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View.GameObject.API
A class which incorporates functions that are often used by objects in games: - Is drawn as a sprite - Has movement vector - Has collision checking
The constructor for the GameObject class.
Name | Type | Argument | Default | Description |
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source |
string | A string representing the source of the object's bitmap |
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x |
number |
<optional> |
0 | The x-position of the object in the game arena, in pixels |
y |
number |
<optional> |
0 | The y-position of the object in the game arena, in pixels |
direction |
number |
<optional> |
0 | The rotation (in radians) of the object when drawn in the game arena |
additionalProperties |
Object |
<optional> |
An object containing additional properties to assign to the created object.
The default is:
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- Source:
Name | Type | Description |
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loop |
Engine.CustomLoop | The loop to which movement of the object has been assigned |
alive |
boolean | Whether or not the object is alive. If the object is not alive, it will not move |
speed |
Math.Vector | The two-directional velocity of the object in px/second |
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Remove drawCanvas function which was inherited from View
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Adds children to a View object. If the object that the children are added to, is a descendant of the current room, the children will be drawn on the stage when added. The added children will be drawn above the current children.
Name Type Description child1
View.Child A child to add to the View object
child2
View.Child Another child to add...
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An array containing the added children
- Type
- View.Child[]
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Used for animating numeric properties of the owner of the function. Available easing functions are: "linear" "quadIn" "quadOut" "quadInOut" "powerIn" "powerOut" "powerInOut" "sinusInOut"
Name Type Description properties
object An object containing key-value pairs in the following format:
{ "[property name]": "[end value]" }
options
object An object containing key-value pairs for the animation's option:
{ "duraton": "[animation duration (in ms)]", "callback": "[callback function]", "easing": "[easing function to use]" }
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Executes a function for the View and all of the its children.
Name Type Description func
function Function to execute
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Checks for a collision with other objects' rotated BBoxes. The word polygon is used because the check is actually done by using the Polygon object.
Name Type Description objects
Collidable | Array.<Collidable> Target object, or array of target objects
getCollidingObjects
boolean Whether or not to return an array of colliding objects (is slower because the check cannot stop when a single collission has been detected)
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If getCollidingObjects is set to true, an array of colliding object, else a boolean representing whether or not a collission was detected.
- Type
- Array.<Object> | boolean
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A "metafunction" for checking if the Collidable collides with another object of the same type. This function uses boundingBoxCollidesWith for narrowing down the number of objects to check, then uses maskCollidesWith for doing a precise collision check on the remaining objects.
Name Type Description objects
View.Collidable | Array.<View.Collidable> Target object, or array of target objects
getCollisionPosition
boolean If true, the function returns an object representing the position of the detected collision. Defaults to false
getCollidingObjects
boolean If true, the function returns all colliding objects
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If not getCollisionPosition or getCollidingObjects is true, a boolean representing whether or not a collision was detected. If getCollisionPosition and or getCollidingObjects is true, returns an object of the following type:
{ "objects": [Array of colliding objects], "positions": [Array of collision positions for each object] "combinedPosition": [The combined position of the collision] }
If getCollidingObjects is false, the objects-array will be empty and the positions-array will only contain one position which is the average collision position for all colliding objects. If getCollisionPosition is false, the positions-array will be empty If both getCollisionPosition and getCollidingObjects are true, the objects-array will contain all colliding objects, and the positions-array will contain each colliding object's collision position
- Type
- Object | boolean
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Draws all children and grandchildren of an object that inherits the View class. It is usually not necessary to call this function since it is automatically called by the engine's redraw loop.
Name Type Description c
CanvasRenderingContext2D A canvas' 2d context to draw the children on
area
Math.Rectangle A rectangle specifying the area to draw
forceRedraw
boolean Whether or not to force a redraw even though draw caching is enabled (this option is actually used when caching the view)
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Fetches all current animations of the object.
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An array of all the current animations of the object
- Type
- Object[]
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Fetches an array of all the View's children. This will not return a pointer, so changing the returned array will not change the View's children.
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- Source:
Array containing all of the View's children
- Type
- View.Child[]
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getCombinedRedrawRegion() → {Math.Rectangle}() → {Math.Rectangle}
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Gets the complete region that will used for drawing on next redraw
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A rectangle representing the region
- Type
- Math.Rectangle
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Calculates the direction to another child
Name Type Description child
View.Child The object to calculate the direction to
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The direction in radians
- Type
- number
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Calculates the distance to another child (the distance between the object's positions)
Name Type Description child
View.Child The object to calculate the distance to
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The distance in pixels
- Type
- number
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Creates and returns and array of all the child's parents (from closest to farthest)
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A list of all the child's parents
- Type
- View.Container[]
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Calculates the region which the sprite will fill out when redrawn.
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The bounding rectangle of the sprite's redraw
- Type
- Rectangle
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Finds the room to which the object is currently added
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The room to which the object is currently added, or false if the object is not added to a room
- Type
- View.Room | Boolean
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getRoomPosition() → {Math.Vector|Boolean}() → {Math.Vector|Boolean}() → {Math.Vector|Boolean}
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Fetches the position of the child inside the room
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The objects position in its room, or false if the object is not placed in any room.
- Type
- Math.Vector | Boolean
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Fetches the name of the theme which currently applies to the object.
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- Source:
The name of the object's theme
- Type
- string
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Adds a child to a View object, below an already added child. This means that the inserted child (or children) will be drawn below the child which they are inserted below.
Name Type Description insertChildren
View.Child | Array.<View.Child> Child or array of children to insert before an existing child
child
View.Child Current child to insert other children before
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- Source:
Array of the inserted children
- Type
- View.Child[]
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Checks if the object is currently being animated.
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- Source:
Whether or not the object is being animated
- Type
- boolean
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Checks if the child object is in a state where it will get drawn. For this function to return true, the child object has to be both visible and placed in a visible room.
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Whether or not the child object is in a state where it will get drawn
- Type
- Boolean
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Checks if the child object is inside a room that is currently visible
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Whether or not the child object is currently in a visible room
- Type
- Boolean
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Checks if the objects is visible. This function runs before each draw to ensure that it is necessary
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Whether or not the object is visible (based on its size and opacity vars)
- Type
- boolean
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Checks for a mask based collisions with other Collidable objects.
Name Type Description objects
View.Collidable | Array.<View.Collidable> Target object, or array of target objects
getCollisionPosition
boolean If true, the function returns an object representing the position of the detected collision. Defaults to false
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If getCollisionPosition is false, a boolean representing whether or not a collision was detected, else an object of the following type:
{ "x": [The average horizontal distance from the Collidable to the detected collision], "y": [The average vertical distance from the Collidable to the detected collision], "pixelCount": [The number of colliding pixels] }
- Type
- Object | boolean
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Sets the position of the object relative to its parent
Name Type Description x
number The horisontal position
y
number The vertical position
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- Source:
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parseOffsetGlobal(offset) → {Math.Vector}(offset) → {Math.Vector}
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Parses an offset global into an actual Math.Vector offset that fits the instance
Name Type Description offset
number Offset global (OFFSET_TOP_LEFT, etc.)
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The offset vector the offset global corresponds to for the instance
- Type
- Math.Vector
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Checks if a specific property is current being animated
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Whether or not the property is being animated
- Type
- boolean
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Updates the source bitmap of the object to correspond to it's current theme (set with setTheme or inherited). Calling this function is usually not necessary since it is automatically called when setting the theme of the object itself or it's parent object.
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Removes all children from the View.
Name Type Description purge
boolean Whether or not to purge the removed children, meaning that their scheduled functions and loop-attached functions will be removed. (true by default)
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Removes one or more children from the View.
Name Type Description child1
View.Child A child to add to the View object
child2
View.Child Another child to remove...
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An array of the children which was removed. If an object, which was supplied as argument, was not a child of the View, it will not appear in the returned array
- Type
- View.Child[]
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Sets the bitmap-source of the object. For more information about bitmaps and themes, see themes.
Name Type Description source
string The resource string of the bitmap-source to use for the object
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Sets theme of an View. Children whose theme is not already set, will inherit the set theme. To enforce the theme to all children, use the recursive argument.
Name Type Argument Default Description themeName
string The name of the theme to apply as the object's theme
recursive
boolean <optional>
false Whether or not the set theme will be applied to children for which a theme has already been set. If this argument is unset, it will default to false
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Stops all current animations of the object.
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Adds the game object's speed vector to its current position. This function is automatically run in each frame.
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Generated with wicked.
- Engine.Camera
- Engine.CustomLoop
- Engine.Loader
- Engine.Room
- Engine
- Input.Keyboard
- Input.Pointer
- Math.Circle
- Math.Line
- Math.Polygon
- Math.Rectangle
- Math.Vector
- Sound.Effect
- Sound.Music
- View.Child
- View.Circle
- View.Collidable
- View.Container
- View.GameObject
- View.Line
- View.Polygon
- View.Rectangle
- View.Sprite
- View.TextBlock
- global