Skip to content

Commit

Permalink
subtle warning
Browse files Browse the repository at this point in the history
  • Loading branch information
hivehum authored Jan 14, 2025
1 parent e326834 commit 2cf01a4
Showing 1 changed file with 3 additions and 1 deletion.
4 changes: 3 additions & 1 deletion README.md
Original file line number Diff line number Diff line change
Expand Up @@ -2,6 +2,8 @@

Impstation is a fork of Space Station 14, a remake of SS13 that runs on [Robust Toolbox](https://github.com/space-wizards/RobustToolbox), its homegrown engine written in C#.

While we are not a server that allows sexual content, <b>we do not allow people under the age of 20 to play on Impstation.</b>

## Links

[Website](https://impstation.gay/) | [Discord](https://discord.gg/TGNz3cEkag) | [Steam](https://store.steampowered.com/app/1255460/Space_Station_14/) | [Standalone Download](https://spacestation14.io/about/nightlies/)
Expand All @@ -18,7 +20,7 @@ As a baseline make sure your changes and pull requests are in accordance with th

If you are adding completely custom content that would go into the normal SS14 file structure in a certain spot, add that content to the `_Impstation` folder with that same file path instead. For example, when adding the GBsay chat command for ghost bar stuff, it would have gone in `Content.Server/Chat/Commands`. Instead, the `GBsay.cs` file is in `Content.Server/_Impstation/Chat/Commands`.

The Impstation folders are located at `Content.Client/_Impstation`, `Content.Server/_Impstation`, and `Content.Shared/_Impstation`. The Resources folder is kind of its own beast, and has a lot of depth. For that reason it makes sense to have the _Impstation folder inside of the subfolder it is modifying. As another example, the main prototypes folder for our custom content is located in `Resources/Prototypes/_Impstation`. The custom Spy vs Spy gamemode is defined in `Resources/Prototypes/_Impstation/GameRules/roundstart.yml`.This applies for recipies, clothing, everything.
The Impstation folders are located at `Content.Client/_Impstation`, `Content.Server/_Impstation`, and `Content.Shared/_Impstation`. The Resources folder is kind of its own beast, and has a lot of depth. For that reason it makes sense to have the _Impstation folder inside of the subfolder it is modifying. As another example, the main prototypes folder for our custom content is located in `Resources/Prototypes/_Impstation`. The custom Spy vs Spy gamemode is defined in `Resources/Prototypes/_Impstation/GameRules/roundstart.yml`. This applies for recipies, clothing, everything.

Keeping things defined like this makes the lives of the people maintaining the server much, much easier.

Expand Down

0 comments on commit 2cf01a4

Please sign in to comment.