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Deploying to gh-pages from @ a049cc3 🚀
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ole1711 committed Oct 24, 2023
1 parent 2ccf46f commit b19ac0e
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76 changes: 76 additions & 0 deletions game-tutorial-game-ole/enable-threads.js
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// NOTE: This file creates a service worker that cross-origin-isolates the page (read more here: https://web.dev/coop-coep/) which allows us to use wasm threads.
// Normally you would set the COOP and COEP headers on the server to do this, but Github Pages doesn't allow this, so this is a hack to do that.

/* Edited version of: coi-serviceworker v0.1.6 - Guido Zuidhof, licensed under MIT */
// From here: https://github.com/gzuidhof/coi-serviceworker
if(typeof window === 'undefined') {
self.addEventListener("install", () => self.skipWaiting());
self.addEventListener("activate", e => e.waitUntil(self.clients.claim()));

async function handleFetch(request) {
if(request.cache === "only-if-cached" && request.mode !== "same-origin") {
return;
}

if(request.mode === "no-cors") { // We need to set `credentials` to "omit" for no-cors requests, per this comment: https://bugs.chromium.org/p/chromium/issues/detail?id=1309901#c7
request = new Request(request.url, {
cache: request.cache,
credentials: "omit",
headers: request.headers,
integrity: request.integrity,
destination: request.destination,
keepalive: request.keepalive,
method: request.method,
mode: request.mode,
redirect: request.redirect,
referrer: request.referrer,
referrerPolicy: request.referrerPolicy,
signal: request.signal,
});
}

let r = await fetch(request).catch(e => console.error(e));

if(r.status === 0) {
return r;
}

const headers = new Headers(r.headers);
headers.set("Cross-Origin-Embedder-Policy", "require-corp"); // or: require-corp
headers.set("Cross-Origin-Opener-Policy", "same-origin");

return new Response(r.body, { status: r.status, statusText: r.statusText, headers });
}

self.addEventListener("fetch", function(e) {
e.respondWith(handleFetch(e.request)); // respondWith must be executed synchonously (but can be passed a Promise)
});

} else {
(async function() {
if(window.crossOriginIsolated !== false) return;

let registration = await navigator.serviceWorker.register(window.document.currentScript.src).catch(e => console.error("COOP/COEP Service Worker failed to register:", e));
if(registration) {
console.log("COOP/COEP Service Worker registered", registration.scope);

registration.addEventListener("updatefound", () => {
console.log("Reloading page to make use of updated COOP/COEP Service Worker.");
window.location.reload();
});

// If the registration is active, but it's not controlling the page
if(registration.active && !navigator.serviceWorker.controller) {
console.log("Reloading page to make use of COOP/COEP Service Worker.");
window.location.reload();
}
}
})();
}

// Code to deregister:
// let registrations = await navigator.serviceWorker.getRegistrations();
// for(let registration of registrations) {
// await registration.unregister();
// }

7 changes: 7 additions & 0 deletions game-tutorial-game-ole/game_info.json
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{
"authors": [
"Ole"
],
"time": "2023-10-24",
"title": "Tutorial Game"
}
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213 changes: 213 additions & 0 deletions game-tutorial-game-ole/index.audio.worklet.js
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/**************************************************************************/
/* audio.worklet.js */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/

class RingBuffer {
constructor(p_buffer, p_state, p_threads) {
this.buffer = p_buffer;
this.avail = p_state;
this.threads = p_threads;
this.rpos = 0;
this.wpos = 0;
}

data_left() {
return this.threads ? Atomics.load(this.avail, 0) : this.avail;
}

space_left() {
return this.buffer.length - this.data_left();
}

read(output) {
const size = this.buffer.length;
let from = 0;
let to_write = output.length;
if (this.rpos + to_write > size) {
const high = size - this.rpos;
output.set(this.buffer.subarray(this.rpos, size));
from = high;
to_write -= high;
this.rpos = 0;
}
if (to_write) {
output.set(this.buffer.subarray(this.rpos, this.rpos + to_write), from);
}
this.rpos += to_write;
if (this.threads) {
Atomics.add(this.avail, 0, -output.length);
Atomics.notify(this.avail, 0);
} else {
this.avail -= output.length;
}
}

write(p_buffer) {
const to_write = p_buffer.length;
const mw = this.buffer.length - this.wpos;
if (mw >= to_write) {
this.buffer.set(p_buffer, this.wpos);
this.wpos += to_write;
if (mw === to_write) {
this.wpos = 0;
}
} else {
const high = p_buffer.subarray(0, mw);
const low = p_buffer.subarray(mw);
this.buffer.set(high, this.wpos);
this.buffer.set(low);
this.wpos = low.length;
}
if (this.threads) {
Atomics.add(this.avail, 0, to_write);
Atomics.notify(this.avail, 0);
} else {
this.avail += to_write;
}
}
}

class GodotProcessor extends AudioWorkletProcessor {
constructor() {
super();
this.threads = false;
this.running = true;
this.lock = null;
this.notifier = null;
this.output = null;
this.output_buffer = new Float32Array();
this.input = null;
this.input_buffer = new Float32Array();
this.port.onmessage = (event) => {
const cmd = event.data['cmd'];
const data = event.data['data'];
this.parse_message(cmd, data);
};
}

process_notify() {
if (this.notifier) {
Atomics.add(this.notifier, 0, 1);
Atomics.notify(this.notifier, 0);
}
}

parse_message(p_cmd, p_data) {
if (p_cmd === 'start' && p_data) {
const state = p_data[0];
let idx = 0;
this.threads = true;
this.lock = state.subarray(idx, ++idx);
this.notifier = state.subarray(idx, ++idx);
const avail_in = state.subarray(idx, ++idx);
const avail_out = state.subarray(idx, ++idx);
this.input = new RingBuffer(p_data[1], avail_in, true);
this.output = new RingBuffer(p_data[2], avail_out, true);
} else if (p_cmd === 'stop') {
this.running = false;
this.output = null;
this.input = null;
this.lock = null;
this.notifier = null;
} else if (p_cmd === 'start_nothreads') {
this.output = new RingBuffer(p_data[0], p_data[0].length, false);
} else if (p_cmd === 'chunk') {
this.output.write(p_data);
}
}

static array_has_data(arr) {
return arr.length && arr[0].length && arr[0][0].length;
}

process(inputs, outputs, parameters) {
if (!this.running) {
return false; // Stop processing.
}
if (this.output === null) {
return true; // Not ready yet, keep processing.
}
const process_input = GodotProcessor.array_has_data(inputs);
if (process_input) {
const input = inputs[0];
const chunk = input[0].length * input.length;
if (this.input_buffer.length !== chunk) {
this.input_buffer = new Float32Array(chunk);
}
if (!this.threads) {
GodotProcessor.write_input(this.input_buffer, input);
this.port.postMessage({ 'cmd': 'input', 'data': this.input_buffer });
} else if (this.input.space_left() >= chunk) {
GodotProcessor.write_input(this.input_buffer, input);
this.input.write(this.input_buffer);
} else {
this.port.postMessage('Input buffer is full! Skipping input frame.');
}
}
const process_output = GodotProcessor.array_has_data(outputs);
if (process_output) {
const output = outputs[0];
const chunk = output[0].length * output.length;
if (this.output_buffer.length !== chunk) {
this.output_buffer = new Float32Array(chunk);
}
if (this.output.data_left() >= chunk) {
this.output.read(this.output_buffer);
GodotProcessor.write_output(output, this.output_buffer);
if (!this.threads) {
this.port.postMessage({ 'cmd': 'read', 'data': chunk });
}
} else {
this.port.postMessage('Output buffer has not enough frames! Skipping output frame.');
}
}
this.process_notify();
return true;
}

static write_output(dest, source) {
const channels = dest.length;
for (let ch = 0; ch < channels; ch++) {
for (let sample = 0; sample < dest[ch].length; sample++) {
dest[ch][sample] = source[sample * channels + ch];
}
}
}

static write_input(dest, source) {
const channels = source.length;
for (let ch = 0; ch < channels; ch++) {
for (let sample = 0; sample < source[ch].length; sample++) {
dest[sample * channels + ch] = source[ch][sample];
}
}
}
}

registerProcessor('godot-processor', GodotProcessor);
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