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Clever Apps for Film Professionals
package:media_kit is split into multiple packages to improve modularity & reduce bundle size.
dependencies:
media_kit:
git:
url: https://github.com/isaacy13/media-kit-themedeck
ref: main
path: media_kit # Primary package.
media_kit_video:
git:
url: https://github.com/isaacy13/media-kit-themedeck
ref: main
path: media_kit_video # For video rendering.
media_kit_libs_video: ^1.0.5 # Native video dependencies.
dependencies:
media_kit:
git:
url: https://github.com/isaacy13/media-kit-themedeck
ref: main
path: media_kit # Primary package.
media_kit_libs_audio: ^1.0.5 # Native audio dependencies.
Notes:
- The video libraries should be selected if both video & audio support is needed.
- The
media_kit_libs_video
&media_kit_libs_audio
packages should not be mixed. - The performance in "Release" mode is substantially higher than in "Debug" mode.
- Enable --split-per-abi or use app bundle (instead of APK) on Android.
Platform | Video | Audio | Notes | Demo |
---|---|---|---|---|
Android | ✅ | ✅ | Android 5.0 or above. | Download |
iOS | ✅ | ✅ | iOS 9 or above. | Download |
macOS | ✅ | ✅ | macOS 10.9 or above. | Download |
Windows | ✅ | ✅ | Windows 7 or above. | Download |
GNU/Linux | ✅ | ✅ | Any modern GNU/Linux distribution. | Download |
Web | ✅ | ✅ | Any modern web browser. | Visit |
Android | iOS |
macOS | Windows |
GNU/Linux | Web |
- ✅ Video playback
- ✅ Audio playback
- ✅ Cross platform
- ✅ Wide format/codec support
- ✅ Hardware/GPU acceleration
- ✅ Playlist support with next/previous/jump/shuffle
- ✅ Volume/Rate/Pitch change
- ✅ Video/Audio/Subtitle track selection
- ✅ External audio/subtitle track selection
- ✅ HTTP headers
- ✅ Video controls
- ✅ Subtitle styling
- ✅ Screenshot
A quick usage example.
import 'package:flutter/material.dart';
// Make sure to add following packages to pubspec.yaml:
// * media_kit
// * media_kit_video
// * media_kit_libs_video
import 'package:media_kit/media_kit.dart'; // Provides [Player], [Media], [Playlist] etc.
import 'package:media_kit_video/media_kit_video.dart'; // Provides [VideoController] & [Video] etc.
void main() {
WidgetsFlutterBinding.ensureInitialized();
// Necessary initialization for package:media_kit.
MediaKit.ensureInitialized();
runApp(
const MaterialApp(
home: MyScreen(),
),
);
}
class MyScreen extends StatefulWidget {
const MyScreen({Key? key}) : super(key: key);
@override
State<MyScreen> createState() => MyScreenState();
}
class MyScreenState extends State<MyScreen> {
// Create a [Player] to control playback.
late final player = Player();
// Create a [VideoController] to handle video output from [Player].
late final controller = VideoController(player);
@override
void initState() {
super.initState();
// Play a [Media] or [Playlist].
player.open(Media('https://user-images.githubusercontent.com/28951144/229373695-22f88f13-d18f-4288-9bf1-c3e078d83722.mp4'));
}
@override
void dispose() {
player.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
return Center(
child: SizedBox(
width: MediaQuery.of(context).size.width,
height: MediaQuery.of(context).size.width * 9.0 / 16.0,
// Use [Video] widget to display video output.
child: Video(controller: controller),
),
);
}
}
Note: You may need to add required permissions to your project (only if required).
A usage guide for package:media_kit.
Tip: Use Ctrl + F to quickly search for things.
- Initialization
- Create a
Player
- Dispose a
Player
- Open a
Media
orPlaylist
- Play, pause or play/pause
- Stop
- Seek
- Loop or repeat
- Set volume, rate or pitch
- Handle playback events
- Shuffle the queue
- Use HTTP headers
- Use
extras
to store additional data withMedia
- Go to next, previous or any other position in queue
- Modify
Player
's queue - Select video, audio or subtitle track
- Select audio device
- Display the video
- Capture screenshot
- Customize subtitles
- Load external subtitle track
- Load external audio track
- Video controls
- Next steps
MediaKit.ensureInitialized
must be called before using the package:
void main() {
WidgetsFlutterBinding.ensureInitialized();
// Make sure to add the required packages to pubspec.yaml:
// * https://github.com/media-kit/media-kit#installation
// * https://pub.dev/packages/media_kit#installation
MediaKit.ensureInitialized();
runApp(const MyApp());
}
The method also has some optional arguments to customize the global behavior. To handle any initialization errors, this may be surrounded by try
/catch
.
A Player
instance is used to start & control the playback of a media source e.g. URL or file.
final Player player = Player();
Additional options may be provided using the configuration
argument in the constructor. In general situations, you will never require this.
final Player player = Player(
configuration: PlayerConfiguration(
// Supply your options:
title: 'My awesome package:media_kit application',
ready: () {
print('The initialization is complete.');
},
),
);
It is extremely important to release the allocated resources back to the system:
await player.dispose();
A Playable
can either be a Media
or a Playlist
.
Media
: Single playback source (file or URL).Playlist
: Queue of playback sources (file or URL).
Use the Player.open
method to load & start playback.
final playable = Media('https://user-images.githubusercontent.com/28951144/229373695-22f88f13-d18f-4288-9bf1-c3e078d83722.mp4');
await player.open(playable);
final playable = Playlist(
[
Media('https://user-images.githubusercontent.com/28951144/229373695-22f88f13-d18f-4288-9bf1-c3e078d83722.mp4'),
Media('https://user-images.githubusercontent.com/28951144/229373709-603a7a89-2105-4e1b-a5a5-a6c3567c9a59.mp4'),
Media('https://user-images.githubusercontent.com/28951144/229373716-76da0a4e-225a-44e4-9ee7-3e9006dbc3e3.mp4'),
Media('https://user-images.githubusercontent.com/28951144/229373718-86ce5e1d-d195-45d5-baa6-ef94041d0b90.mp4'),
Media('https://user-images.githubusercontent.com/28951144/229373720-14d69157-1a56-4a78-a2f4-d7a134d7c3e9.mp4'),
],
);
await player.open(playable);
Notes:
- By default, this will automatically start playing the playable. This may be disabled as follows:
await player.open(
playable,
play: false,
);
- By default, the playlist will start at the index
0
. This may be changed as follows:
final playable = Playlist(
[
Media('https://user-images.githubusercontent.com/28951144/229373695-22f88f13-d18f-4288-9bf1-c3e078d83722.mp4'),
Media('https://user-images.githubusercontent.com/28951144/229373709-603a7a89-2105-4e1b-a5a5-a6c3567c9a59.mp4'),
Media('https://user-images.githubusercontent.com/28951144/229373716-76da0a4e-225a-44e4-9ee7-3e9006dbc3e3.mp4'),
Media('https://user-images.githubusercontent.com/28951144/229373718-86ce5e1d-d195-45d5-baa6-ef94041d0b90.mp4'),
Media('https://user-images.githubusercontent.com/28951144/229373720-14d69157-1a56-4a78-a2f4-d7a134d7c3e9.mp4'),
],
// Declare the starting position.
index: 0,
);
await player.open(playable);
The 3 methods are:
await player.play();
await player.pause();
await player.playOrPause();
The stop
method may be used to stop the playback of currently opened Media
or Playlist
.
await player.stop();
It does not release allocated resources back to the system (unlike dispose
) & Player
still stays usable.
Supply the final position to Player.seek
method as Duration
:
await player.seek(
const Duration(
minutes: 6,
seconds: 9,
),
);
Three PlaylistMode
s are available:
PlaylistMode.none
: End playback once end of the playlist is reached.PlaylistMode.single
: Indefinitely loop over the currently playing file in the playlist.PlaylistMode.loop
: Loop over the playlist & restart it from beginning once end is reached.
await player.setPlaylistMode(PlaylistMode.single);
This controls the loudness of audio output. The maximum volume is 100.0
.
await player.setVolume(50.0);
This controls the playback speed.
await player.setRate(1.5);
This controls the pitch of the audio output.
await player.setPitch(1.2);
Note: This requires pitch
argument to be true
in PlayerConfiguration
.
You can access or subscribe to Player
's state changes.
Event handling is an extremely important part of media playback. It is used to show changes in the UI, handle errors, detect the occurrence of play/pause, end-of-file, position updates etc.
Player.stream.*
: Provides access toPlayer
's state asStream
(s).Player.state.*
: Provides access toPlayer
's state directly (for instantaneous access).
A typical example will be:
player.stream.playing.listen(
(bool playing) {
if (playing) {
// Playing.
} else {
// Paused.
}
},
);
player.stream.position.listen(
(Duration position) {
setState(() {
// Update UI.
});
},
);
The following state(s) are available as events:
Type | Name | Description |
---|---|---|
Stream<Playlist> |
playlist |
Currently opened media sources. |
Stream<bool> |
playing |
Whether playing or not. |
Stream<bool> |
completed |
Whether end of currently playing media source has been reached. |
Stream<Duration> |
position |
Current playback position. |
Stream<Duration> |
duration |
Current playback duration. |
Stream<double> |
volume |
Current volume. |
Stream<double> |
rate |
Current playback rate. |
Stream<double> |
pitch |
Current pitch. |
Stream<bool> |
buffering |
Whether buffering or not. |
Stream<Duration> |
buffer |
Current buffer position. This indicates how much of the stream has been decoded & cached by the demuxer. |
Stream<PlaylistMode> |
playlistMode |
Current playlist mode. |
Stream<AudioParams> |
audioParams |
Audio parameters of the currently playing media source e.g. sample rate, channels, etc. |
Stream<VideoParams> |
videoParams |
Video parameters of the currently playing media source e.g. width, height, rotation etc. |
Stream<double?> |
audioBitrate |
Audio bitrate of the currently playing media source. |
Stream<AudioDevice> |
audioDevice |
Currently selected audio device. |
Stream<List<AudioDevice>> |
audioDevices |
Currently available audio devices. |
Stream<Track> |
track |
Currently selected video, audio and subtitle track. |
Stream<Tracks> |
tracks |
Currently available video, audio and subtitle tracks. |
Stream<int> |
width |
Currently playing video's width. |
Stream<int> |
height |
Currently playing video's height. |
Stream<int> |
subtitle |
Currently displayed subtitle. |
Stream<PlayerLog> |
log |
Internal logs. |
Stream<String> |
error |
Error messages. This may be used to handle & display errors to the user. |
You may find the requirement to shuffle the Playlist
you open
'd in Player
, like some music players do.
await player.setShuffle(true);
Note: This option is reset upon the next Player.open
call.
Declare the httpHeaders
argument in Media
constructor. It takes the HTTP headers as Map<String, String>
.
final playable = Media(
'https://user-images.githubusercontent.com/28951144/229373695-22f88f13-d18f-4288-9bf1-c3e078d83722.mp4',
httpHeaders: {
'Foo': 'Bar',
'Accept': '*/*',
'Range': 'bytes=0-',
},
);
The extras
argument may be utilized to store additional data with a Media
in form of Map<String, dynamic>
.
final playable = Media(
'https://user-images.githubusercontent.com/28951144/229373695-22f88f13-d18f-4288-9bf1-c3e078d83722.mp4',
extras: {
'track': '9',
'year': '2012',
'title': 'Courtesy Call',
'artist': 'Thousand Foot Krutch',
'album': 'The End Is Where We Begin',
},
);
You can add or remove (etc.) a Media
in an already playing Playlist
:
Add a new Media
to the back of the queue:
await player.add(Media('https://user-images.githubusercontent.com/28951144/229373695-22f88f13-d18f-4288-9bf1-c3e078d83722.mp4'));
Remove any item from the queue:
await player.remove(0);
Move any item in the queue from one position to another:
await player.move(6, 9);
await player.next();
await player.previous();
await player.jump(5);
A media source may contain multiple video, audio or subtitle tracks e.g. for multiple languages. Available video, audio or subtitle tracks are notified through Player
's state. See "Handle playback events" section for related information.
By default, video, audio & subtitle track is selected automatically i.e. VideoTrack.auto()
, AudioTrack.auto()
& SubtitleTrack.auto()
.
await player.setVideoTrack(VideoTrack.auto());
await player.setAudioTrack(AudioTrack.auto());
await player.setSubtitleTrack(SubtitleTrack.auto());
This may be used to essentially disable video output, disable audio output or stop rendering of subtitles etc.
await player.setVideoTrack(VideoTrack.no());
await player.setAudioTrack(AudioTrack.no());
await player.setSubtitleTrack(SubtitleTrack.no());
- Retrieve currently available tracks:
List<VideoTrack> videos = player.state.tracks.video;
List<AudioTrack> audios = player.state.tracks.audio;
List<SubtitleTrack> subtitles = player.state.tracks.subtitle;
// Get notified as [Stream]:
player.stream.tracks.listen((event) {
List<VideoTrack> videos = event.video;
List<AudioTrack> audios = event.audio;
List<SubtitleTrack> subtitles = event.subtitle;
});
- Select the track:
await player.setVideoTrack(videos[0]);
await player.setAudioTrack(audios[1]);
await player.setSubtitleTrack(subtitles[2]);
- Get notified about currently selected track:
VideoTrack video = player.state.track.video;
AudioTrack audio = player.state.track.audio;
SubtitleTrack subtitle = player.state.track.subtitle;
// Get notified as [Stream]:
player.stream.track.listen((event) {
VideoTrack video = event.video;
AudioTrack audio = event.audio;
SubtitleTrack subtitle = event.subtitle;
});
Available audio devices are notified through Player
's state. See "Handle playback events" section for related information.
By default, audio device is selected automatically i.e. AudioDevice.auto()
.
await player.setAudioDevice(AudioDevice.auto());
await player.setAudioDevice(AudioDevice.no());
- Retrieve currently available audio devices:
List<AudioDevice> devices = player.state.audioDevices;
// Get notified as [Stream]:
player.stream.audioDevices.listen((event) {
List<AudioDevice> devices = event;
});
- Select the audio device:
await player.setAudioDevice(devices[1]);
- Get notified about currently selected audio device:
AudioDevice device = player.state.audioDevice;
// Get notified as [Stream]:
player.stream.audioDevice.listen((event) {
AudioDevice device = event;
});
The existing "TL;DR example" should provide you better idea.
For displaying the video inside Flutter UI, you must:
- Create
VideoController
- Pass the
Player
you already have.
- Pass the
- Create
Video
widget- Pass the
VideoController
you already have.
- Pass the
The code is easier to understand:
class _MyScreenState extends State<MyScreen> {
late final Player player = Player();
late final VideoController controller = VideoController(player);
@override
void dispose() {
player.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
return Scaffold(
body: Video(
controller: controller,
),
);
}
}
The video playback uses hardware acceleration i.e. GPU by default.
Additional options may be provided using the configuration
argument in the constructor. In general situations, you will never require this.
final VideoController player = VideoController(
player,
configuration: const VideoControllerConfiguration(
// Supply your options:
enableHardwareAcceleration: true, // default: true
width: 640, // default: null
height: 480, // default: null
// The in-code comments is best place to know more about these options:
// https://github.com/media-kit/media-kit/blob/main/media_kit_video/lib/src/video_controller/video_controller.dart
),
);
The screenshot
method takes the snapshot of the current video frame & returns encoded image bytes as Uint8List
.
final Uint8List? screenshot = await player.screenshot();
Additionally format
argument may be specified to change the encoding format. Following formats are supported:
image/jpeg
: Returns a JPEG encoded image.image/png
: Returns a PNG encoded image.null
: Returns BGRA pixel buffer.
SubtitleViewConfiguration
can be passed to the Video
widget for customizing the subtitles. The code is easier to understand:
Notably, TextStyle
, TextAlign
& EdgeInsetsGeometry
can be provided.
Video(
controller: controller,
subtitleViewConfiguration: const SubtitleViewConfiguration(
style: TextStyle(
height: 1.4,
fontSize: 24.0,
letterSpacing: 0.0,
wordSpacing: 0.0,
color: Color(0xffffffff),
fontWeight: FontWeight.normal,
backgroundColor: Color(0xaa000000),
),
textAlign: TextAlign.center,
padding: EdgeInsets.all(24.0),
),
);
subtitles.mp4
The SubtitleTrack.uri
constructor can be used to load external subtitle track with URI e.g. SRT, WebVTT etc. The code is easier to understand:
await player.setSubtitleTrack(
SubtitleTrack.uri(
'https://www.iandevlin.com/html5test/webvtt/upc-video-subtitles-en.vtt',
title: 'English',
language: 'en',
),
);
The SubtitleTrack.data
constructor can be used to load external subtitle track with data e.g. SRT, WebVTT etc. The code is easier to understand:
player.setSubtitleTrack(
SubtitleTrack.data(
'''WEBVTT FILE
1
00:00:03.500 --> 00:00:05.000 D:vertical A:start
Everyone wants the most from life
2
00:00:06.000 --> 00:00:09.000 A:start
Like internet experiences that are rich <b>and</b> entertaining
3
00:00:11.000 --> 00:00:14.000 A:end
Phone conversations where people truly <c.highlight>connect</c>
4
00:00:14.500 --> 00:00:18.000
Your favourite TV programmes ready to watch at the touch of a button
5
00:00:19.000 --> 00:00:24.000
Which is why we are bringing TV, internet and phone together in <c.highlight>one</c> super package
6
00:00:24.500 --> 00:00:26.000
<c.highlight>One</c> simple way to get everything
7
00:00:26.500 --> 00:00:27.500 L:12%
UPC
8
00:00:28.000 --> 00:00:30.000 L:75%
Simply for <u>everyone</u>
''',
title: 'English',
language: 'en',
),
);
The AudioTrack.uri
constructor can be used to load external audio track with URI. The code is easier to understand:
await player.setAudioTrack(
AudioTrack.uri(
'https://www.iandevlin.com/html5test/webvtt/v/upc-tobymanley.mp4',
title: 'English',
language: 'en',
),
);
package:media_kit
provides highly-customizable pre-built video controls for usage.
Apart from theming, layout can be customized, position of buttons can be modified, custom buttons can be created etc. Necessary features like fullscreen, keyboard shortcuts & swipe-based controls are also supported by default.
MaterialDesktopVideoControls | MaterialVideoControls |
Video
widget providescontrols
argument to display & customize video controls.- By default,
AdaptiveVideoControls
are used.
Type | Description |
---|---|
AdaptiveVideoControls |
Selects MaterialVideoControls , CupertinoVideoControls etc. based on platform. |
MaterialVideoControls |
Material Design video controls. |
MaterialDesktopVideoControls |
Material Design video controls for desktop. |
CupertinoVideoControls |
iOS-style video controls. |
NoVideoControls |
Disable video controls i.e. only render video output. |
Custom | Provide custom builder for video controls. |
Modify the controls
argument. For advanced theming of existing video controls, see theming & modifying video controls section.
Scaffold(
body: Video(
controller: controller,
// Select [MaterialVideoControls].
controls: MaterialVideoControls,
),
);
Scaffold(
body: Video(
controller: controller,
// Select [CupertinoVideoControls].
controls: CupertinoVideoControls,
),
);
Pass custom builder Widget Function(BuildContext, VideoController)
as controls
argument.
Scaffold(
body: Video(
controller: controller,
// Provide custom builder for controls.
controls: (state) {
return Center(
child: IconButton(
onPressed: () {
state.widget.controller.player.playOrPause();
},
icon: StreamBuilder(
stream: state.widget.controller.player.stream.playing,
builder: (context, playing) => Icon(
playing.data == true ? Icons.pause : Icons.play_arrow,
),
),
// It's not necessary to use [StreamBuilder] or to use [Player] & [VideoController] from [state].
// [StreamSubscription]s can be made inside [initState] of this widget.
),
);
},
),
);
- Selects
MaterialVideoControls
,CupertinoVideoControls
etc. based on platform. - Theming:
- Theme the specific controls according to sections below.
- Material Design video controls.
- Theming:
- Use
MaterialVideoControlsTheme
widget. Video
widget(s) in thechild
tree will follow the specified theme:
- Use
// Wrap [Video] widget with [MaterialVideoControlsTheme].
MaterialVideoControlsTheme(
normal: MaterialVideoControlsThemeData(
// Modify theme options:
buttonBarButtonSize: 24.0,
buttonBarButtonColor: Colors.white,
// Modify top button bar:
topButtonBar: [
const Spacer(),
MaterialDesktopCustomButton(
onPressed: () {
debugPrint('Custom "Settings" button pressed.');
},
icon: const Icon(Icons.settings),
),
],
),
fullscreen: const MaterialVideoControlsThemeData(
// Modify theme options:
displaySeekBar: false,
automaticallyImplySkipNextButton: false,
automaticallyImplySkipPreviousButton: false,
),
child: Scaffold(
body: Video(
controller: controller,
),
),
);
- Related widgets (may be used in
primaryButtonBar
,topButtonBar
&bottomButtonBar
):MaterialPlayOrPauseButton
MaterialSkipNextButton
MaterialSkipPreviousButton
MaterialFullscreenButton
MaterialCustomButton
MaterialPositionIndicator
- Material Design video controls for desktop.
- Theming:
- Use
MaterialDesktopVideoControlsTheme
widget. Video
widget(s) in thechild
tree will follow the specified theme:
- Use
// Wrap [Video] widget with [MaterialDesktopVideoControlsTheme].
MaterialDesktopVideoControlsTheme(
normal: MaterialDesktopVideoControlsThemeData(
// Modify theme options:
seekBarThumbColor: Colors.blue,
seekBarPositionColor: Colors.blue,
toggleFullscreenOnDoublePress: false,
// Modify top button bar:
topButtonBar: [
const Spacer(),
MaterialDesktopCustomButton(
onPressed: () {
debugPrint('Custom "Settings" button pressed.');
},
icon: const Icon(Icons.settings),
),
],
// Modify bottom button bar:
bottomButtonBar: const [
Spacer(),
MaterialDesktopPlayOrPauseButton(),
Spacer(),
],
),
fullscreen: const MaterialDesktopVideoControlsThemeData(),
child: Scaffold(
body: Video(
controller: controller,
),
),
);
- Related widgets (may be used in
primaryButtonBar
,topButtonBar
&bottomButtonBar
):MaterialDesktopPlayOrPauseButton
MaterialDesktopSkipNextButton
MaterialDesktopSkipPreviousButton
MaterialDesktopFullscreenButton
MaterialDesktopCustomButton
MaterialDesktopVolumeButton
MaterialDesktopPositionIndicator
- Keyboard shortcuts may be modified using
keyboardShortcuts
argument. Default ones are listed below:
Shortcut | Action |
---|---|
Media Play Button | Play |
Media Pause Button | Pause |
Media Play/Pause Button | Play/Pause |
Media Next Track Button | Skip Next |
Media Previous Track Button | Skip Previous |
Space | Play/Pause |
J | Seek 10s Behind |
I | Seek 10s Ahead |
Arrow Left | Seek 2s Behind |
Arrow Right | Seek 2s Ahead |
Arrow Up | Increase Volume 5% |
Arrow Down | Decrease Volume 5% |
F | Enter/Exit Fullscreen |
Escape | Exit Fullscreen |
- iOS-style video controls.
- Theming:
- Use
CupertinoVideoControlsTheme
widget. Video
widget(s) in thechild
tree will follow the specified theme:
- Use
// Wrap [Video] widget with [CupertinoVideoControlsTheme].
CupertinoVideoControlsTheme(
normal: const CupertinoVideoControlsThemeData(
// W.I.P.
),
fullscreen: const CupertinoVideoControlsThemeData(
// W.I.P.
),
child: Scaffold(
body: Video(
controller: controller,
),
),
);
- Disable video controls i.e. only render video output.
- Theming:
- No theming applicable.
This guide follows a tutorial-like structure & covers nearly all features that package:media_kit offers. However, it is not complete by any means. You are free to improve this page & add more documentation, which newcomers may find helpful. The following places can help you learn more:
- API reference can be helpful for diving into deeper specifics.
- source-code of the demo application offers some complete code samples.
- In-code comments & docstrings happen to be the most updated source of knowledge.
package:media_kit is a library for Flutter & Dart which provides video & audio playback.
- Strong: Supports most video & audio codecs.
- Performant:
- Handles multiple FHD videos flawlessly.
- Rendering is GPU-powered (hardware accelerated).
- 4K / 8K 60 FPS is supported.
- Stable: Implementation is well-tested & used across number of intensive media playback related apps.
- Feature Proof: A simple usage API while offering a large number of features to target multitude of apps.
- Modular: Project is split into a number of packages for reducing bundle size.
- Cross Platform: Implementation works on all platforms supported by Flutter & Dart:
- Android
- iOS
- macOS
- Windows
- GNU/Linux
- Web
- Flexible Architecture:
- Major part of implementation (80%+) is in 100% Dart (FFI) & shared across platforms.
- Makes the behavior of library same & more predictable across platforms.
- Makes development & implementation of new features easier & faster.
- Avoids separate maintenance of native implementation for each platform.
- Only video embedding code is platform-specific & part of separate package.
- Major part of implementation (80%+) is in 100% Dart (FFI) & shared across platforms.
You may see project's architecture & implementation details for further information.
The project aims to meet demands of the community, this includes:
- Holding accountability.
- Ensuring timely maintenance.
A wide variety of formats & codecs are supported. Complete list may be found below:
3dostr 3DO STR
4xm 4X Technologies
aa Audible AA format files
aac raw ADTS AAC (Advanced Audio Coding)
aax CRI AAX
ac3 raw AC-3
ace tri-Ace Audio Container
acm Interplay ACM
act ACT Voice file format
adf Artworx Data Format
adp ADP
ads Sony PS2 ADS
adx CRI ADX
aea MD STUDIO audio
afc AFC
aiff Audio IFF
aix CRI AIX
alaw PCM A-law
alias_pix Alias/Wavefront PIX image
alp LEGO Racers ALP
amr 3GPP AMR
amrnb raw AMR-NB
amrwb raw AMR-WB
anm Deluxe Paint Animation
apac raw APAC
apc CRYO APC
ape Monkey's Audio
apm Ubisoft Rayman 2 APM
apng Animated Portable Network Graphics
aptx raw aptX
aptx_hd raw aptX HD
aqtitle AQTitle subtitles
argo_asf Argonaut Games ASF
argo_brp Argonaut Games BRP
argo_cvg Argonaut Games CVG
asf ASF (Advanced / Active Streaming Format)
asf_o ASF (Advanced / Active Streaming Format)
ass SSA (SubStation Alpha) subtitle
ast AST (Audio Stream)
au Sun AU
av1 AV1 Annex B
avi AVI (Audio Video Interleaved)
avr AVR (Audio Visual Research)
avs Argonaut Games Creature Shock
avs2 raw AVS2-P2/IEEE1857.4
avs3 raw AVS3-P2/IEEE1857.10
bethsoftvid Bethesda Softworks VID
bfi Brute Force & Ignorance
bfstm BFSTM (Binary Cafe Stream)
bin Binary text
bink Bink
binka Bink Audio
bit G.729 BIT file format
bitpacked Bitpacked
bmp_pipe piped bmp sequence
bmv Discworld II BMV
boa Black Ops Audio
bonk raw Bonk
brender_pix BRender PIX image
brstm BRSTM (Binary Revolution Stream)
c93 Interplay C93
caf Apple CAF (Core Audio Format)
cavsvideo raw Chinese AVS (Audio Video Standard)
cdg CD Graphics
cdxl Commodore CDXL video
cine Phantom Cine
codec2 codec2 .c2 demuxer
codec2raw raw codec2 demuxer
concat Virtual concatenation script
cri_pipe piped cri sequence
dash Dynamic Adaptive Streaming over HTTP
data raw data
daud D-Cinema audio
dcstr Sega DC STR
dds_pipe piped dds sequence
derf Xilam DERF
dfa Chronomaster DFA
dfpwm raw DFPWM1a
dhav Video DAV
dirac raw Dirac
dnxhd raw DNxHD (SMPTE VC-3)
dpx_pipe piped dpx sequence
dsf DSD Stream File (DSF)
dshow DirectShow capture
dsicin Delphine Software International CIN
dss Digital Speech Standard (DSS)
dts raw DTS
dtshd raw DTS-HD
dv DV (Digital Video)
dvbsub raw dvbsub
dvbtxt dvbtxt
dxa DXA
ea Electronic Arts Multimedia
ea_cdata Electronic Arts cdata
eac3 raw E-AC-3
epaf Ensoniq Paris Audio File
exr_pipe piped exr sequence
f32be PCM 32-bit floating-point big-endian
f32le PCM 32-bit floating-point little-endian
f64be PCM 64-bit floating-point big-endian
f64le PCM 64-bit floating-point little-endian
ffmetadata FFmpeg metadata in text
film_cpk Sega FILM / CPK
filmstrip Adobe Filmstrip
fits Flexible Image Transport System
flac raw FLAC
flic FLI/FLC/FLX animation
flv FLV (Flash Video)
frm Megalux Frame
fsb FMOD Sample Bank
fwse Capcom's MT Framework sound
g722 raw G.722
g723_1 G.723.1
g726 raw big-endian G.726 ("left aligned")
g726le raw little-endian G.726 ("right aligned")
g729 G.729 raw format demuxer
gdigrab GDI API Windows frame grabber
gdv Gremlin Digital Video
gem_pipe piped gem sequence
genh GENeric Header
gif CompuServe Graphics Interchange Format (GIF)
gif_pipe piped gif sequence
gsm raw GSM
gxf GXF (General eXchange Format)
h261 raw H.261
h263 raw H.263
h264 raw H.264 video
hca CRI HCA
hcom Macintosh HCOM
hdr_pipe piped hdr sequence
hevc raw HEVC video
hls Apple HTTP Live Streaming
hnm Cryo HNM v4
ico Microsoft Windows ICO
idcin id Cinematic
idf iCE Draw File
iff IFF (Interchange File Format)
ifv IFV CCTV DVR
ilbc iLBC storage
image2 image2 sequence
image2pipe piped image2 sequence
imf IMF (Interoperable Master Format)
ingenient raw Ingenient MJPEG
ipmovie Interplay MVE
ipu raw IPU Video
ircam Berkeley/IRCAM/CARL Sound Format
iss Funcom ISS
iv8 IndigoVision 8000 video
ivf On2 IVF
ivr IVR (Internet Video Recording)
j2k_pipe piped j2k sequence
jacosub JACOsub subtitle format
jpeg_pipe piped jpeg sequence
jpegls_pipe piped jpegls sequence
jpegxl_pipe piped jpegxl sequence
jv Bitmap Brothers JV
kux KUX (YouKu)
kvag Simon & Schuster Interactive VAG
laf LAF (Limitless Audio Format)
lavfi Libavfilter virtual input device
live_flv live RTMP FLV (Flash Video)
lmlm4 raw lmlm4
loas LOAS AudioSyncStream
lrc LRC lyrics
luodat Video CCTV DAT
lvf LVF
lxf VR native stream (LXF)
m4v raw MPEG-4 video
matroska,webm Matroska / WebM
mca MCA Audio Format
mcc MacCaption
mgsts Metal Gear Solid: The Twin Snakes
microdvd MicroDVD subtitle format
mjpeg raw MJPEG video
mjpeg_2000 raw MJPEG 2000 video
mlp raw MLP
mlv Magic Lantern Video (MLV)
mm American Laser Games MM
mmf Yamaha SMAF
mods MobiClip MODS
moflex MobiClip MOFLEX
mov,mp4,m4a,3gp,3g2,mj2 QuickTime / MOV
mp3 MP2/3 (MPEG audio layer 2/3)
mpc Musepack
mpc8 Musepack SV8
mpeg MPEG-PS (MPEG-2 Program Stream)
mpegts MPEG-TS (MPEG-2 Transport Stream)
mpegtsraw raw MPEG-TS (MPEG-2 Transport Stream)
mpegvideo raw MPEG video
mpjpeg MIME multipart JPEG
mpl2 MPL2 subtitles
mpsub MPlayer subtitles
msf Sony PS3 MSF
msnwctcp MSN TCP Webcam stream
msp Microsoft Paint (MSP))
mtaf Konami PS2 MTAF
mtv MTV
mulaw PCM mu-law
musx Eurocom MUSX
mv Silicon Graphics Movie
mvi Motion Pixels MVI
mxf MXF (Material eXchange Format)
mxg MxPEG clip
nc NC camera feed
nistsphere NIST SPeech HEader REsources
nsp Computerized Speech Lab NSP
nsv Nullsoft Streaming Video
nut NUT
nuv NuppelVideo
obu AV1 low overhead OBU
ogg Ogg
oma Sony OpenMG audio
paf Amazing Studio Packed Animation File
pam_pipe piped pam sequence
pbm_pipe piped pbm sequence
pcx_pipe piped pcx sequence
pfm_pipe piped pfm sequence
pgm_pipe piped pgm sequence
pgmyuv_pipe piped pgmyuv sequence
pgx_pipe piped pgx sequence
phm_pipe piped phm sequence
photocd_pipe piped photocd sequence
pictor_pipe piped pictor sequence
pjs PJS (Phoenix Japanimation Society) subtitles
pmp Playstation Portable PMP
png_pipe piped png sequence
pp_bnk Pro Pinball Series Soundbank
ppm_pipe piped ppm sequence
psd_pipe piped psd sequence
psxstr Sony Playstation STR
pva TechnoTrend PVA
pvf PVF (Portable Voice Format)
qcp QCP
qdraw_pipe piped qdraw sequence
qoi_pipe piped qoi sequence
r3d REDCODE R3D
rawvideo raw video
realtext RealText subtitle format
redspark RedSpark
rka RKA (RK Audio)
rl2 RL2
rm RealMedia
roq id RoQ
rpl RPL / ARMovie
rsd GameCube RSD
rso Lego Mindstorms RSO
rtp RTP input
rtsp RTSP input
s16be PCM signed 16-bit big-endian
s16le PCM signed 16-bit little-endian
s24be PCM signed 24-bit big-endian
s24le PCM signed 24-bit little-endian
s32be PCM signed 32-bit big-endian
s32le PCM signed 32-bit little-endian
s337m SMPTE 337M
s8 PCM signed 8-bit
sami SAMI subtitle format
sap SAP input
sbc raw SBC (low-complexity subband codec)
sbg SBaGen binaural beats script
scc Scenarist Closed Captions
scd Square Enix SCD
sdns Xbox SDNS
sdp SDP
sdr2 SDR2
sds MIDI Sample Dump Standard
sdx Sample Dump eXchange
ser SER (Simple uncompressed video format for astronomical capturing)
sga Digital Pictures SGA
sgi_pipe piped sgi sequence
shn raw Shorten
siff Beam Software SIFF
simbiosis_imx Simbiosis Interactive IMX
sln Asterisk raw pcm
smjpeg Loki SDL MJPEG
smk Smacker
smush LucasArts Smush
sol Sierra SOL
sox SoX native
spdif IEC 61937 (compressed data in S/PDIF)
srt SubRip subtitle
stl Spruce subtitle format
subviewer SubViewer subtitle format
subviewer1 SubViewer v1 subtitle format
sunrast_pipe piped sunrast sequence
sup raw HDMV Presentation Graphic Stream subtitles
svag Konami PS2 SVAG
svg_pipe piped svg sequence
svs Square SVS
swf SWF (ShockWave Flash)
tak raw TAK
tedcaptions TED Talks captions
thp THP
tiertexseq Tiertex Limited SEQ
tiff_pipe piped tiff sequence
tmv 8088flex TMV
truehd raw TrueHD
tta TTA (True Audio)
tty Tele-typewriter
txd Renderware TeXture Dictionary
ty TiVo TY Stream
u16be PCM unsigned 16-bit big-endian
u16le PCM unsigned 16-bit little-endian
u24be PCM unsigned 24-bit big-endian
u24le PCM unsigned 24-bit little-endian
u32be PCM unsigned 32-bit big-endian
u32le PCM unsigned 32-bit little-endian
u8 PCM unsigned 8-bit
v210 Uncompressed 4:2:2 10-bit
v210x Uncompressed 4:2:2 10-bit
vag Sony PS2 VAG
vbn_pipe piped vbn sequence
vc1 raw VC-1
vc1test VC-1 test bitstream
vfwcap VfW video capture
vidc PCM Archimedes VIDC
vividas Vividas VIV
vivo Vivo
vmd Sierra VMD
vobsub VobSub subtitle format
voc Creative Voice
vpk Sony PS2 VPK
vplayer VPlayer subtitles
vqf Nippon Telegraph and Telephone Corporation (NTT) TwinVQ
w64 Sony Wave64
wady Marble WADY
wav WAV / WAVE (Waveform Audio)
wavarc Waveform Archiver
wc3movie Wing Commander III movie
webm_dash_manifest WebM DASH Manifest
webp_pipe piped webp sequence
webvtt WebVTT subtitle
wsaud Westwood Studios audio
wsd Wideband Single-bit Data (WSD)
wsvqa Westwood Studios VQA
wtv Windows Television (WTV)
wv WavPack
wve Psion 3 audio
xa Maxis XA
xbin eXtended BINary text (XBIN)
xbm_pipe piped xbm sequence
xmd Konami XMD
xmv Microsoft XMV
xpm_pipe piped xpm sequence
xvag Sony PS3 XVAG
xwd_pipe piped xwd sequence
xwma Microsoft xWMA
yop Psygnosis YOP
yuv4mpegpipe YUV4MPEG pipe
Notes:
- The list contains the supported formats (& not containers).
- A video/audio format may be present in a number of containers.
- e.g. an MP4 file generally contains H264 video stream.
- On the web, format support depends upon the web browser.
- It happens to be extremely limited as compared to native platforms.
You may need to declare & request internet access or file-system permissions depending upon platform.
Edit android/app/src/main/AndroidManifest.xml
to add the following permissions inside <manifest>
tag:
<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.example.app">
<application
...
/>
</application>
<!--
Internet access permissions.
-->
<uses-permission android:name="android.permission.INTERNET" />
<!--
Media access permissions.
Android 13 or higher.
https://developer.android.com/about/versions/13/behavior-changes-13#granular-media-permissions
-->
<uses-permission android:name="android.permission.READ_MEDIA_AUDIO" />
<uses-permission android:name="android.permission.READ_MEDIA_VIDEO" />
<!--
Storage access permissions.
Android 12 or lower.
-->
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" />
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
</manifest>
Use package:permission_handler
to request access at runtime:
if (/* Android 13 or higher. */) {
// Video permissions.
if (await Permission.videos.isDenied || await Permission.videos.isPermanentlyDenied) {
final state = await Permission.videos.request();
if (!state.isGranted) {
await SystemNavigator.pop();
}
}
// Audio permissions.
if (await Permission.audio.isDenied || await Permission.audio.isPermanentlyDenied) {
final state = await Permission.audio.request();
if (!state.isGranted) {
await SystemNavigator.pop();
}
}
} else {
if (await Permission.storage.isDenied || await Permission.storage.isPermanentlyDenied) {
final state = await Permission.storage.request();
if (!state.isGranted) {
await SystemNavigator.pop();
}
}
}
Edit ios/Runner/Info-Release.plist
, ios/Runner/Info-Profile.plist
, ios/Runner/Info-Debug.plist
:
Enable internet access
<key>NSAppTransportSecurity</key>
<dict>
<key>NSAllowsArbitraryLoads</key>
<true/>
</dict>
N/A
Edit macos/Runner/Release.entitlements
& macos/Runner/DebugProfile.entitlements
:
Enable internet access
<key>com.apple.security.network.client</key>
<true/>
Disable sand-box to access files
<key>com.apple.security.app-sandbox</key>
<false/>
N/A
N/A
N/A
N/A
N/A
During the build phase, the following warnings are not critical and cannot be silenced:
#import "Headers/media_kit_video-Swift.h"
^
/path/to/media_kit/media_kit_test/build/macos/Build/Products/Debug/media_kit_video/media_kit_video.framework/Headers/media_kit_video-Swift.h:270:31: warning: 'objc_ownership' only applies to Objective-C object or block pointer types; type here is 'CVPixelBufferRef' (aka 'struct __CVBuffer *')
- (CVPixelBufferRef _Nullable __unsafe_unretained)copyPixelBuffer SWIFT_WARN_UNUSED_RESULT;
# 1 "<command line>" 1
^
<command line>:20:9: warning: 'POD_CONFIGURATION_DEBUG' macro redefined
#define POD_CONFIGURATION_DEBUG 1 DEBUG=1
^
#define POD_CONFIGURATION_DEBUG 1
^
System shared libraries from distribution specific user-installed packages are used by-default. This is how GNU/Linux works. You can install these as follows:
sudo apt install libmpv-dev mpv
There are other ways to bundle these within your app package e.g. within Snap or Flatpak. Few examples:
Utilize mimalloc
You should consider replacing the default memory allocator with mimalloc for avoiding memory leaks.
This is as simple as adding one line to linux/CMakeLists.txt
:
target_link_libraries(${BINARY_NAME} PRIVATE ${MIMALLOC_LIB})
On the web, libmpv is not used. Video & audio playback is handled by embedding HTML <video>
element. The format support depends upon the web browser. It happens to be extremely limited as compared to native platforms.
Click on the zoom button on top-right or pinch inside.
%%{
init: {
'themeVariables': {
'fontFamily': 'BlinkMacSystemFont, Segoe UI, Noto Sans, Helvetica, Arial, Apple Color Emoji, Segoe UI Emoji'
}
}
}%%
classDiagram
Player *-- PlatformPlayer
PlatformPlayer <|-- NativePlayer
PlatformPlayer <|-- WebPlayer
PlatformPlayer *-- PlayerState
PlatformPlayer *-- PlayerStream
PlatformPlayer o-- PlayerConfiguration
NativePlayer <.. NativeLibrary
NativePlayer <.. Initializer
Initializer o-- InitializerIsolate
Initializer o-- InitializerNativeEventLoop
Playable <.. Media
Playable <.. Playlist
class Initializer {
+create(path: String, callback: Function, options: Map<String, String>): Future<Pointer<mpv_handle>>
+dispose(handle: Pointer<mpv_handle>)
}
class InitializerIsolate {
+create(path: String, callback: Function, options: Map<String, String>): Future<Pointer<mpv_handle>>
+dispose(handle: Pointer<mpv_handle>)
}
class InitializerNativeEventLoop {
+ensureInitialized()
+create(path: String, callback: Future<void> Function(Pointer<mpv_event> event), options: Map<String, String>): Future<Pointer<mpv_handle>>
+dispose(handle: Pointer<mpv_handle>)
}
class Playable {
}
class AudioDevice {
}
class Media {
+String uri
+dynamic extras
}
class Playlist {
+List<Media> medias
+index index
}
class PlayerStream {
+Stream<Playlist> playlist
+Stream<bool> playing
+Stream<bool> completed
+Stream<Duration> position
+Stream<Duration> duration
+Stream<Duration> buffer
+Stream<double> volume
+Stream<double> rate
+Stream<double> pitch
+Stream<bool> buffering
+Stream<Duration> buffer
+Stream<AudioParams> audioParams
+Stream<VideoParams> videoParams
+Stream<double?> audioBitrate
+Stream<AudioDevice> audioDevice
+Stream<List<AudioDevice>> audioDevices
+Stream<Track> track
+Stream<Tracks> tracks
+Stream<int> width
+Stream<int> height
+Stream<List<String>> subtitle
+Stream<PlayerLog> log
+Stream<String> error
}
class PlayerState {
+Playlist playlist
+bool playing
+bool completed
+Duration position
+Duration duration
+Duration buffer
+double volume
+double rate
+double pitch
+bool buffering
+Duration buffer
+AudioParams audioParams
+VideoParams videoParams
+double? audioBitrate
+AudioDevice audioDevice
+List<AudioDevice audioDevices
+Track track
+Tracks tracks
+int width
+int height
+List<String> subtitle
}
class Player {
+PlatformPlayer? platform
+«get» PlayerState state
+«get» PlayerStream stream
+dispose()
+open(playable: Playable)
+play()
+stop()
+pause()
+playOrPause()
+add(media: Media)
+remove(index: int)
+next()
+previous()
+jump(index: int)
+move(from: int, to: int)
+seek(duration: Duration)
+setPlaylistMode(playlistMode: PlaylistMode)
+setVolume(volume: double)
+setRate(rate: double)
+setPitch(pitch: double)
+setShuffle(bool: double)
+setAudioDevice(device: AudioDevice)
+setVideoTrack(track: VideoTrack)
+setAudioTrack(track: AudioTrack)
+setSubtitleTrack(track: SubtitleTrack)
+screenshot(): Uint8List
}
class PlatformPlayer {
+PlayerState state
+PlayerStream stream
+PlayerConfiguration configuration
+dispose()*
+open(playable: Playable)*
+play()*
+stop()*
+pause()*
+playOrPause()*
+add(media: Media)*
+remove(index: int)*
+next()*
+previous()*
+jump(index: int)*
+move(from: int, to: int)*
+seek(duration: Duration)*
+setPlaylistMode(playlistMode: PlaylistMode)*
+setVolume(volume: double)*
+setRate(rate: double)*
+setPitch(pitch: double)*
+setShuffle(bool: double)*
+setAudioDevice(device: AudioDevice)*
+setVideoTrack(track: VideoTrack)*
+setAudioTrack(track: AudioTrack)*
+setSubtitleTrack(track: SubtitleTrack)*
+screenshot(): Uint8List*
+«get» handle: Future<int>*
#StreamController<Playlist> playlistController
#StreamController<bool> playingController
#StreamController<bool> completedController
#StreamController<Duration> positionController
#StreamController<Duration> durationController
#StreamController<Duration> bufferController
#StreamController<double> volumeController
#StreamController<double> rateController
#StreamController<double> pitchController
#StreamController<bool> bufferingController
#StreamController<PlayerLog> logController
#StreamController<PlayerError> errorController
#StreamController<AudioParams> audioParamsController
#StreamController<double?> audioBitrateController
#StreamController<AudioDevice> audioDeviceController
#StreamController<List<AudioDevice>> audioDevicesController
#StreamController<Track> trackController
#StreamController<Tracks> tracksController
#StreamController<int> widthController
#StreamController<int> heightController
}
class NativePlayer {
+dispose()
+open(playable: Playable)
+play()
+stop()
+pause()
+playOrPause()
+add(media: Media)
+remove(index: int)
+next()
+previous()
+jump(index: int)
+move(from: int, to: int)
+seek(duration: Duration)
+setPlaylistMode(playlistMode: PlaylistMode)
+setVolume(volume: double)
+setRate(rate: double)
+setPitch(pitch: double)
+setShuffle(bool: double)
+setAudioDevice(device: AudioDevice)
+setVideoTrack(track: VideoTrack)
+setAudioTrack(track: AudioTrack)
+setSubtitleTrack(track: SubtitleTrack)
+screenshot(): Uint8List
+«get» handle: Future<int>
}
class WebPlayer {
+dispose()
+open(playable: Playable)
+play()
+stop()
+pause()
+playOrPause()
+add(media: Media)
+remove(index: int)
+next()
+previous()
+jump(index: int)
+move(from: int, to: int)
+seek(duration: Duration)
+setPlaylistMode(playlistMode: PlaylistMode)
+setVolume(volume: double)
+setRate(rate: double)
+setPitch(pitch: double)
+setShuffle(bool: double)
+setAudioDevice(device: AudioDevice)
+setVideoTrack(track: VideoTrack)
+setAudioTrack(track: AudioTrack)
+setSubtitleTrack(track: SubtitleTrack)
+screenshot(): Uint8List
+«get» handle: Future<int>
}
class NativeLibrary {
+find()$ String?
}
Click on the zoom button on top-right or pinch inside.
%%{
init: {
'themeVariables': {
'fontFamily': 'BlinkMacSystemFont, Segoe UI, Noto Sans, Helvetica, Arial, Apple Color Emoji, Segoe UI Emoji'
}
}
}%%
classDiagram
MediaKitVideoPlugin "1" *-- "1" VideoOutputManager: Create VideoOutput(s) with VideoOutputManager for handle passed through platform channel
VideoOutputManager "1" *-- "*" VideoOutput: Create VideoOutput(s) to send back id & wid for render. Dispose to release.
VideoOutput <.. MediaKitAndroidHelper: Create & dispose JNI global object reference to android.view.Surface (for --wid)
class MediaKitVideoPlugin {
+Activity activity$
-MethodChannel channel
-TextureRegistry textureRegistry
-VideoOutputManager videoOutputManager
}
class VideoOutputManager {
-HashMap<Long, VideoOutput> videoOutputs
-MethodChannel channelReference
-TextureRegistry textureRegistryReference
-Object lock
+create(handle: long): VideoOutput
+dispose(handle: long): void
+createSurface(handle: long): long
+setSurfaceTextureSize(handle: long, width: int, height: int): void
}
class VideoOutput {
+long id
+long wid
-Surface surface
-TextureRegistry.SurfaceTextureEntry surfaceTextureEntry
-Method newGlobalObjectRef
-Method deleteGlobalObjectRef
-long handle
-MethodChannel channelReference
-TextureRegistry textureRegistryReference
+dispose()
+createSurface(): long
+setSurfaceTextureSize(width: int, height: int)
}
class MediaKitAndroidHelper {
+newGlobalObjectRef(obj: Object): long
+deleteGlobalObjectRef(ref: long): void
+setApplicationContext(context: Context): void
+copyAssetToExternalFilesDir(assetName: String): String
}
TODO: documentation.
TODO: documentation.
%%{
init: {
'themeVariables': {
'fontFamily': 'BlinkMacSystemFont, Segoe UI, Noto Sans, Helvetica, Arial, Apple Color Emoji, Segoe UI Emoji'
}
}
}%%
classDiagram
MediaKitVideoPlugin "1" *-- "1" VideoOutputManager: Create VideoOutput(s) with VideoOutputManager for handle passed through platform channel
VideoOutputManager "1" *-- "*" VideoOutput: Takes PluginRegistrarWindows as reference
VideoOutputManager "1" *-- "1" ThreadPool
VideoOutput "*" o-- "1" ThreadPool: Post creation, resize & render etc. tasks involving EGL to ensure synchronous EGL/ANGLE usage across multiple VideoOutput(s)
VideoOutput "1" *-- "1" ANGLESurfaceManager: Only for H/W accelerated rendering
class MediaKitVideoPlugin {
-flutter::PluginRegistrarWindows registrar_
-std::unique_ptr<MethodChannel> channel_
-std::unique_ptr<VideoOutputManager> video_output_manager_
-HandleMethodCall(method_call, result);
}
class ThreadPool {
+Post(function: std::function)
}
class VideoOutputManager {
+Create(handle: int, width: optional<int>, height: optional<int>, texture_update_callback: std::function)
+Dispose(handle: int)
-std::mutex mutex_
-std::unique_ptr<ThreadPool> thread_pool_
-flutter::PluginRegistrarWindows registrar_
-std::unordered_map<int64_t, std::unique_ptr<VideoOutput>> video_outputs_
}
class VideoOutput {
+«get» texture_id: int64_t
+«get» width: int64_t
+«get» height: int64_t
-mpv_handle* handle_
-mpv_render_context* render_context_
-std::optional<int64_t> width_
-std::optional<int64_t> height_
-bool enable_hardware_acceleration_
-int64_t texture_id_
-flutter::PluginRegistrarWindows registrar_
-ThreadPool* thread_pool_ref_
-bool destroyed_
-std::mutex textures_mutex_
-std::unordered_map<int64_t, std::unique_ptr<flutter::TextureVariant>> texture_variants_
-std::unique_ptr<ANGLESurfaceManager> surface_manager_ HW
-std::unordered_map<int64_t, std::unique_ptr<FlutterDesktopGpuSurfaceDescriptor>> textures_ HW
-std::unique_ptr<uint8_t[]> pixel_buffer_ SW
-std::unordered_map<int64_t, std::unique_ptr<FlutterDesktopPixelBuffer>> pixel_buffer_textures_ SW
-std::function texture_update_callback_
+SetTextureUpdateCallback(callback: std::function<void(int64_t, int64_t, int64_t)>)
+SetSize(width: std::optional<int64_t>, height: std::optional<int64_t>)
-NotifyRender()
-Render()
-CheckAndResize()
-Resize(required_width: int64_t, required_height: int64_t)
-GetVideoWidth(): int64_t
-GetVideoHeight(): int64_t
}
class ANGLESurfaceManager {
+«get» width: int32_t
+«get» height: int32_t
+«get» handle: HANDLE
+HandleResize(width: int32_t, height: int32_t)
+Draw(draw_callback: std::function<void()>)
+Read()
+MakeCurrent(value: bool)
-CreateEGLDisplay()
-SwapBuffers()
-Create()
-CleanUp(release_context: bool)
-CreateD3DTexture()
-CreateEGLDisplay()
-CreateAndBindEGLSurface()
-IDXGIAdapter* adapter_
-int32_t width_
-int32_t height_
-HANDLE internal_handle_
-HANDLE handle_
-HANDLE mutex_
-ID3D11Device* d3d_11_device_
-ID3D11DeviceContext* d3d_11_device_context_
-Microsoft::WRL::ComPtr<ID3D11Texture2D> internal_d3d_11_texture_2D_
-Microsoft::WRL::ComPtr<IDXGISwapChain> d3d_11_texture_2D_
-EGLSurface surface_
-EGLDisplay display_
-EGLContext context_
-EGLConfig config_
}
%%{
init: {
'themeVariables': {
'fontFamily': 'BlinkMacSystemFont, Segoe UI, Noto Sans, Helvetica, Arial, Apple Color Emoji, Segoe UI Emoji'
}
}
}%%
classDiagram
MediaKitVideoPlugin "1" *-- "1" VideoOutputManager: Create VideoOutput(s) with VideoOutputManager for handle passed through platform channel
VideoOutputManager "1" *-- "*" VideoOutput: Takes FlTextureRegistrar as reference
VideoOutput "1" *-- "1" TextureGL: For H/W rendering.
TextureGL "1" o-- "1" VideoOutput: Take VideoOutput as reference
VideoOutput "1" *-- "1" TextureSW: For S/W rendering.
TextureSW "1" o-- "1" VideoOutput: Take VideoOutput as reference
TextureGL "1" <-- "1" FlTextureGL
TextureSW "1" <-- "1" FlTexture
class MediaKitVideoPlugin {
-FlMethodChannel* channel
-VideoOutputManager* video_output_manager
}
class VideoOutputManager {
-GHashTable* video_outputs
-FlTextureRegistrar* texture_registrar
+video_output_manager_create(self: VideoOutputManager*, handle: gint64, width: gint64, height: gint64, texture_update_callback: TextureUpdateCallback, texture_update_callback_context: gpointer)
+video_output_manager_dispose(self: VideoOutputManager*, handle: gint64)
}
class VideoOutput {
-TextureGL* texture_gl
-GdkGLContext* context_gl
-mpv_handle* handle
-mpv_render_context* render_context
-gint64 width
-gint64 height
-TextureUpdateCallback texture_update_callback
-gpointer texture_update_callback_context
-FlTextureRegistrar* texture_registrar
+video_output_set_texture_update_callback(self: VideoOutput*, texture_update_callback: TextureUpdateCallback, texture_update_callback_context: gpointer)
+video_output_get_render_context(self: VideoOutput*): mpv_render_context*
+video_output_get_width(self: VideoOutput*): gint64
+video_output_get_height(self: VideoOutput*): gint64
+video_output_get_texture_id(self: VideoOutput*): gint64
+video_output_notify_texture_update(self: VideoOutput*);
}
class TextureGL {
-guint32 name
-guint32 fbo
-guint32 current_width
-guint32 current_height
-VideoOutput* video_output
texture_gl_populate_texture(texture: FlTextureGL*, target: guint32*, name: guint32*, width: guint32*, height: guint32*, error: GError**): gboolean
}
class TextureSW {
-guint32 current_width
-guint32 current_height
-VideoOutput* video_output
texture_sw_copy_pixels(texture: FlPixelBufferTexture*, buffer: const uint8_t**, width: uint32_t*, height: uint32_t*, error: GError**): gboolean
}
TODO: documentation.
libmpv is used for leveraging audio & video playback. It seems the best possible option since supports a wide variety of audio & video formats, provides hardware acceleration & bundle size is also minimal (select only required decoders etc. in FFmpeg/mpv).
Another major advantage is that large part of implementation (80%+) is shared across platforms using FFI. This makes the behavior of package very-very similar on all supported platforms & makes maintenance easier (since there is less code & most of it within Dart).
Alternative backends may be implemented in future to meet certain demands (& project architecture makes it possible).
package:media_kit is entirely written in Dart. It uses dart:ffi to invoke native C API of libmpv through it's shared libraries. All the callback management, event-Stream
s, other methods to control playback of audio/video are implemented in Dart with the help of FFI. Event management i.e. position
, duration
, bitrate
, audioParams
Stream
s are important to render changes in the UI.
A big limitation with FFI in Dart SDK has been that it does not support async callbacks from another thread. Learn more about this at: dart/sdk#37022. Following situation will explain better:
If you pass a function pointer from Dart to C code, you can invoke it fine. But, as soon as you invoke it from some other thread on the native side, Dart VM will instantly crash. This feature is important because most events take place on a background thread.
However, I could easily do this within Dart because libmpv offers an "event polling"-like way to listen to events. I got awesome idea to spawn a background Isolate
, where I run the event-loop. I get the memory address of each event and forward it outside the Isolate
with the help of ReceivePort
, where I finally interpret it using more FFI code. I have explained this in detail within the in-code comments of initializer.dart, where I had to perform a lot more trickery to get this to work.
Thus, invoking native methods & handling of events etc. could be done within 100% Dart using FFI. This is enough for audio playback & supports both Flutter SDK & Dart VM. Although event handling works entirely within Dart. Later, it was discovered that going beyond certain number of simultaneous instances caused a deadlock (dart-lang/sdk#51254 & dart-lang/sdk#51261), making UI entirely freezed along-side any other Dart code in execution. To deal with this, a new package package:media_kit_native_event_loop is created. Adding package:media_kit_native_event_loop to pubspec.yaml
automatically resolves this issue without any chagnes to code!
However, no such "event-polling" like API is possible for video rendering. So, I best idea seemed to create a new package package:media_kit_video
for specifically offering platform-specific video embedding implementation which internally handles Flutter's Texture Registry API & libmpv's OpenGL rendering API. This package only consumes the mpv_handle*
(which can be shared as primitive int
value easily) of the instance (created with package:media_kit through FFI) to setup a new viewport. Detailed implementation is discussed below.
Platform specific threaded event handling for media_kit. Enables support for higher number of concurrent instances.
The package contains a minimal C++ implementation which spawns a detach-ed std::thread
. This runs the mpv_wait_event
loop & forwads the events using postCObject
, SendPort
& ReceivePort
to Dart VM. Necessary mutex synchronization also takes place.
Isolate
based event loop is avoided once this package is added to the project.
On Android, texture registry API is based on android.graphics.SurfaceTexture
.
libmpv can render directly onto an android.view.Surface
after setting --wid
. Creation of a new android.view.Surface
requires reference to an existing android.graphics.SurfaceTexture
, which can be consumed from the texture entry created by Flutter itself.
This requires --hwdec=mediacodec
for hardware decoding, along with --vo=mediacodec_embed
and --wid=(intptr_t)(*android.view.Surface)
.
More details may be found at: https://mpv.io/manual/stable/#video-output-drivers-mediacodec-embed
Obtaining a global reference pointer to a Java object (android.view.Surface
in our case) requires JNI. For this, a custom shared library is used, you can find it's implementation at media-kit/media-kit-android-helper. Since compilation of this would require NDK (& make process tedious), pre-built shared libraries is bundled for each architecture at the time of development/build.
Since the package:media_kit
is a Dart package (which works independent of Flutter), accessing assets was a challenging part. The mentioned shared libraries generated by media-kit/media-kit-android-helper helps to access assets bundled inside Android APK from Dart (using FFI, without depending on Flutter).
iOS shares much of it's implementation with macOS. Only difference is that OpenGL ES is used instead of OpenGL.
On macOS the current implementation is based on libmpv and can be summarized as follows:
- H/W video decoding: mpv option
hwdec
is set toauto
, does not depend on a pixel buffer. - OpenGL rendering to an OpenGL texture backed by a pixel buffer, which makes it interoperable with METAL (CVPixelBuffer)
- libmpv gives access to C API for rendering hardware-accelerated video output using OpenGL.
- See:
- Flutter recently added ability for Windows to render Direct3D
ID3D11Texture2D
textures.
The two APIs above are hardware accelerated i.e. GPU backed buffers are used. This is performant approach, easily capable for rendering 4K 60 FPS videos, rest depends on the hardware. Since libmpv API is OpenGL based & the Texture API in Flutter is Direct3D based, ANGLE (Almost Native Graphics Layer Engine) is used for interop, which translates the OpenGL ES 2.0 calls into Direct3D.
This hardware-accelerated video output requires DirectX 11 or higher. Most Windows systems with either integrated or discrete GPUs should support this already. On systems where Direct3D fails to load due to missing graphics drivers or unsupported feature-level or DirectX version etc. a fallback pixel-buffer based software renderer is used. This means that video is rendered by CPU & every frame is copied back to the RAM. This will cause some redundant load on the CPU, result in decreased battery life & may not play higher resolution videos properly. However, it works well.
You may visit experimentation repository to see a minimal example showing OpenGL ES usage in Flutter Windows.
On Flutter Linux, both OpenGL (H/W) & pixel buffer (S/W) APIs are available for rendering on Texture
widget.
Video & audio playback is handled by embedding HTML <video>
element.
Copyright © 2021 & onwards, Hitesh Kumar Saini <[email protected]>
This project & the work under this repository is governed by MIT license that can be found in the LICENSE file.