This is a vanilla edition of Sergeant Mark’s Brutal Doom v20b with appropriate fixes from drfrag’s v20c unofficial patch. Why v20b, you may ask? Well, because it’s all about the vanilla feel and gameplay plus Brutal Doom’s gore and selected effects. v20b was the last version where the sound effects of the monsters were like in vanilla, and the overall feel in classic mode was pretty vanilla too, only the stats and some custom stuff were not. So what have I done? I stripped everything out that isn’t vanilla. This means no captured marines, no new weapons, no altered monsters, no altered damage output of anything, no new Nazis, no onliners, no “fuck you,” no cringe stuff, nothing. Just plain vanilla gameplay with fully working Brutal Doom gore. But yeah, there are some minor differences for the sake of keeping all gore effects in.
-Headshots are still possible -Super Shotgun does +15 fixed damage, needed for some gore effects to trigger, so I lowered pellets from 20 to 19
You can say I took one step further than bdlite gameplaywise and one step back in keeping every gore effect in.
Vanilla Edition by
jaydee2k (me)
20c Unofficial patch by
drfrag
v20b original credits
Extra rotations for PLAY A - G John Romero
MARN * and MARJ * Sergeant_Mark_IV
WOUN * Sergeant_Mark_IV
CAPT * Sergeant_Mark_IV
PBAR* Base by Captain Toenail, edited by Sergeant_Mark_IV
MAIS *, MAZS , and MASS Sergeant_Mark_IV
Cheering Marine MWAV A to F Unknown
Cheering Marine MWAV I to N Das_M, edited by Sergeant_Mark_IV
MR7S * and MR8S * Sergeant_Mark_IV
FMW2*, FMW1*, FML1 *, Sergent_Mark_IV
Player deaths (XPL1*, XPL2*, XPL3*, XPL4*, XPL5*, XPL6*, XPL8*, PLAY I - N, MHEA*, HPLA*, PBUR*, PMET*, PLDHA0) Sergeant_Mark_IV
Generic Burning Man (BUR2*) Rogue Entertainment
Marine - No Weapons (PLA1*) Captain Toenail
Marine - aiming down the sights (MAR2*) Sergeant_Mark_IV
Marine - kicking animations Base by Captain Toenail, edited by Sergeant_Mark_IV
Marine - Combat Roll Animation Sergeant_Mark_IV
Muzzle effects (PLMZ*) Sergeant_Mark_IV
Pistol (PISR*, PISG*, PISF*) Base by FreeDoom team, edited by Sergeant_Mark_IV
Chainsaw Base by Mike12, edited by Sergeant_Mark_IV
Minigun Sprites Extra animations for barrels by Perkristian and Minigunner, Ammo Belt by Mike12, base by Skulltag Team, animations and muzzle by Sergeant_Mark_IV
Assault Rifle (RIFF*, RIFFR*) Mike12, animations and muzzle by Sergeant_Mark_IV
Assault Rifle Iron Sights (RI2G*) Crucux Duo, edited by Sergeant_Mark_IV
Shotgun Pumping (SHTG*) DoomNukem
Shotgun Base (SHSL*) Mike12, Foregrip by JoeyTD edited by Mike12, muzzle and animations by Sergeant_Mark_IV
Super Shotgun Mike12, extra sprites by Perkristian, animation and muzzle by Sergeant_Mark_IV
Rocket Launcher (MISS* MISG* MISR*) Base by Sergeant_Mark_IV, polished by Minigunner. Ammo barrels from Necrodome.
Rocket MISL* FreeDoom team
MP40 Apogee Entertainment
BFG9000 Sergeant_mark_IV
Taunt sprites FUCK* Sergeant_Mark_IV
Mancubus Flame Cannon Mike12
Salute (SALU*) Base from Duke Nukem 3D, edited by Mike12
Revenant Missile Launcher (RVCG) Base from Hacx, edited by Mike12
Plasma Gun Base by Eriance, edited by Sergeant_Mark_IV