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v0.9.8 ALPHA

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@ziriax ziriax released this 20 Aug 15:03

NOTE: I consider this an alpha release, since a lot has changed internally, and the exporter might need more testing.

  • The default extension is now gltf (lower-case). You can configure the extensions using the -gltfFileExtension (-gfe) and -glbFileExtension (-gbe) flags

  • By default no more redundant shape nodes are exported. If you want to keep these shape nodes, pass the -keepShapeNodes (-ksn) flag

  • Rotation pivots points are now properly supported. Scaling pivots points are ignored and assumed to be the same as the rotation pivot point.

    • An extra GLTF node with the :PIV suffix is created for the pivot translation (the vertices of the mesh are not changed anymore)
    • In theory even animated pivot points should be supported, but this is not tested yet.
  • Passing -glb or -emb now correctly exports a single file.

  • Support for double sided materials in the PBR OpenGL shader. See the PBR Advanced attribute group of the shader. Note that backface culling (in the Mesh Component Display accordion) must be turned off for correct rendering, but that setting has no impact on the exported file.

  • Maya material names are now copied over to the GLTF materials

  • Skeletons with multiple roots are now correctly exported