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SecLink and PRIbar #1238
SecLink and PRIbar #1238
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Seclink and PRIbar added
forgot the _Impstation, thanks Kip
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i feel like this should have a few more toys before it gets pushed.. if you have any ideas, i'd be up for developing some things to put in this
Resources/Prototypes/_Impstation/Entities/Objects/Specific/Security/seclink.yml
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Well, DVD had some ideas to create and rework some disablers to add to the SecLink. The baton section of the SecLink is meant to have new skins for the default baton, which is mostly spritework and putting together .rsi files. For Utility though, theres a few ideas. One you might like working on is a Portable Criminal Records Computer, letting you pull up that menu from anywhere, extremely handy for the Detective. Another one was the Robusted Donuts and Thermos kit, which would have the same dimensions of a combat medkit, have some special donuts with medicine in them. On goonstation, theres 1 type that has combat meds that reduce stun times, and 1 type that heals you, but we can fill them with anything. The Thermos I wanted to be a 100-150u container where, when you open it, the lid turns into a cup to let you give anyone a drink from it, the cup being 15-20u. My one concern is that not every race can drink coffee, nor eat donuts, and I wanted them to be universal, so if you have any ideas for those, that'd also be very helpful. Thank you for the assistance! |
Funny, flavorful descriptions for the tokens.
A ticket gun could be a fun utility item, if youd want to make that. just resprite a pneumatic cannon and whitelist it to paper only |
Adding more items to the seclink
adding more things to seclink part 2
Resources/Prototypes/_Impstation/Entities/Objects/Specific/Security/seclink.yml
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Resources/Prototypes/_Impstation/Entities/Objects/Specific/Security/seclink.yml
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Resources/Prototypes/_Impstation/Entities/Objects/Specific/Security/seclink.yml
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woops
more funny descriptions :D
period comma
Resources/Prototypes/_Impstation/Entities/Objects/Specific/Security/seclink.yml
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your endless torment is over |
wait your fucking changelog. shit |
This Adds the SecLink radio to the Brigmedic, Detective, and Officer lockers
Also adds 1 Baton, Disabler, and Utility tokens to the Brigmedic, Detective, Officer, and Cadet's Inventories
Also adds a box of the same tokens to the Warden's locker in stacks of 5
Removes stun batons from the Filled SecBelt, and removes Disablers from respective lockers as well
Adds a stun baton to the Warden's and HoS's lockers, to be replaced with their own SecLink radios when the SecLink gets more stuff
Changelog
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