9/7/2016
The official release of Bombshell 1.1.610
is out. We will continue to support this release moving forward how ever bug fixes will be minimal. The decision was made that the design of the core engine was inhibiting correcting some of the larger issues. To this end, we have begun development of a 2.0
version - see issue 1755 for details. Development is happening in the v2.0-development
branch here
8/29/2016 An initial effort for adding unit testing to Rajawali has been made. This initial focus has been on the core math classes and will ideally expand as bug fixes progress. Pull requests for unit tests are welcome and any "bug fix" PRs which include unit tests or issues which include unit tests to demonstrate a failure will be given the highest priority.
2/23/2016
Following the 1.0.325
release, I have also created a 1.1.x
release. This release is functionally identical though it represents an API change to deal with the class names being smurf like. Additionally, some class locations were altered. For users of the master
branch prior to release, support will continue, though all bugfixes will occur in 1.1.x
releases unless we receive PRs for hotfixes.
2/23/2016
Rajawali recently made its first major release 1.0.325
. We had already deprecated support for the v0.9
tag, but with this release we will not make any attempts at supporting usage of v0.9
. Efforts will be made to bring all documentation up to date and support requests for the 1.0.x
builds will be handled on a best effort basis. Issues against v0.9
will be closed immediately. Please do not take it personally, its simply a resource issue.
Rajawali is a 3D engine for Android based on OpenGL ES 2.0/3.0. It can be used for normal apps as well as live wallpapers.
Want to keep the developers going? Buy them a beer! (http://www.pledgie.com/campaigns/21807)
Join the Rajawali Community on to stay up-to-date on the latest news.
The RajawaliExamples project is an ever growing toolkit for developing 3D content. Check it out!
Numerous apps and live wallpapers have been made with Rajawali. Check them out!
Using Rajawali is as simple as adding a single line to your gradle dependencies:
compile 'org.rajawali3d:rajawali:x.x.x@aar
where x.x.x is the version number (and the last number is the build number). If you wish to use the master
branch snapshot, append -SNAPSHOT
. For example, to use release 1.0.325
, you would use:
compile 'org.rajawali3d:rajawali:1.0.325@aar
To use the master
branch build 48 snapshot 1.0.48-SNAPSHOT
, you would use:
compile 'org.rajawali3d:rajawali:1.0.48-SNAPSHOT@aar
All commits to master
and development
branch are deployed as snapshots. All tags will be deployed as releases. To see the latest build number, see the build history and be sure you choose a master
branch build.
For the above to work you will need to make sure your repository list includes:
mavenCentral()
for releases, and maven { url "https://oss.sonatype.org/content/repositories/snapshots/" }
for snapshots.
Alternatively, if you checkout Rajawali via GIT, you can run gradle assembleRelease uploadArchives
(or simply add a Gralde launch config to Android Studio for the assembleRelease
and uploadArchives
tasks). This will deploy to your local maven ropository. Consuming apps should have mavenLocal()
in their repository list and add compile 'org.rajawali3d:rajawali:1.0.0-SNAPSHOT@aar
to their dependencies.
YouTube Video of RajawaliVuforia in action
YouTube Video of RajawaliVR in action
- Basic Setup & Sphere (Maven)
1. Basic Setup & a Sphere (Out of date) - Creating a Live Wallpaper and Importing a Model
- Materials
- Optimization
- [Skybox] (https://github.com/MasDennis/Rajawali/wiki/Tutorial-05-Skybox)
- [Screenshots] (https://github.com/MasDennis/Rajawali/wiki/Tutorial-06-Screenshots)
- [Plugins] (https://github.com/MasDennis/Rajawali/wiki/Tutorial-05-Plugins)
- [User Interface Elements] (https://github.com/MasDennis/Rajawali/wiki/Tutorial-08-Adding-User-Interface-Elements)
- Creating a Custom Material GLSL Shader
- 2D Renderer
- Particles
- Object Picking
- Animation Classes
- Bump Normal Mapping
- MD2 Animation
- Collision Detection
- Importing .Obj Files
- Drawing Lines
- Catmull Rom Splines
- Animated Sprites
- Fog
- More Optimisation
- Custom Vertex Shader
- Using Geometry Data To Position And Rotate Objects
- Video Material
- Orthographic Camera
- Texture Compression
- Transparent Textures
- Skeletal Animation
- Creating a Day Dream
- [Using RajawaliScene] (https://github.com/MasDennis/Rajawali/wiki/Tutorial-31-Using-RajawaliScene)
- (Kean Walmsley from Autodesk) Creating a 3D viewer for our Apollonian service using Android Part 1 Part 2 Part 3
- Rajawali と戯れる Part 1 Part 2 (Japanese)
- Introducing Plugin Architecture for Rajawali
- Object Occlusion Testing in Rajawali
- Ниже пример как сделать простую 3D модель и запустить сцену на Android(Russian)
- Android in razvoj 3D igre(Slovenian)
- Rajawali là gì?(Vietnamese)