Releases: indiesoftby/defold-liveupdate-reszip
Releases · indiesoftby/defold-liveupdate-reszip
1.6.0
1.5.0
What's Changed
- There is a new function
reszip.version_match()
to use the resources file name to check the version of the mounted resources. Plus, the included example uses it to demonstrate how to upgrade your game with extra resources between game releases.
1.4.0
What's Changed
- The extension uses
add_mount
to store resources by @aglitchman in #9 - New
game.project
option to wipe LU data completely before the game start.
Important
If you are upgrading your project from the older ResZip release, you should use the game.project option wipe_on_start = 1
to have the same behaviour as before.
1.3.1
1.3.0
This release adds compatibility with Defold 1.5.0 and for that reason disables batching option for HTML5.
v1.2.0
- Added callback for the resources storing process.
- Added options to enable batching of resources storing process.
- Added the
game.project
option enabling the resources file preloading. - Updated documentation.
Download progress #2
1.1.1 Remove unnecessary files
Download progress
1.1.0 Add mem cleanup
Initial release
1.0.0 Update README (LiveUpdate -> Live Update)