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Introduce state-based patient model #614

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162 changes: 76 additions & 86 deletions backend/src/exercise/patient-ticking.ts
Original file line number Diff line number Diff line change
@@ -1,20 +1,10 @@
import type {
Catering,
ExerciseState,
HealthPoints,
PatientUpdate,
PersonnelType,
} from 'digital-fuesim-manv-shared';
import {
getElement,
healthPointsDefaults,
isAlive,
Patient,
} from 'digital-fuesim-manv-shared';

/**
* The count of assigned personnel and material that cater for a {@link Patient}.
*/
type Catering = { [key in PersonnelType | 'material']: number };
import { getElement, Patient } from 'digital-fuesim-manv-shared';
import { cloneDeep } from 'lodash-es';

/**
* Apply the patient tick to the {@link state}
Expand All @@ -29,29 +19,37 @@ export function patientTick(
return (
Object.values(state.patients)
// Only look at patients that are alive and have a position, i.e. are not in a vehicle
.filter((patient) => isAlive(patient.health) && patient.position)
.filter(
(patient) =>
Patient.getVisibleStatus(
patient,
state.configuration.pretriageEnabled,
state.configuration.bluePatientsEnabled
) !== 'black' && !Patient.isInVehicle(patient)
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use isOnMap(patient) instead

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And even Patients that are in Vehicles should experience State Changes, but this is maybe out of scope for this

)
.map((patient) => {
// update the time a patient is being treated, to check for pretriage later
const treatmentTime = Patient.isTreatedByPersonnel(patient)
? patient.treatmentTime + patientTickInterval
: patient.treatmentTime;
const nextHealthPoints = getNextPatientHealthPoints(
const newTreatment = getDedicatedResources(state, patient);
const nextStateName = getNextStateName(
patient,
getDedicatedResources(state, patient),
patientTickInterval
getAverageTreatment(patient.treatmentHistory, newTreatment)
);
const nextStateId = getNextStateId(patient);
const nextStateTime =
nextStateId === patient.currentHealthStateId
nextStateName === patient.currentHealthStateName
? patient.stateTime +
patientTickInterval * patient.timeSpeed
patientTickInterval *
patient.changeSpeed *
state.configuration.globalPatientChangeSpeed
: 0;
return {
id: patient.id,
nextHealthPoints,
nextStateId,
nextStateName,
nextStateTime,
treatmentTime,
newTreatment,
};
})
);
Expand Down Expand Up @@ -87,84 +85,76 @@ function getDedicatedResources(
return cateringTypes;
}

/**
* Calculate the next {@link HealthPoints} for the {@link patient}.
* @param patient The {@link Patient} to calculate the {@link HealthPoints} for.
* @param treatedBy The count of personnel/material catering for the {@link patient}.
* @param patientTickInterval The time in ms between calls to this function.
* @returns The next {@link HealthPoints} for the {@link patient}
*/
// This is a heuristic and doesn't have to be 100% correct - the players don't see the healthPoints but only the color
// This function could be as complex as we want it to be (Math.sin to get something periodic, higher polynoms...)
function getNextPatientHealthPoints(
patient: Patient,
treatedBy: Catering,
patientTickInterval: number
): HealthPoints {
let material = treatedBy.material;
const notarzt = treatedBy.notarzt;
const notSan = treatedBy.notSan;
const rettSan = treatedBy.rettSan;
// TODO: Sans should be able to treat patients too.
const functionParameters =
patient.healthStates[patient.currentHealthStateId]!.functionParameters;
// To do anything the personnel needs material
// TODO: But a personnel should probably be able to treat a patient a bit without material - e.g. free airways, just press something on a strongly bleeding wound, etc.
// -> find a better heuristic
let equippedNotarzt = Math.min(notarzt, material);
material = Math.max(material - equippedNotarzt, 0);
let equippedNotSan = Math.min(notSan, material);
material = Math.max(material - equippedNotSan, 0);
let equippedRettSan = Math.min(rettSan, material);
// much more notarzt != much better patient
equippedNotarzt = Math.log2(equippedNotarzt + 1);
equippedNotSan = Math.log2(equippedNotSan + 1);
equippedRettSan = Math.log2(equippedRettSan + 1);
// TODO: some more heuristic precalculations ...
// e.g. each second we lose 100 health points
const changedHealthPerSecond =
functionParameters.constantChange +
// e.g. if we have a notarzt we gain 500 additional health points per second
functionParameters.notarztModifier * equippedNotarzt +
functionParameters.notSanModifier * equippedNotSan +
functionParameters.rettSanModifier * equippedRettSan;

return Math.max(
healthPointsDefaults.min,
Math.min(
healthPointsDefaults.max,
// our current health points
patient.health +
(changedHealthPerSecond / 1000) *
patientTickInterval *
patient.timeSpeed
)
);
}

/**
* Find the next {@link PatientHealthState} id for the {@link patient} by using the {@link ConditionParameters}.
* @param patient The {@link Patient} to get the next {@link PatientHealthState} id for.
* @returns The next {@link PatientHealthState} id.
*/
function getNextStateId(patient: Patient) {
const currentState = patient.healthStates[patient.currentHealthStateId]!;
function getNextStateName(patient: Patient, dedicatedResources: Catering) {
const currentState = patient.healthStates[patient.currentHealthStateName]!;
for (const nextConditions of currentState.nextStateConditions) {
if (
(nextConditions.earliestTime === undefined ||
patient.stateTime > nextConditions.earliestTime) &&
(nextConditions.latestTime === undefined ||
patient.stateTime < nextConditions.latestTime) &&
(nextConditions.minimumHealth === undefined ||
patient.health > nextConditions.minimumHealth) &&
(nextConditions.maximumHealth === undefined ||
patient.health < nextConditions.maximumHealth) &&
(nextConditions.isBeingTreated === undefined ||
Patient.isTreatedByPersonnel(patient) ===
nextConditions.isBeingTreated)
nextConditions.isBeingTreated) &&
(nextConditions.requiredMaterialAmount === undefined ||
dedicatedResources.material >=
nextConditions.requiredMaterialAmount) &&
(nextConditions.requiredNotArztAmount === undefined ||
dedicatedResources.notarzt >=
nextConditions.requiredNotArztAmount) &&
(nextConditions.requiredNotSanAmount === undefined ||
dedicatedResources.notSan + dedicatedResources.notarzt >=
nextConditions.requiredNotSanAmount) &&
(nextConditions.requiredRettSanAmount === undefined ||
dedicatedResources.rettSan +
dedicatedResources.notSan +
dedicatedResources.notarzt >=
nextConditions.requiredRettSanAmount) &&
(nextConditions.requiredSanAmount === undefined ||
dedicatedResources.san +
dedicatedResources.rettSan +
dedicatedResources.notSan +
dedicatedResources.notarzt >=
nextConditions.requiredSanAmount)
) {
return nextConditions.matchingHealthStateId;
return nextConditions.matchingHealthStateName;
}
}
return patient.currentHealthStateId;
return patient.currentHealthStateName;
}

/**
* Get the average treatment for roughly the last minute, scaled to 100% from {@link requiredPercentage}
*/
function getAverageTreatment(
treatmentHistory: readonly Catering[],
newTreatment: Catering,
requiredPercentage: number = 0.8
) {
const averageCatering: Catering = cloneDeep(newTreatment);
treatmentHistory.forEach((catering, index) => {
if (index === 0) {
return;
}
averageCatering.gf += catering.gf;
averageCatering.material += catering.material;
averageCatering.notarzt += catering.notarzt;
averageCatering.notSan += catering.notSan;
averageCatering.rettSan += catering.rettSan;
averageCatering.san += catering.san;
});
const modifier = requiredPercentage * treatmentHistory.length;
averageCatering.gf = averageCatering.gf / modifier;
averageCatering.material = averageCatering.material / modifier;
averageCatering.notarzt = averageCatering.notarzt / modifier;
averageCatering.notSan = averageCatering.notSan / modifier;
averageCatering.rettSan = averageCatering.rettSan / modifier;
averageCatering.san = averageCatering.san / modifier;

return averageCatering;
}
Original file line number Diff line number Diff line change
@@ -1,16 +1,16 @@
import { Injectable } from '@angular/core';
import { Store } from '@ngrx/store';
import type {
Client,
ExerciseState,
Patient,
Client,
Vehicle,
} from 'digital-fuesim-manv-shared';
import {
loopTroughTime,
Personnel,
uuid,
Viewport,
uuid,
Patient,
Personnel,
} from 'digital-fuesim-manv-shared';
import { countBy } from 'lodash-es';
import { ReplaySubject } from 'rxjs';
Expand Down Expand Up @@ -93,6 +93,7 @@ export class StatisticsService {
draftState: ExerciseState
): StatisticsEntry {
const exerciseStatistics = this.generateAreaStatistics(
draftState,
Object.values(draftState.clients),
Object.values(draftState.patients),
Object.values(draftState.vehicles),
Expand All @@ -103,6 +104,7 @@ export class StatisticsService {
Object.entries(draftState.viewports).map(([id, viewport]) => [
id,
this.generateAreaStatistics(
draftState,
Object.values(draftState.clients).filter(
(client) => client.viewRestrictedToViewportId === id
),
Expand Down Expand Up @@ -133,6 +135,7 @@ export class StatisticsService {
}

private generateAreaStatistics(
state: ExerciseState,
clients: Client[],
patients: Patient[],
vehicles: Vehicle[],
Expand All @@ -143,7 +146,13 @@ export class StatisticsService {
(client) =>
!client.isInWaitingRoom && client.role === 'participant'
).length,
patients: countBy(patients, (patient) => patient.realStatus),
patients: countBy(patients, (patient) =>
Patient.getVisibleStatus(
patient,
state.configuration.pretriageEnabled,
state.configuration.bluePatientsEnabled
)
),
vehicles: countBy(vehicles, (vehicle) => vehicle.vehicleType),
personnel: countBy(
personnel.filter(
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -28,7 +28,7 @@ export class PatientFeatureManager extends ElementFeatureManager<
const patient = this.getElementFromFeature(feature)!.value;
return {
...patient.image,
rotation: patient.pretriageInformation.isWalkable
rotation: Patient.getPretriageInformation(patient).isWalkable
? undefined
: (3 * Math.PI) / 2,
};
Expand Down Expand Up @@ -59,8 +59,9 @@ export class PatientFeatureManager extends ElementFeatureManager<
},
0.025,
(feature) =>
this.getElementFromFeature(feature)!.value.pretriageInformation
.isWalkable
Patient.getPretriageInformation(
this.getElementFromFeature(feature)!.value
).isWalkable
? [0, 0.25]
: [-0.25, 0]
);
Expand Down
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