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WebRTC-iOS

A simple native WebRTC demo iOS app using swift.

Disclaimer

This demo app's purpose is to demonstrate the bare minimum required to establish peer to peer connection with WebRTC. This is not a production ready code! In order to have a production VoIP app you will need to have a real signaling server (not a simple broadcast server like in this example), deploy your own Turn server(s) and probably integrate CallKit and push notifications.

Requirements

  1. Xcode 10.0 or newer
  2. Cocoapods
  3. Node.js + npm

XCode 9.4 users can use swift-4.0 branch

Setup instructions

  1. Start the signaling server:
    1. Navigate to the signaling folder.
    2. Run npm install to install all dependencies.
    3. Run node app.js to start the server.
  2. Run pod install from the WebRTC app, where you find the WebRTC.xcworkspace file.
  3. Modify SignalClient.swift and set the serverUrl variable to your signaling server ip/host. Don't use localhost or 127.0.0.1 if you plan to connect other devices in your network to your mac.
  4. Build and run on devices or simulator (video capture is not supported on a simulator).

Run instructions

  1. Run the app on two devices with the signaling server running.
  2. Make sure both of the devices are connected to the signaling server.
  3. On the first device, click on 'Send offer' - this will generate local offer SDP and send it to the other client using the signaling server.
  4. Wait until the second device receives the offer from the first device (you should see that a remote SDP has arrived).
  5. Click on 'Send answer' on the second device.
  6. when the answer arrives to the first device, both of the devices should be now connected to each other using webRTC, try to talk or click on the 'video' button to start capturing video.
  7. To restart the process, kill both apps and repeat steps 1-6.

CallKit integration

Disclaimer: I am not sure if this is the best way doing it but this has worked for me so far:

  1. Configure WebRTC audio session to use manual audio and disable audio:
    1. RTCAudioSession.sharedInstance().useManualAudio = true
    2. RTCAudioSession.sharedInstance().isAudioEnabled = false
  2. On your CXProvider delegate's provider(CXProvider, didActivate: AVAudioSession) method:
    1. Call RTCAudioSession.sharedInstance().audioSessionDidActivate with the AVAudioSession from the CXProvider
    2. Enable audio: RTCAudioSession.sharedInstance().isAudioEnabled = true
  3. On your CXProvider delegate's provider(CXProvider, didDeactivate: AVAudioSession) call RTCAudioSession.sharedInstance().audioSessionDidDeactivate with the AVAudioSession from the CXProvider

WebRTC and CallKit talk from 2016: https://youtu.be/JB2MdcY1MKs?t=6m23s

References:

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A simple native WebRTC demo iOS app using swift

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