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This patch adds a user-defined vertex id as a simple way to address issue #8.
This enables the user to map the output vertices in the final triangles/partition back to the input vertices. This allows additional vertex attributes to be mapped from the input vertices onto the output triangles in a straightforward way. Choice of an integer vertex id to represent vertex properties may not be the most convenient in all cases. A more complex alternative would be template TPPLPoint on the type of
id
, but then you'd need to pull most of the implementation into the header which seems like quite an unfortunate tradeoff.Also included in a separate commit is a couple of whitespace changes to make indentation more consistent. The
Triangulate_MONO
patch (pr #12) has also unfortunately infected this PR due to me sloppily making #12 off my master branch.