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* Add MODNet for portrait matting * Minor fixes * Move assets to home directory * Add colormap * ci * Update README.md
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Original file line number | Diff line number | Diff line change |
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## Quick Start | ||
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```shell | ||
cargo run -r --example modnet | ||
``` | ||
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## ONNX Model | ||
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- [modnet-dyn](https://github.com/jamjamjon/assets/releases/download/v0.0.1/modnet-dyn.onnx) | ||
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## Results | ||
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![](./demo.png) |
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Original file line number | Diff line number | Diff line change |
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use usls::{models::MODNet, Annotator, DataLoader, Options}; | ||
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fn main() -> Result<(), Box<dyn std::error::Error>> { | ||
// build model | ||
let options = Options::default() | ||
.with_model("modnet-dyn.onnx")? | ||
.with_i00((1, 1, 4).into()) | ||
.with_i02((416, 512, 800).into()) | ||
.with_i03((416, 512, 800).into()); | ||
let model = MODNet::new(&options)?; | ||
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// load image | ||
let x = vec![DataLoader::try_read("./assets/portrait.jpg")?]; | ||
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// run | ||
let y = model.run(&x)?; | ||
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// annotate | ||
let annotator = Annotator::default().with_saveout("MODNet"); | ||
annotator.annotate(&x, &y); | ||
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Ok(()) | ||
} |
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