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iNaturalistReactNative test workflow iOS e2e workflow Android e2e workflow

This is an official iNaturalist client written in React Native that will eventually replace our existing iOS and Android apps. Achieving parity with those established apps is taking some time, but we're getting there!

Contributing

See CONTRIBUTING for guidelines on contributing to this project.

Setup

Requirements

Install packages and pods

  1. Run npm install
  2. Run npx pod-install or cd ios && pod install from the root directory
  3. cp env.example .env.staging for staging and cp env.example .env for production and fill in appropriate values. This is not part of the code repo (contains secrets, such as OAuth client ID).
  4. To run on Android, do this cp android/example-keystore.properties android/keystore.properties. Fill in the relevant values. If you are a member of iNat staff, get them from another member of iNat Staff.
  5. Add AI Camera model and taxonomy files. The computer vision model and Geomodel files are not part of the code repo, and have to be installed. The app itself will load the model file with the filename specified in a .env file. On Android, the current file names are specified in these env variables ANDROID_MODEL_FILE_NAME, ANDROID_TAXONOMY_FILE_NAME, and ANDROID_GEOMODEL_FILE_NAME. On iOS, the current file names are specified in these env variables IOS_MODEL_FILE_NAME, IOS_TAXONOMY_FILE_NAME, and IOS_GEOMODEL_FILE_NAME. After a fresh clone of the repo and copying the env.example file (see above), you have to add the files by following these steps:
    1. Add the example model files by executing npm run add-example-model. If that does not work continue with the next step.
    2. If the download script fails: The sample model files are available in this small_model.zip file.
    3. On Android, these files are named small_inception_tf1.tflite and small_export_tax.csv. Create a camera folder within Android assets (i.e. android/app/src/debug/assets/camera) and place the files there.
    4. On iOS, these files are named small_inception_tf1.mlmodel and small_export_tax.json and should be added to the ios folder.
    5. On iOS, in the ios folder, copy the Geomodel placeholder file geomodel.placeholder to geomodel.mlmodel. This file is just a placeholder to get the app to build. We'll release a functional Geomodel for development purposes soon.
  6. Optional: Add Geomodel file. If you have access to the model file, you can add it by following these steps:
    1. Uncomment and set the ANDROID_GEOMODEL_FILE_NAME and IOS_GEOMODEL_FILE_NAME variables in the .env and .env.staging files.
    2. On Android, the file Geomodel should be placed in the android/app/src/debug/assets/camera folder.
    3. On iOS, the Geomodel file should be placed in the ios folder.

Set up pre-commit hooks

  1. We're using Husky to automatically run eslint before each commit. Run npm run postinstall to install Husky locally.
  2. (Staff only) Set up GitGuardian to prevent yourself from committing secrets
    1. Install ggshield
    2. Get a GitGuardian API token from another staff developer and put it in the GITGUARDIAN_API_KEY env variable.

Run build

  1. Run npm start -- --reset-cache (npm start works too, but resetting the cache each time makes for a lot less build issues)
  2. Run npm run ios or npm run android

Running with staging environment

If you're on staff you can configure the app to read from and write to our staging server. Override API_URL to a staging API domain, either using local .env.staging file, or overriding the environment variable when calling npm start, e.g. API_URL=http://example.com npm start -- --reset-cache.

Tests

We currently have three kinds of tests:

  1. tests/integration: Tests the integration of multiple modules, e.g. a list of observation that makes requests to a mocked API, persists the response data in local storage, retrieves the data from local storage and renders components.
  2. tests/unit: Tests only specific modules, like a single component, or a hook.
  3. e2e: Tests user interactions on the finished app build running on the iOS simulator (see below).

Unit tests & integration tests

We're using Jest and React Native Testing Library for most of our tests, factoria and faker.js to generate test data for use with mocks. Local* model factories represent locally persisted data, while Remote* factories represent that kinds of records we get from an API or external package.

# Run all tests
npm test

# Run test paths matching a pattern
npm test MyObs

# Run individual tests matching a pattern. Note the `--` to pass arguments to jest
npm test -- -t accessibility

# Update snapshots for a specific path
npm test Button.test.js -- --updateSnapshot

Note that you can run npx jest as well, but that will omit some environment variables we need to set for the test environment, so for consistent test runs please use npm test.

Also note that i18next needs to be initialized in individual test files (haven't figured out a way to await initialization before all tests, plus allowing tests to control initialization helps when testing different locales). Add beforeAll( async ( ) => { await initI18next( ); } ); to a test file if it depends on localized text.

E2E tests

We're using Detox for E2E tests. If you want to run the e2e tests on your local machine, make sure you follow the Detox environment setup instructions.

Then you have to populate E2E_TEST_USERNAME and E2E_TEST_PASSWORD in .env with real iNaturalist login credentials so the e2e test can actually authenticate.

Then you can run the tests:

# Build the app and run the tests
npm run e2e

If you don't have the iOS simulator the e2e tests are configured to use, you may need to create it in XCode 15: Go to Window > Devices and Simulators, click the Simulators tab, click the "+" button in the lower left, and create a simulator that matches the device.simulator.device.type setting in .detoxrc.js.

If you have built the app already for a previous test, and just want to run an updated test without changing the app code, you can run npm run e2e:test.

If you are running into some issues after the tests have been working for some time, try updating applesimutils with brew update && brew upgrade applesimutils.

If you want to run the Android tests you need to prepare your environment. Before you dive into the setup, know that alternatively you might find it easier setting up the required local emulator, preferrably an AOSP (Android Open Source Project) version, using Android Studio. Make sure the emulator has the same name as in the .detoxrc.js file.

Run npm run e2e:build:android && npm run e2e:test:android to build the APK for testing purposes and install and run it on the emulator with the name as stated in the .detoxrc.js file.

Translations

Adding and changing new source strings

Source strings are in src/i18n/strings.ftl and should be in US English. Don't edit the files in src/i18n/l10n/ because they will get overwritten when we pull in translations. All translation is done by volunteers on Crowdin, so please follow these guidelines to make things easier for those generous people.

  1. Labels should match content as closesly as possible (without exceeding 100 characters)

    • Bad

      collection-project-screen-title = ABOUT COLLECTION PROJECTS
    • Good

      ABOUT-COLLECTION-PROJECTS = ABOUT COLLECTION PROJECTS
  2. Labels should change when the content changes

    • Bad

      • Old

        ABOUT-COLLECTION-PROJECTS = ABOUT COLLECTION PROJECTS
      • New

        ABOUT-COLLECTION-PROJECTS = ABOUT COLLECTION AND UMBRELLA PROJECTS
    • Good

      • Old

        ABOUT-COLLECTION-PROJECTS = ABOUT COLLECTION PROJECTS
      • New

        ABOUT-COLLECTION-AND-UMBRELLA-PROJECTS = ABOUT COLLECTION AND UMBRELLA PROJECTS
  3. Annotate strings with comments unless the string is very self-descriptive

    • Bad

      Change-date = Change date

      Is this a verb phrase or a noun phrase? Are we talking about spare change in your pocket?

    • Good

      # Label for a button that changes a selected date
      Change-date = Change date
  4. Use double-dashes to append extra context to keys and to keep them unique and descriptive. For example, translators might need to translate the word "Unknown" differently if it refers to a place or a taxon, so you might include both Unknown--place = Unknown and Unknown--taxon = Unknown

  5. Accessibility hints are used by screen readers to describe what happens when the user interacts with an element. The iOS Guidelines define it as "A string that briefly describes the result of performing an action on the accessibility element." We write them in third person singular ending with a period

  6. Pluralize text with a count using selectors

    • Bad

      x-observations = { $count } observations
    • Good

      x-observations = { $count } { $count ->
        [one] observation
        *[other] observations
      }
  7. Avoid variables when possible. Variables make translation and static code checks harder

    • Bad

      quality-grade-with-label = Quality Grade: { $qualityGrade }
    • Good

      quality-grade-with-label--research = Quality Grade: Research
      quality-grade-with-label--needs-id = Quality Grade: Needs ID
      quality-grade-with-label--casual = Quality Grade: Casual

      There are only 3 possible quality grades, so this can just be three separate strings. Translators don't have to worry about the possible values of $qualityGrade and it's much easier to check for unglobalized or unused keys.

Adding new text to code

  1. Add new strings in English to src/i18n/strings.ftl using Fluent syntax, e.g.

    # Header for a paragraph describing projects
    ABOUT-PROJECTS = ABOUT
    # Text describing what projects are
    projects-description =
      Projects are really great, probably iNat's best feature.
  2. Run npm run translate to validate strings and build the JSON files i18next needs to access text in the app

  3. In a commponent, use the useTranslation hook to reference your new string, e.g.

    import { useTranslation } from "sharedHooks";
    const MyComponent = ( ) => {
      const { t } = useTranslation( );
      return (
        <View>
          <Text>{ t( "ABOUT-PROJECTS" ) }</Text>
          <Text>{ t( "projects-description" ) }</Text>
        </View>
      );
    };

    When components need to be included around interpolated variables, use the <Trans /> component:

    Fluent:

    Welcome-user = <0>Welcome back,</0><1>{ $userHandle }</1>

    Usage:

    <Trans
      i18nKey="Welcome-user"
      parent={View}
      values={{ userHandle: currentUser?.login }}
      components={[
        <Subheading1 className="mt-5" />,
        <Heading1 />
      ]}
    />

Pushing / Pulling Translations

We manage translations through Crowdin. Actually updating the translation files should be largely automated, but this is what it looks like to do it manually (you must have the Crowdin CLI installed and have an access token associated with a Crowdin user that can post files to the specified project):

# Upload new strings. Source and destination paths are specified in crowdin.yml
crowdin upload --token YOUR_ACCESS_TOKEN --project-id YOUR_PROJECT_ID

# Download new translations and build for use in the app
crowdin download --token YOUR_ACCESS_TOKEN --project-id YOUR_PROJECT_ID
npm run translate
git add src/i18n/l10n/*
git commit -a -m "Updated translations"

Styling

We're using Nativewind, a styling system for React Native based on Tailwind CSS. Check the Nativewind documentation to see what styles can be used in RN.

Icons

We have a custom set of icons stored as SVG files and compiled into a font. New icons should be included with issues in a ready-to-use form, but some editing may be required.

  1. Add / edit SVGs to / in src/images/icons/ (git add any new icons). Icon SVGs must meet the following requirements
  • <svg> element must have width="24" and height="24" attributes
  • No paths with fill-rule="evenodd" attribute or fill-rule: evenodd styles
  1. npm run icons
  2. Rebuild the app (you'll have newly-linked assets that won't hot reload)

Troubleshooting

  1. Run npx react-native clean-project. This will give you options to clean caches, clean builds, reinstall pods, and reinstall node_modules. Using this eliminates a lot of hard-to-diagnose build issues.
  2. If you're running on an M series chip, you may need to install a specific version of NDK to the app to build for Android. See android/build.gradle

Deploying

We use fastlane to help automate parts of the deployment process, which requires some additional setup.

Setting up fastlane

  1. Make a Github personal access token with repo access in the GITHUB_API_TOKEN environmental variable.
  2. cp android/example-keystore.properties android/keystore.properties and fill in the relevant values provided by another member of iNat staff.
  3. cp fastlane/example-Appfile fastlane/Appfile and fill in the relevant values provided by another member of iNat staff.
  4. Work with iNat staff to either get a new Apple ID or associate an existing one with the iNat Apple development team
  5. Sign in to Xcode with your Apple ID
  6. Manage Certificates and add an Apple Distribution certificate associated with the iNaturalist team

Using Fastlane

The current expectation is that we tag to freeze the code, bump the internal build number, and describe the changes represented by the tag. Then we release to make builds and publish on Github. Later, presumably when some of the change logs have been translated, we push builds for internal testing. If that looks ok, we push to public testing, and later to production release.

# Make a git tag. This will bump the build number and prompt you to describe
# what changed, which will be used for the eventual github release
# description and changelogs uploaded to the app stores.
fastlane tag

# Make a github release. This will make relevant builds, a github release, and
# add build files to the release
fastlane release

# Upload the build for the latest tag for internal testing
fastlane internal

# Upload the build for the latest tag for public testing (promotes latest
# internal build to open testing)
fastlane beta

# Set up in a production release in app stores, so in the App Store, it
# creates a distribution version based on the latest tag. At present the only
# attributes it updates are the version and copyright. To choose a build and
# submit for review you'll need to use the App Store
fastlane prod

Release Script

  1. Ensure all tests are passing on the main branch
  2. Review and resolve security alerts
  3. Manual testing
    1. Install a "Release" build on an iOS device
      1. Online
        1. Sign out if already signed in
        2. Make an observation using the AI Camera
        3. Delete the observation you just made
        4. Go to Explore and view a taxon
        5. Change to observations view and view an observation
        6. Go to the observers profile
        7. Go to one project this user joined (if not available try another user)
        8. Sign in
        9. Make an observation by taking a new photo in the AI Camera; tap "Upload Now" to upload immediately; wait for upload to complete before moving on
        10. Make an observation by taking a new photo in the StandardCamera; save without upload
        11. Make an observation by importing an existing; save without upload
        12. Make an observation without a photo; save without upload
        13. Upload from the toolbar on MyObs
      2. Offline
        1. Go into airplane mode
        2. Make an observation by taking a new photo in the AICamera
        3. Make an observation by taking a new photo in the StandardCamera
        4. Make an observation by importing an existing
        5. Make an observation without a photo
        6. Turn off airplane mode
        7. Upload from the toolbar on MyObs
      3. Update
        1. Remove the app from the device
        2. Go to TestFlight and install the latest build
        3. Sign in and make sure you have at least one uploaded observation with photo
        4. Make one observation but keep it saved only, and not uploaded
        5. Install a "Release" build on top of the TestFlight build
        6. Upload the previously only saved observation
    2. Install a "release" build on an Android device and repeat iOS steps
  4. Write release notes based on commits since the last release. Try to keep them brief but emphasize what's new and what's fixed. Just keep them in a text editor; you'll save them at a later step.
  5. Edit package.json and update the version per semantic versioning rules: bump the patch version if the only changes were bug fixes, bump minor version if there were new features, and bump the major version if the app was completely re-written or can't import data from previous versions.
  6. npm install to set the version in package-lock.json
  7. Commit changes
  8. bundle exec fastlane tag to create a tag and bump the build number. You'll be prompted to enter those release notes you wrote. (:wq to save and exit)
  9. bundle exec fastlane release to build and push a release to Github
  10. bundle exec fastlane internal to distribute the builds to internal test groups in TestFlight and the Play Store
  11. If it's the end of the release cycle, bundle exec fastlane prod to prepare an App Store release on App Store Connect. You'll be prompted to write custom release notes that summarize changes since the last App Store release (not since the last build). After this command line call, attach the latest build to the new version in the App Store Connect UI on the web and submit for review with manual release control. Haven't figured out a good way to automate this without submitting to review at the same time, maybe impossible.
  12. Wait at least a day for internal testers to report any blocking problems
  13. bundle exec fastlane beta to distribute the builds to external test groups in TestFlight and the Play Store
  14. After receiving OK during iteration meeting, make App Store release available
    1. Start the staged release in App Store Connect
    2. Mark the Github release as the latest non-pre-release