The goal of this project is to implement a parallel 3D software rendering pipeline with programmable fragment shader.
In order to run this project a basic C++ compiler with a bash/shell or an IDE is required. Also, the provided input images are required in a bitmap format (.bmp).
To run the projects it's required a suitable IDE or C++ shell compiler.
stb_image.h and stb_image_write.h are a freely available library I decided to import to load easily bitmap files. If a better alternative is available they could be replaced. Also the multi-threading level could be improved, to achieve even better performance.
git clone https://github.com/jgurakuqi/parallel-rasterizer
MIT License
Copyright (c) 2021 Jurgen Gurakuqi
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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