Hotfix for 4.2beta bug. #48
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name: "Build & Deploy Game" | |
on: | |
push: | |
branches: | |
- 'game-*' | |
env: | |
GODOT_VERSION: 4.1 | |
jobs: | |
find_export_game: | |
name: Check For ExportBehavior | |
runs-on: ubuntu-latest | |
outputs: | |
GAME_DIR: ${{steps.output_step.outputs.GAME_DIR}} | |
GAME_NAME: ${{steps.output_step.outputs.GAME_NAME}} | |
steps: | |
- uses: actions/checkout@v3 | |
- name: Check for ExportBehavior in scenes | |
id: output_step | |
run: | | |
GAME_DIR=$(./scripts/check_for_export.sh) | |
GAME_NAME=$(echo "$GAME_DIR" | sed 's|.*/||') | |
echo "GAME_DIR is '$GAME_DIR', GAME_NAME is '$GAME_NAME'." | |
echo "GAME_DIR=$GAME_DIR" >> $GITHUB_ENV | |
echo "GAME_DIR=$GAME_DIR" >> $GITHUB_OUTPUT | |
echo "GAME_NAME=$GAME_NAME" >> $GITHUB_OUTPUT | |
- name: Exit Check | |
run: | | |
if [[ $GAME_DIR = Error:* ]] | |
then | |
echo "::error::$GAME_DIR" | |
exit 1; | |
fi | |
export-web: | |
needs: find_export_game | |
name: Build Web Export & Deploy | |
runs-on: ubuntu-20.04 | |
env: # Set the environment variable using the output parameter value | |
GAME_DIR: ${{ needs.find_export_game.outputs.GAME_DIR }} | |
GAME_NAME: ${{ needs.find_export_game.outputs.GAME_NAME }} | |
container: | |
image: barichello/godot-ci:4.1 | |
steps: | |
- name: Debugging Output | |
run: | | |
echo "Running export for game with name '$GAME_NAME' in directory '$GAME_DIR'." | |
- name: Checkout | |
uses: actions/checkout@v3 | |
with: | |
lfs: true | |
- name: Setup Environment | |
run: | | |
mkdir -v -p ~/.local/share/godot/export_templates | |
mv /root/.local/share/godot/templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable | |
mkdir -v -p build/web | |
- name: Godot Import Phase | |
run: | | |
godot --headless --export-release Web build/web/index.html | |
- name: Godot Web Build | |
run: | | |
./scripts/export.sh $GAME_DIR | |
- name: Move game_info.json and thumbnail.png | |
run: | | |
if [ -f ${GAME_DIR}/game_info.json ]; then mv ${GAME_DIR}/game_info.json build/web/game_info.json; fi | |
if [ -f ${GAME_DIR}/thumbnail.png ]; then mv ${GAME_DIR}/thumbnail.png build/web/thumbnail.png; fi | |
- name: Patch for Cross Origin Isolation and SharedArrayBuffer | |
run: | | |
mv scripts/enable-threads.js build/web/enable-threads.js | |
cd build/web/ | |
sed -i 's|headers.set("Cross-Origin-Embedder-Policy", "credentialless")|headers.set("Cross-Origin-Embedder-Policy", "require-corp")|g' enable-threads.js | |
sed -i 's|<script src="index.js"></script>|<script src="enable-threads.js"></script><script src="index.js"></script>|g' index.html | |
- name: Upload Artifact | |
uses: actions/upload-artifact@v1 | |
with: | |
name: web | |
path: build/web | |
- name: Install rsync 📚 | |
run: | | |
apt-get update && apt-get install -y rsync | |
- name: Deploy to GitHub Pages 🚀 | |
uses: JamesIves/github-pages-deploy-action@releases/v4 | |
with: | |
branch: gh-pages # The branch where all the games are stored | |
target-folder: ${{ needs.find_export_game.outputs.GAME_NAME }} | |
folder: build/web |