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In project Foxtrot, the capsule of the fox should be in fact a lying down cylinder.
Because its an quadruped animal.
So in fact in the code the height is the length of the fox, and the radius
is a half of the height of the fox.
Also, the radius of the capsule need to be multiplied by the scale_y.
There's no visual changes in the game.
Open "Foxtrot Dev" window and toggle Colliders rendering on to see the difference.
Also if the pull was merged, I assume that "HEIGHT" should be renamed to "LENGTH" later on.