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Brutal Doom v20c Vanilla Edition

This is a vanilla edition of Sergeant Mark’s Brutal Doom v20b with appropriate fixes from drfrag’s v20c unofficial patch. Why v20b, you may ask? Well, because it’s all about the vanilla feel and gameplay plus Brutal Doom’s gore and selected effects. v20b was the last version where the sound effects of the monsters were like in vanilla, and the overall feel in classic mode was pretty vanilla too, only the stats and some custom stuff were not. So what have I done? I stripped everything out that isn’t vanilla. This means no captured marines, no new weapons, no altered monsters, no altered damage output of anything, no new Nazis, no onliners, no “fuck you,” no cringe stuff, nothing. Just plain vanilla gameplay with fully working Brutal Doom gore. But yeah, there are some minor differences for the sake of keeping all gore effects in.

-Headshots are still possible -Super Shotgun does +15 fixed damage, needed for some gore effects to trigger, so I lowered pellets from 20 to 19

You can say I took one step further than bdlite gameplaywise and one step back in keeping every gore effect in.

Vanilla Edition by

jaydee2k (me)

20c Unofficial patch by

drfrag

v20b original credits

Extra rotations for PLAY A - G John Romero

MARN * and MARJ * Sergeant_Mark_IV

WOUN * Sergeant_Mark_IV

CAPT * Sergeant_Mark_IV

PBAR* Base by Captain Toenail, edited by Sergeant_Mark_IV

MAIS *, MAZS , and MASS Sergeant_Mark_IV

Cheering Marine MWAV A to F Unknown

Cheering Marine MWAV I to N Das_M, edited by Sergeant_Mark_IV

MR7S * and MR8S * Sergeant_Mark_IV

FMW2*, FMW1*, FML1 *, Sergent_Mark_IV

Player deaths (XPL1*, XPL2*, XPL3*, XPL4*, XPL5*, XPL6*, XPL8*, PLAY I - N, MHEA*, HPLA*, PBUR*, PMET*, PLDHA0) Sergeant_Mark_IV

Generic Burning Man (BUR2*) Rogue Entertainment

Marine - No Weapons (PLA1*) Captain Toenail

Marine - aiming down the sights (MAR2*) Sergeant_Mark_IV

Marine - kicking animations Base by Captain Toenail, edited by Sergeant_Mark_IV

Marine - Combat Roll Animation Sergeant_Mark_IV

Muzzle effects (PLMZ*) Sergeant_Mark_IV

Pistol (PISR*, PISG*, PISF*) Base by FreeDoom team, edited by Sergeant_Mark_IV

Chainsaw Base by Mike12, edited by Sergeant_Mark_IV

Minigun Sprites Extra animations for barrels by Perkristian and Minigunner, Ammo Belt by Mike12, base by Skulltag Team, animations and muzzle by Sergeant_Mark_IV

Assault Rifle (RIFF*, RIFFR*) Mike12, animations and muzzle by Sergeant_Mark_IV

Assault Rifle Iron Sights (RI2G*) Crucux Duo, edited by Sergeant_Mark_IV

Shotgun Pumping (SHTG*) DoomNukem

Shotgun Base (SHSL*) Mike12, Foregrip by JoeyTD edited by Mike12, muzzle and animations by Sergeant_Mark_IV

Super Shotgun Mike12, extra sprites by Perkristian, animation and muzzle by Sergeant_Mark_IV

Rocket Launcher (MISS* MISG* MISR*) Base by Sergeant_Mark_IV, polished by Minigunner. Ammo barrels from Necrodome.

Rocket MISL* FreeDoom team

MP40 Apogee Entertainment

BFG9000 Sergeant_mark_IV

Taunt sprites FUCK* Sergeant_Mark_IV

Mancubus Flame Cannon Mike12

Salute (SALU*) Base from Duke Nukem 3D, edited by Mike12

Revenant Missile Launcher (RVCG) Base from Hacx, edited by Mike12

Plasma Gun Base by Eriance, edited by Sergeant_Mark_IV

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Brutal Doom v20c with full Vanilla gameplay

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