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String contexts for several strings #5248
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Related closed PR #5983 |
Many of these are still valid, and there are many more throughout the engine. Most of them should be easy fixes so I'm marking it as good first issue. |
Digging this up again. Similar to my thoughts on #9260, even though it would lead to many more strings, the descriptions of the buildings may need individual translation strings. In some languages, both the article of the building name and the grammatical form of the creature they produce may be different from the base form. Edit: regarding 2 and 5: |
Hi @felix-schneider , using Unicode is not possible by 2 reasons:
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Preliminary checks
Describe the problem requiring a solution
More contexts should be added for these strings both for improving the game and to accomodate for other languages:
Abbreviated and unabbreviated building names to be allowed to write things like Upgraded blacksmith where the space permits it. This would be very helpful for many languages that lack a proper translation for "upgraded":
Arena primary skills. The German word Verteidigung is randomly broken mid-word
Class in scenario information.
This should be seen in relation to Allow using 2 lines for several headers for other languages #5244
Speed in the combat options. Speed in this case is different from the speed attribute of creatures for several languages.
(Polish is used to show where I'm talking about. Not sure if this is the case for Polish.)
Spell names in cases they should be contained within 2 lines and not. A solution of implementing
line-breaking at hyphens
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wouldn't be optimal because the hyphen should be removed if single-lined.Secondary skill level placed on the bottom of the skill icon is definable for each skill in translations of the OG.
This is needed for cases when the adjective changes gender like "Logistica Esperta" but "Orientamento Esperto".
This avoids unnecessary use of
/
.Describe the possible solution
For the most part you would need to add the usual context prefix ex.
combatOption|Speed
. For Classes you'll need to create another enumeration since right now only the Necromancer class has its own context in a switch - another approach should probably be used to avoid having to switch through every class name.Additional info
No response
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