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ironSource Flutter Plugin

A bridge plugin for ironSource SDKs.

Getting Started

Installation

flutter pub get ironsource_mediation

Android Configuration

  • The ironSource SDK dependency is included in the plugin, so you do not have to add manually to your build.gradle.

Gradle Dependencies Required

  • Play Services dependencies must be added to PROJECT_ROOT/android/app/build.gradle.
// PROJECT_ROOT/android/app/build.gradle
dependencies {
  ...
    implementation 'com.google.android.gms:play-services-appset:16.0.2'
    implementation 'com.google.android.gms:play-services-ads-identifier:18.0.1'
    implementation 'com.google.android.gms:play-services-basement:18.3.0'
}

iOS Configuration

  • The ironSource SDK pod is included in the plugin, so you do not have to add it to your Podfile.

SKAdNetwork Support

Add the SKAN ID of ironSource Network on info.plist

<key>SKAdNetworkItems</key>
<array>
   <dict>
      <key>SKAdNetworkIdentifier</key>
      <string>su67r6k2v3.skadnetwork</string>
   </dict>
</array>

App Transport Security Settings

Set NSAllowsArbitraryLoads: true on info.plist to allow http as some mediated networks require http calls. (Note: ironSource Network calls are all encrypted.)

Note:

<key>NSAppTransportSecurity</key>
<dict>
  <key>NSAllowsArbitraryLoads</key>
  <true/>
</dict>

App Tracking Transparency (ATT) Prompt

TODO: Remove or keep this?

Implement the ATT prompt to request user authorization for app-related data.

  • Note: This is not part of ironSource SDK but a bridge for AppTrackingTransparency ATTrackingManager.
  • You have to add NSUserTrackingUsageDescription to your info.plist if you intend to call this API.
Future<void> checkATT() async {
  final currentStatus = await ATTrackingManager.getTrackingAuthorizationStatus();
  if (currentStatus == ATTStatus.NotDetermined) {
    final returnedStatus = await ATTrackingManager.requestTrackingAuthorization();
    print('ATTStatus returned: $returnedStatus');
  }
  return;
}

Read more about Apple's ATT and user privacy guideline here.

General Usage

Implement Listeners

LevelPlayRewardedVideoListener

class LevelPlayRewardedVideoListenerClass with LevelPlayRewardedVideoListener {
  @override
  void onAdAvailable(IronSourceAdInfo? adInfo) {
    // Indicates that there's an available ad. 
  }

  @override
  void onAdUnavailable() {
    // Indicates that no ads are available to be displayed 
  }

  @override
  void onAdOpened(IronSourceAdInfo? adInfo) {
    // The Rewarded Video ad view has opened. Your activity will loose focus
  }
  
  @override
  void onAdClosed(IronSourceAdInfo? adInfo) {
    // The Rewarded Video ad view is about to be closed. Your activity will regain its focus
  }


  @override
  void onAdRewarded(IronSourceRewardedVideoPlacement? placement, IronSourceAdInfo? adInfo) {
    // The user completed to watch the video, and should be rewarded. 
    // The placement parameter will include the reward data.
    // When using server-to-server callbacks, you may ignore this event and wait for the ironSource server callback
  }

  @override
  void onAdShowFailed(IronSourceError? error, IronSourceAdInfo? adInfo) {
    // The rewarded video ad was failed to show
  }

  @override
  void onAdClicked(IronSourceRewardedVideoPlacement? placement, IronSourceAdInfo? adInfo) {
    // Invoked when the video ad was clicked. 
    // This callback is not supported by all networks, and we recommend using it 
    // only if it's supported by all networks you included in your build
  }
}

LevelPlayInterstitialAdListener

class LevelPlayInterstitialAdListenerClass with LevelPlayInterstitialAdListener {
  @override
  void onAdLoaded(LevelPlayAdInfo adInfo) {
    // Provided when the ad is successfully loaded
  }

  @override
  void onAdLoadFailed(LevelPlayAdError error) {
    // Provided when the ad fails to load. Ad Unit information is included
  }

  @override
  void onAdDisplayed(LevelPlayAdInfo adInfo) {
    // Provided when the ad is displayed. This is equivalent to an impression
  }

  @override
  void onAdDisplayFailed(LevelPlayAdError error, LevelPlayAdInfo adInfo) {
    // Provided when the ad fails to be displayed
  }
  
  @override
  void onAdClicked(LevelPlayAdInfo adInfo) {
    // Provided when the user clicks on the ad
  }

  @override
  void onAdClosed(LevelPlayAdInfo adInfo) {
    // Provided when the ad is closed
  }

  @override
  void onAdInfoChanged(LevelPlayAdInfo adInfo) {
    // Provided when the ad info is updated. Available when another ad has loaded, and includes a higher CPM/Rate
  }
}

LevelPlayBannerAdViewListener

class LevelPlayBannerAdViewListenerClass with LevelPlayBannerAdViewListener {
  @override
  void onAdLoaded(LevelPlayAdInfo adInfo) {
    // Ad was loaded successfully 
  }

  @override
  void onAdLoadFailed(LevelPlayAdError error) {
    // Ad load failed
  }

  @override
  void onAdDisplayed(LevelPlayAdInfo adInfo) {
    // Ad was displayed and visible on screen
  }

  @override
  void onAdDisplayFailed(LevelPlayAdInfo adInfo, LevelPlayAdError error) {
    // Ad failed to be displayed on screen
  }
  
  @override
  void onAdClicked(LevelPlayAdInfo adInfo) {
    // Ad was clicked
  }

  @override
  void onAdExpanded(LevelPlayAdInfo adInfo) {
    // Ad is opened on full screen
  }

  @override
  void onAdCollapsed(LevelPlayAdInfo adInfo) {
    // Ad is restored to its original size
  }

  @override
  void onAdLeftApplication(LevelPlayAdInfo adInfo) {
    // User pressed on the ad and was navigated out of the app 
  }
}

LevelPlayNativeAdListener

class LevelPlayNativeAdListenerClass with LevelPlayNativeAdListener {
  @override
  void onAdLoaded(LevelPlayNativeAd? nativeAd, IronSourceAdInfo? adInfo) {
    // Invoked each time a native ad was loaded.
  }

  @override
  void onAdLoadFailed(LevelPlayNativeAd? nativeAd, IronSourceError? error) {
    // Invoked when the native ad loading process has failed.
  }

  @override
  void onAdImpression(LevelPlayNativeAd? nativeAd, IronSourceAdInfo? adInfo) {
    // Invoked each time the first pixel is visible on the screen
  }
  
  @override
  void onAdClicked(LevelPlayNativeAd? nativeAd, IronSourceAdInfo? adInfo) {
    // Invoked when end user clicked on the native ad
  }
}

Initialize the plugin

Future<void> init() async {
  final appKey = '[YOUR_APP_KEY]';
  try {
    List<AdFormat> legacyAdFormats = [AdFormat.BANNER, AdFormat.REWARDED, AdFormat.INTERSTITIAL, AdFormat.NATIVE_AD];
    final initRequest = LevelPlayInitRequest(appKey: appKey, legacyAdFormats: legacyAdFormats);
    await LevelPlay.init(initRequest: initRequest, initListener: this);
  } on PlatformException catch (e) {
    print(e);
  }
}

Show Ads Example

LevelPlayRewardedVideo

Future<void> _showRewardedVideoOnClick() async {
  if (await IronSource.isRewardedVideoAvailable()) {
    IronSource.showRewardedVideo();
  }
}

LevelPlayInterstitial

LevelPlayInterstitialAd? _interstitialAd;

@override
void initState() {
  super.initState();
  _createInterstitialAd();
}

void _createInterstitialAd() {
  _intersitialAd = LevelPlayInterstitialAd(adUnitId: [YOUR_AD_UNIT]);
  _interstitialAd!.setListener([YOUR_LISTENER]);
}

void _loadInterstitial() {
  _interstitialAd?.loadAd();
}

Future<void> _showInterstitial() async {
  if (await __interstitialAd?.isAdReady()) {
    _interstitialAd?.showAd(placement: [YOUR_PLACEMENT]);
  }
}

LevelPlayBanner

LevelPlayBannerAdView? _bannerAdView;

@override
void initState() {
  super.initState();
  _createBannerAdView();
}

void _createBannerAdView() {
  final _bannerkey = GlobalKey<LevelPlayBannerAdViewState>();
  _bannerAdView = LevelPlayBannerAdView(
      key: _bannerKey,
      adUnitId: [YOUR_AD_UNIT_ID],
      adSize:[YOUR_AD_SIZE],
      listener: [YOUR_LISTENER],
      placementName: [YOUR_PLACEMENT],
      onPlatformViewCreated: _loadBanner
  );
}

void _loadBanner() {
  _bannerAdView?.loadAd();
  // or store and use key - _bannerKey.currentState?.loadAd();
}

LevelPlayNativeAd

class _LevelPlayNativeAdsSection extends State<LevelPlayNativeAdsSection> with LevelPlayNativeAdListener {
  LevelPlayNativeAd? _nativeAd;
  LevelPlayNativeAdView? _nativeAdView;

  @override
  void initState() {
    super.initState();
    _createNativeAd();
    _createNativeAdView();
  }

  /// Initialize native ad object
  void _createNativeAd() {
    _nativeAd = LevelPlayNativeAd.builder()
        .withPlacementName('YOUR_PLACEMENT_NAME') // Your placement name string
        .withListener(LevelPlayNativeAdListenerClass()) // Your level play native ad listener
        .build();
  }

  /// Initialize native ad view widget with native ad
  void _createNativeAdView() {
    _nativeAdView = LevelPlayNativeAdView(
      key: GlobalKey(),
      // Unique key to force recreation of widget
      height: 150,
      // Your chosen height
      width: double.infinity,
      // Your chosen width
      nativeAd: _nativeAd,
      // Native ad object
      templateType: LevelPlayTemplateType.SMALL,
      // Built-in native ad template(not required when implementing custom template)
      templateStyle: LevelPlayNativeAdTemplateStyle( // Level play native ad styling(optional)
          callToActionStyle: LevelPlayNativeAdElementStyle(
              backgroundColor: Colors.white,
              textColor: Colors.lightBlue
          )
      ),
    );
  }

  /// Load native ad
  void _loadAd() {
    _nativeAd?.loadAd();
  }

  // Rest of the class
}

Refer to the example app for the more detailed implementation sample.

Note:

  • Make sure to read the official documents at [ironSource Knowledge Center](TODO: replace with the real KC link) for proper usage.
  • Some configurations must be done before initialization.
  • LevelPlayBannerListener is deprecated - Please use LevelPlayBannerAdViewListener with LevelPlayBannerAdView instead.

Mediation

  • You can use the ironSource LevelPlay's mediation feature by adding adapters/SDKs to your project.
  • Some networks require additional configurations.
  • Make sure to use the compatible adapter versions.

Android

Make sure to follow ironSource Knowledge Center document for additional setup.

  • Add dependencies to YOUR_PROJECT/android/app/build.gradle
  • Add required settings to YOUR_PROJECT/android/app/src/main/AndroidManifest.xml

iOS

Make sure to follow ironSource Knowledge Center document for additional setup.

  • Add pod dependencies to YOUR_PROJECT/ios/Podfile: target 'Runner'
  • Add required settings to YOUR_PROJECT/ios/Runner/info.plist

Note:

use_frameworks! :linkage => :static