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1.1.9 - Base for foe actions, gameloop_Win() for _WIN32

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@jgabaut jgabaut released this 17 Sep 17:35
· 47 commits to master since this release
38f4696

What's Changed

  • Adds proof-of-concept basic logic to handle foe actions (ATM only runs with G_EXPERIMENTAL_ON == 1 can make the enemies not idle).
  • Introduces a simplified Rogue run as gameloop_Win() for _WIN32 build.

Notes

  • Adds fight-wrapping functions to allow for foes to pick a turn.
  • make expects python3 instead of python.

Bugfixes

  • Fixes bad color codes in specials.c.

Known bugs

  • Crash when using -r or -E flags. See issue.
  • The game might crash on some platforms when debug mode is enabled. See issue.
    • Compile without enabling it during configuration if you encounter this problem.

PR - feat: 1.1.9 Base for foe actions, gameloop_Win() for _WIN32 by @jgabaut

Full Changelog: 1.1.8...1.1.9