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Releases: indiesoftby/defold-liveupdate-reszip

1.6.0

24 Apr 22:11
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This version adds support for Defold 1.8.0.

1.5.0

19 Dec 15:37
66ad220
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What's Changed

  • There is a new function reszip.version_match() to use the resources file name to check the version of the mounted resources. Plus, the included example uses it to demonstrate how to upgrade your game with extra resources between game releases.

1.4.0

31 Oct 13:19
fa02b7d
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What's Changed

  • The extension uses add_mount to store resources by @aglitchman in #9
  • New game.project option to wipe LU data completely before the game start.

Important

If you are upgrading your project from the older ResZip release, you should use the game.project option wipe_on_start = 1 to have the same behaviour as before.

1.3.1

29 Aug 13:19
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When using the preload option and requesting to load resources in the first frame, the resources started loading twice - fixed by @d954mas in #7

1.3.0

10 Aug 14:30
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This release adds compatibility with Defold 1.5.0 and for that reason disables batching option for HTML5.

v1.2.0

28 Dec 23:20
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  • Added callback for the resources storing process.
  • Added options to enable batching of resources storing process.
  • Added the game.project option enabling the resources file preloading.
  • Updated documentation.

Download progress #2

13 Mar 13:33
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1.1.1

Remove unnecessary files

Download progress

13 Mar 12:09
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1.1.0

Add mem cleanup

Initial release

10 Mar 12:23
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1.0.0

Update README (LiveUpdate -> Live Update)