1.1.9 - Base for foe actions, gameloop_Win() for _WIN32
What's Changed
- Adds proof-of-concept basic logic to handle foe actions (ATM only runs with
G_EXPERIMENTAL_ON
== 1 can make the enemies not idle). - Introduces a simplified
Rogue
run asgameloop_Win()
for_WIN32
build.
Notes
- Adds fight-wrapping functions to allow for foes to pick a turn.
make
expectspython3
instead ofpython
.
Bugfixes
- Fixes bad color codes in
specials.c
.
Known bugs
- Crash when using
-r
or-E
flags. See issue. - The game might crash on some platforms when debug mode is enabled. See issue.
- Compile without enabling it during configuration if you encounter this problem.
PR - feat: 1.1.9 Base for foe actions, gameloop_Win() for _WIN32 by @jgabaut
Full Changelog: 1.1.8...1.1.9