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gefei committed Jan 29, 2024
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29 changes: 29 additions & 0 deletions index.xml
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Expand Up @@ -729,6 +729,16 @@ idealo decided to discontinue the Direktkauf feature, the scope was changed, so
The process started with a brainstorming session where all potential requirements were documented. This information was then reviewed and prioritized, focusing on the most important features for both target groups.</description>
</item>

<item>
<title>Tech Stack</title>
<link>https://htw-imi-showtime.github.io/tryout/ws23/bachelor/b2-mobile-multitouch-multiplayer/tech-stack/</link>
<pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>

<guid>https://htw-imi-showtime.github.io/tryout/ws23/bachelor/b2-mobile-multitouch-multiplayer/tech-stack/</guid>
<description>Project Management In our project toolkit, we used various tools to keep things organized and clear. Notion was our main hub, providing flexibility along with the helpful Education Abo Option. Google Apps, such as TaskBoard for daily tasks and Calendar for sprint scheduling, helped us stay on course easily.
To see our progress visually, we created a lively Miro board connected to our Gantt Chart, adding color and energy to our project tracking.</description>
</item>

<item>
<title>Tech Stack</title>
<link>https://htw-imi-showtime.github.io/tryout/ws23/bachelor/b4-hypnobuddy/techstack/</link>
Expand Down Expand Up @@ -921,6 +931,15 @@ Zoom for our monday meetings Teams for our hybrid thursday meetings WhatsApp for
<description>🤷‍♂️ What exactly does BEM stand for? BEM stands for Betriebliches Eingliederungsmanagement (company integration management). Since 2004, employers have been required by law to offer BEM to all employees who have been incapacitated for work for more than six weeks within a twelve-month period, regardless of the size of the company. The legal basis for this is the Ninth Book of the Social Code (§ 167 Par. 2 SGB IX).</description>
</item>

<item>
<title>Challenges</title>
<link>https://htw-imi-showtime.github.io/tryout/ws23/bachelor/b2-mobile-multitouch-multiplayer/challenges/</link>
<pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>

<guid>https://htw-imi-showtime.github.io/tryout/ws23/bachelor/b2-mobile-multitouch-multiplayer/challenges/</guid>
<description>Getting to Grips with Unity Our journey into game development kicked off with Unity, and it was a learning curve. Understanding the ropes of this platform required time and effort, especially as we shifted from conventional programming mindsets. Yet, the more we dived in, the more we discovered Unity&amp;rsquo;s flexibility and the wealth of pre-packaged tools it offered, turning our initial challenges into stepping stones for growth. Mastering Multitouch In our quest to make games accessible to mobile players, we encountered the challenge of implementing multitouch functionality.</description>
</item>

<item>
<title>Challenges</title>
<link>https://htw-imi-showtime.github.io/tryout/ss20/master/m3-mobile-image-organization/challenges/</link>
Expand Down Expand Up @@ -2192,6 +2211,16 @@ a possibility for them to connect with others in the same situation to exchange
<description>So, what&amp;#39;s next? We want to make the App easy to use and adjustable. Our plan is to make an all in one app, so that Artists can use it for their own shows, adjust it to their needs and can help to improve it via open source and modding options. Additional Features Our project has many opportunities for new features. We want to make it more variable so that you can use it for different shows, change visualization presets in the app or activate effects on runtime.</description>
</item>

<item>
<title>Gameplay</title>
<link>https://htw-imi-showtime.github.io/tryout/ws23/bachelor/b2-mobile-multitouch-multiplayer/gameplay/</link>
<pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>

<guid>https://htw-imi-showtime.github.io/tryout/ws23/bachelor/b2-mobile-multitouch-multiplayer/gameplay/</guid>
<description>Bringing Bobola to Life It all started with a sweet idea - a cute main character, and you, the player, saving it. No time to waste, so we jumped into Unity, made our main character, Bobola, and got into coding. Urgency was our guide to keep things moving.
Bobol&amp;#39;s Story To make the game more engaging, we introduced falling objects to save Bobola. Originally, we planned to use coconuts, but we stumbled upon spike shields in the Unity Asset Store.</description>
</item>

<item>
<title>Our Focus</title>
<link>https://htw-imi-showtime.github.io/tryout/ss20/bachelor/b5-the-missing-tool-projekt/our-focus/</link>
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18 changes: 18 additions & 0 deletions projects/index.html
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Expand Up @@ -118,6 +118,24 @@ <h3>Bachelor Project Template</h3>
</section>
<hr class="alternate">

<p id ="B2"></p>
<section class="projects-list-entry">
<div>
<span class="type">B2 Bachelor</span>
<a href="/tryout/ws23/bachelor/b2-mobile-multitouch-multiplayer/">
<h3>Mobile Multitouch Multiplayer - Spike Shielders</h3>
</a>
<p>Introducing the Mobile Multitouch Multiplayer Project - Spike Shielders: Dive into the jungle with Bobola and save the day!</p>
<a href="/tryout/ws23/bachelor/b2-mobile-multitouch-multiplayer/">-> Details</a>
</div>




<img src="/tryout/ws23/bachelor/b2-mobile-multitouch-multiplayer/logo.png" alt="Mobile Multitouch Multiplayer - Spike Shielders">
</section>
<hr class="alternate">

<p id ="B4"></p>
<section class="projects-list-entry">
<div>
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8 changes: 8 additions & 0 deletions sitemap.xml
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<loc>https://htw-imi-showtime.github.io/tryout/ws22/bachelor/b6-book-reading-club-applikation/process/</loc>
</url><url>
<loc>https://htw-imi-showtime.github.io/tryout/ws22/master/m7-valit/process/</loc>
</url><url>
<loc>https://htw-imi-showtime.github.io/tryout/ws23/bachelor/b2-mobile-multitouch-multiplayer/tech-stack/</loc>
</url><url>
<loc>https://htw-imi-showtime.github.io/tryout/ws23/bachelor/b4-hypnobuddy/techstack/</loc>
</url><url>
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<loc>https://htw-imi-showtime.github.io/tryout/ss20/bachelor/b1-hexarcade/about-us/</loc>
</url><url>
<loc>https://htw-imi-showtime.github.io/tryout/ws22/master/m3-bempsy-buddy/bem/</loc>
</url><url>
<loc>https://htw-imi-showtime.github.io/tryout/ws23/bachelor/b2-mobile-multitouch-multiplayer/challenges/</loc>
</url><url>
<loc>https://htw-imi-showtime.github.io/tryout/ss20/master/m3-mobile-image-organization/challenges/</loc>
</url><url>
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<loc>https://htw-imi-showtime.github.io/tryout/ws21/master/m6-haptic-globe/_future/</loc>
</url><url>
<loc>https://htw-imi-showtime.github.io/tryout/ws22/bachelor/b5-szenische-interaktion/future/</loc>
</url><url>
<loc>https://htw-imi-showtime.github.io/tryout/ws23/bachelor/b2-mobile-multitouch-multiplayer/gameplay/</loc>
</url><url>
<loc>https://htw-imi-showtime.github.io/tryout/ss20/bachelor/b5-the-missing-tool-projekt/our-focus/</loc>
</url><url>
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<loc>https://htw-imi-showtime.github.io/tryout/ws20/bachelor/b5-meshheadz/</loc>
</url><url>
<loc>https://htw-imi-showtime.github.io/tryout/ss21/master/m6-migrate-the-imimap-to-mevn/</loc>
</url><url>
<loc>https://htw-imi-showtime.github.io/tryout/ws23/bachelor/b2-mobile-multitouch-multiplayer/</loc>
</url><url>
<loc>https://htw-imi-showtime.github.io/tryout/ws21/bachelor/b5-penny-pincher/</loc>
</url><url>
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170 changes: 170 additions & 0 deletions ws23/bachelor/b2-mobile-multitouch-multiplayer/challenges/index.html
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<!DOCTYPE html>
<html lang="en" dir="ltr"><meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta http-equiv="Content-Type" content="text/html;charset=UTF-8">
<meta charset="UTF-8">

<link rel="stylesheet" href="/tryout/css/style.min.4debd73aa52c1458db6b6e05ccd12ed47d41633e3a00235906f58d77eaa41a30.css" integrity="sha256-TevXOqUsFFjba24FzNEu1H1BYz46ACNZBvWNd&#43;qkGjA=" crossorigin="anonymous">


<script src=https://htw-imi-showtime.github.io/tryout/js/title-animate.js charset="utf-8"></script>
<script src=https://htw-imi-showtime.github.io/tryout/js/semester-select.js charset="utf-8"></script>
<script src=https://htw-imi-showtime.github.io/tryout/js/secret.js charset="utf-8"></script>
<title>IMI Showtime - HTW Berlin</title>
<body>
<nav class="background bachelor">
<a href="https://htw-imi-showtime.github.io/tryout/" class="animate-trigger"><strong>IMI<span class="light">×</span><span class="animate">ST</span></strong> <span class="light">







23/24


</span></a>

<div class = "warn">Preview Site!
(with drafts)
<div class = "warn small">Production Site: <a href="https://showtime.f4.htw-berlin.de/">https://showtime.f4.htw-berlin.de/</a></div>
</div>

<ul>
<li><a href="https://htw-imi-showtime.github.io/tryout/projects">Projects</a></li>
<li><a href="https://htw-imi-showtime.github.io/tryout/schedule">Schedule</a></li>
<li><a href="https://htw-imi-showtime.github.io/tryout/dates">Dates</a></li>






<li><a href="/tryout/ss23">Archive</a></li>
<li><a href="https://htw-imi-showtime.github.io/tryout/contact">Contact</a></li>
</ul>
</nav>

<div class="background bachelor">
<header class="project-header">
<h1>
<span class="type">B2 Bachelor</span>
Mobile Multitouch Multiplayer - Spike Shielders
<span class="underscore-spacer"> </span>
</h1>
<section style="text-align: right;">
<div class="spacer"></div>

<h4>Team</h4>
<ul>

<li>David Voetterl</li>

<li>Aidai Kalmamatova</li>

</ul>


<h4>Supervision</h4>
Tobias Lenz

</section>
</header>
</div>
<div class="project-menu desktop-menu background bachelor">
<ul>
<li ><a href="/tryout/ws23/bachelor/b2-mobile-multitouch-multiplayer/">Overview</a></li>

<li ><a href="/tryout/ws23/bachelor/b2-mobile-multitouch-multiplayer/tech-stack/">Tech Stack</a></li>

<li class="active"><a href="/tryout/ws23/bachelor/b2-mobile-multitouch-multiplayer/challenges/">Challenges</a></li>

<li ><a href="/tryout/ws23/bachelor/b2-mobile-multitouch-multiplayer/gameplay/">Gameplay</a></li>

</ul>
</div>
<div class="project-menu mobile-menu background bachelor">
<ul>
<li ><a href="/tryout/ws23/bachelor/b2-mobile-multitouch-multiplayer/">Overview</a></li>

<li ><a href="/tryout/ws23/bachelor/b2-mobile-multitouch-multiplayer/tech-stack/">Tech Stack</a></li>

<li class="active"><a href="/tryout/ws23/bachelor/b2-mobile-multitouch-multiplayer/challenges/">Challenges</a></li>

</ul>
<input type="checkbox" id="project-menu-button">
<label for="project-menu-button">
<span></span>
</label>
<div class="dropdown-menu">
<ul>

<li ><a href="/tryout/ws23/bachelor/b2-mobile-multitouch-multiplayer/gameplay/">Gameplay</a></li>

</ul>
</div>
</div>
<main class="project">

<section>
<h3>

Getting to Grips with Unity

</h3>
<div class="spacer"></div>
<div class="content">
Our journey into game development kicked off with Unity, and it was a learning curve. Understanding the ropes of this platform required time and effort, especially as we shifted from conventional programming mindsets. Yet, the more we dived in, the more we discovered Unity&rsquo;s flexibility and the wealth of pre-packaged tools it offered, turning our initial challenges into stepping stones for growth.
</div>
</section>

<section>
<h3>

Mastering Multitouch

</h3>
<div class="spacer"></div>
<div class="content">
In our quest to make games accessible to mobile players, we encountered the challenge of implementing multitouch functionality. Our goal was to craft multiplayer experiences that seamlessly responded to multiple touch inputs. Despite scouring the internet for solutions, finding a platform that supported both multitouch and multiplayer proved to be a daunting task, testing our resolve and problem-solving skills.
</div>
</section>

<section>
<h3>

Team Size Dilemma

</h3>
<div class="spacer"></div>
<div class="content">
Our project began as a duo effort, and with the abundance of tasks and questions, we briefly pondered the benefits of a larger team. Yet, the reality of navigating the project with just two members unfolded. Surprisingly, this limitation fueled our motivation. With no one to rely on but ourselves, every hurdle we overcame felt like a shared victory, making the journey uniquely rewarding.
</div>
</section>


</main>
<footer>
<section>
<a href="https://htw-imi-showtime.github.io/tryout/" class="animate-trigger"><strong>IMI<span class="light"></span><span class="animate">ST</span></strong>







23/24


</a>
<ul>
<li><a href="https://htw-imi-showtime.github.io/tryout/contact">Contact</a></li>
<li><a href="https://htw-imi-showtime.github.io/tryout/privacy-policy">Privacy Policy</a></li>
<li><a href="https://htw-imi-showtime.github.io/tryout/imprint">Imprint</a></li>
</ul>
</section>
<img src="https://htw-imi-showtime.github.io/tryout/img/htw-logo.png" alt="HTW Logo">
</footer>
</body>
</html>
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