Releases: jaythebusinessgoose/LevelSequence
2.4
2.3
- Fixed decorations on transition floors when the previous and current theme have the same floors.
- Overrides transition floor textures when the theme sets a custom floor texture.
- Fixed shortcut signs not reading properly.
CustomLevels updates included:
- Separated wall torches into their own removed spawn type so they can be disabled separately.
- Added red lanterns to the removed procedural spawns.
2.2
Added "checkpoint levels" that allow resets/deaths to go back to the checkpoint level instead of the current level.
2.1
v2.1 Update CustomLevels
2.0
Now uses CustomTheme to allow many custom theming properties and some fixes.
- Ice Caves no longer should crash.
- Additional customization possible.
Added some enemies and entities to the list of procedurally spawned entities that get removed:
- Hermit crabs.
- Tadpoles.
- Pots of Gold.
- Leprechauns.
- Pot of Gold indicator rainbows.
1.4
Removes naturally generated bats from backlayers.
1.3
Enables spawns of items that can appear in the crust if they are spawned as a tile code and not as a crust overlay.
v1.2
Added configuration to disable entrance door hiding.
Added a method to force a level to appear next.
Added a method to force the win state at the end of the current level, even if it is not the final level.
Added a feature that lets the same level load again if it configures itself as being multi-room.
1.1
Fixed gold chunks spawning when embeded gold is deleted.
Fixed some items not being carried through doors.
1.0
Full Changelog: https://github.com/jaythebusinessgoose/LevelSequence/commits/1.0