Minimalistic Base for Game development.
- Compatible with OpenGL(3.2+ Core Profile) and OpenGL ES (2/3)
- Supports Linux, Windows, Android, iOS, MacOS and probably others.
- GL shader program loading.
- Off screen render buffers.
- World Object management (with optional rigid bodies per object.)
- Camera control.
- Light control.
- Shadow Mapping.
- Texture Management.
- Debug Drawing.
- Quad / Circle drawing (Useful for UI elements.)
- Logging.
- Notification System (Subscribe to messages.)
- PID Controller.
- Key Value Storage.
- Audio Clip Management.
- Timing (elapsed milliseconds since program start.)
- Pseudo Random Number Generation via xorshift128+.
- Colour conversion HSV/RGB and SRGB/RGB.
- stb_image.h
- OpenDE
The android_fopen trick is by netguy204.
The vmath header is by Jan Bartipan.
The stackframe capture is by Job Vranish.
All other code is (c)2017 by Abraham Stolk.
This software is licensed under the Apache License 2.0