Add Dwarf Fortress-inspired naming conventions for Dwarves to the random name generator #95
Triggered via pull request
September 10, 2024 09:04
Status
Failure
Total duration
2m 24s
Artifacts
–
Annotations
5 errors and 12 warnings
YAML Linter:
Content.Shared/Humanoid/NamingSystem.cs#L38
'SpeciesNaming' does not contain a definition for 'FirstMiddleLast'
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YAML Linter:
Content.Shared/Humanoid/NamingSystem.cs#L66
'SpeciesPrototype' does not contain a definition for 'MiddleNames' and no accessible extension method 'MiddleNames' accepting a first argument of type 'SpeciesPrototype' could be found (are you missing a using directive or an assembly reference?)
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YAML Linter:
Content.Shared/Humanoid/NamingSystem.cs#L38
'SpeciesNaming' does not contain a definition for 'FirstMiddleLast'
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YAML Linter:
Content.Shared/Humanoid/NamingSystem.cs#L66
'SpeciesPrototype' does not contain a definition for 'MiddleNames' and no accessible extension method 'MiddleNames' accepting a first argument of type 'SpeciesPrototype' could be found (are you missing a using directive or an assembly reference?)
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YAML Linter
Process completed with exit code 1.
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YAML Linter
The following actions uses node12 which is deprecated and will be forced to run on node16: space-wizards/[email protected]. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
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YAML Linter
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/[email protected], space-wizards/[email protected], actions/[email protected]. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
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YAML Linter:
RobustToolbox/Robust.Shared/Utility/MarkupNode.cs#L10
'MarkupNode' overrides Object.Equals(object o) but does not override Object.GetHashCode()
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YAML Linter:
RobustToolbox/Robust.Shared/ProfileOptSetup.cs#L16
Unreachable code detected
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YAML Linter:
RobustToolbox/Robust.Shared/Player/Filter.cs#L289
'EntitySystem.TryGet<T>(out T?)' is obsolete: 'Either use a dependency, resolve and cache IEntityManager manually, or use EntityManager.System<T>()'
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YAML Linter:
RobustToolbox/Robust.Shared/GameObjects/Systems/SharedUserInterfaceSystem.cs#L226
'BoundUserInterface.DeferredClose' is obsolete
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YAML Linter:
RobustToolbox/Robust.Shared/GameObjects/Systems/SharedUserInterfaceSystem.cs#L407
'BoundUserInterface.DeferredClose' is obsolete
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YAML Linter:
RobustToolbox/Robust.Shared/GameObjects/Systems/SharedUserInterfaceSystem.cs#L458
'BoundUserInterface.DeferredClose' is obsolete
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YAML Linter:
RobustToolbox/Robust.Shared/Physics/Systems/SharedPhysicsSystem.Contacts.cs#L630
'SharedPhysicsSystem.SetAwake(EntityUid, PhysicsComponent, bool, bool)' is obsolete: 'Use SetAwake with EntityUid<PhysicsComponent>'
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YAML Linter:
RobustToolbox/Robust.Shared/Physics/Systems/SharedPhysicsSystem.Contacts.cs#L631
'SharedPhysicsSystem.SetAwake(EntityUid, PhysicsComponent, bool, bool)' is obsolete: 'Use SetAwake with EntityUid<PhysicsComponent>'
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YAML Linter:
RobustToolbox/Robust.Shared/Physics/Systems/SharedPhysicsSystem.Island.cs#L324
'Component.Owner' is obsolete: 'Update your API to allow accessing Owner through other means'
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YAML Linter:
RobustToolbox/Robust.Shared/Physics/Systems/SharedPhysicsSystem.Island.cs#L351
'Component.Owner' is obsolete: 'Update your API to allow accessing Owner through other means'
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