v0.9.8 ALPHA
Pre-releaseNOTE: I consider this an alpha release, since a lot has changed internally, and the exporter might need more testing.
-
The default extension is now
gltf
(lower-case). You can configure the extensions using the-gltfFileExtension (-gfe)
and-glbFileExtension (-gbe)
flags -
By default no more redundant shape nodes are exported. If you want to keep these shape nodes, pass the
-keepShapeNodes (-ksn)
flag -
Rotation pivots points are now properly supported. Scaling pivots points are ignored and assumed to be the same as the rotation pivot point.
- An extra GLTF node with the
:PIV
suffix is created for the pivot translation (the vertices of the mesh are not changed anymore) - In theory even animated pivot points should be supported, but this is not tested yet.
- An extra GLTF node with the
-
Passing
-glb
or-emb
now correctly exports a single file. -
Support for double sided materials in the PBR OpenGL shader. See the
PBR Advanced
attribute group of the shader. Note that backface culling (in theMesh Component Display
accordion) must be turned off for correct rendering, but that setting has no impact on the exported file. -
Maya material names are now copied over to the GLTF materials
-
Skeletons with multiple roots are now correctly exported
- the GLTF
skin.skeleton
property is not set anymore, since its meaning is not clear
- the GLTF