Skip to content
View jiangzhongshi's full-sized avatar
🍳
Working from home
🍳
Working from home

Organizations

@geometryprocessing

Block or report jiangzhongshi

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
jiangzhongshi/README.md

Hi! I'm Zhongshi.

I am a Research Scientist in Meta Reality Labs, working on digital humans for next generation of communication.

I finished my Ph.D. degree at New York University, working on computer graphics and geometry processing. My PhD research aims to provide robust discrete geometry processing tools for machine learning, digital fabrication and scientific computing. My research has been recognized by Adobe Research Fellowship 2018, Geometry Processing Dataset Award 2019, and Jacob T. Schwartz PhD Fellowship 2020.

I earned my Bachelor of Science in Mathematics and Applied Mathematics from the School of Gifted Young, University of Science and Technology of China in 2016.

https://sites.google.com/nyu.edu/zhongshi

Pinned Loading

  1. bichon bichon Public

    Robust Coarse Curved TetMesh Generation

    C++ 35 6

  2. SurfaceNetworks SurfaceNetworks Public

    Source code for CVPR 2018 Oral paper "Surface Networks"

    Python 91 20

  3. Scaffold-Map Scaffold-Map Public

    Robust, efficient and low distortion bijective mapping in 2D and 3D

    C++ 57 11

  4. bijective-projection-shell bijective-projection-shell Public

    A projection-based bijective map definition and a robust algorithm to construct the prismatic shell domain. https://cs.nyu.edu/~zhongshi/files/BijectivePrism.pdf

    C++ 27 5

  5. wildmeshing/wildmeshing-toolkit wildmeshing/wildmeshing-toolkit Public

    Toolkit for Meshing in the Wild

    C++ 122 17

  6. libigl/libigl libigl/libigl Public

    Simple MPL-2.0-licensed C++ geometry processing library.

    C++ 4.6k 1.1k