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Releases: jaythebusinessgoose/LevelSequence

2.4

04 Aug 17:55
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  • Fixed crash when transitioning between CO and non-CO levels.

2.3

20 Jul 20:31
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2.3
  • Fixed decorations on transition floors when the previous and current theme have the same floors.
  • Overrides transition floor textures when the theme sets a custom floor texture.
  • Fixed shortcut signs not reading properly.

CustomLevels updates included:

  • Separated wall torches into their own removed spawn type so they can be disabled separately.
  • Added red lanterns to the removed procedural spawns.

2.2

13 May 04:25
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2.2

Added "checkpoint levels" that allow resets/deaths to go back to the checkpoint level instead of the current level.

2.1

22 Apr 22:38
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2.1
v2.1

Update CustomLevels

2.0

09 Mar 22:01
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2.0

Now uses CustomTheme to allow many custom theming properties and some fixes.

  • Ice Caves no longer should crash.
  • Additional customization possible.

Added some enemies and entities to the list of procedurally spawned entities that get removed:

  • Hermit crabs.
  • Tadpoles.
  • Pots of Gold.
  • Leprechauns.
  • Pot of Gold indicator rainbows.

1.4

27 Jan 02:01
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1.4

Removes naturally generated bats from backlayers.

1.3

11 Jan 16:58
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1.3

Enables spawns of items that can appear in the crust if they are spawned as a tile code and not as a crust overlay.

v1.2

11 Jan 06:30
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Added configuration to disable entrance door hiding.

Added a method to force a level to appear next.
Added a method to force the win state at the end of the current level, even if it is not the final level.

Added a feature that lets the same level load again if it configures itself as being multi-room.

1.1

24 Dec 01:36
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1.1

Fixed gold chunks spawning when embeded gold is deleted.
Fixed some items not being carried through doors.

1.0

08 Oct 03:43
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