Added
- seamless flag on exporter for game engines not supporting multi-texture heightmaps
- now you can export to either 16 bits PNG (preferred format for Unreal Engine) or 16 bits float OpenExr format (for Godot)
- added shore height parameter to landmass generator to avoid z fighting issues between the land mesh and a water plane
Fixed
- changing the height scale in the 3D preview preserves the water level