage (Reducing total mana pool)
  • Nerfed campfire mana regen, but buffed AoE to 500 (To adjust based on the value of thunderlizard and medic heals)
  • Changed damage type of Dark Minion from Pierce to Normal
  • Changed damage type of SkeleOrc from Normal to Siege
  • Changed Marksmen Agi nerf towards attackcooldowntime instead.
  • Grenade buffed to x2, stun duration reduced to 2 from 3.
  • Reduced thunderlizard damage by half
  • Reduced mark start agil from 30 to 20
  • Reduced mark agil per level from 5 to 4
  • Changed crypt fiend attack type from magic to pierce
  • Reduced crypt fiend collision size from 16 to 12
  • Reduced wirts leg stack max from 5 to 3