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Updated OpenAL contents in documents.
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hozuki committed Mar 14, 2018
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2 changes: 1 addition & 1 deletion README.md
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Expand Up @@ -35,7 +35,7 @@ Demo videos:
- macOS and Linux: macOS 10.8 / Ubuntu 16.04 or later
- and latest [Wine](https://wiki.winehq.org/Download) (will download `wine-mono` on launch)
- [Visual C++ 2015 Runtime](https://www.microsoft.com/en-us/download/details.aspx?id=53587)
- [OpenAL](http://kcat.strangesoft.net/openal.html#download) (OpenAL-Soft): Unzip the ZIP file, rename `soft_oal.dll` in `Win32` to `openal32.dll`, and place it in the directory of MilliSim.
- OpenAL (bundled OpenAL-Soft Win32 build in newer releases)

OpenGL builds (`TheaterDays.OpenGL.exe`) can run on all platforms, but it is problematic.
DirectX builds (`TheaterDays.Direct3D11.exe`) can only run on Windows.
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1 change: 1 addition & 0 deletions docs/Building.md
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- [Mono](http://www.mono-project.com/download/) (≥ 5.0)
- [Node.js](https://nodejs.org/en/download/) (≥ 5.0)
- [NuGet CLI](https://www.nuget.org/downloads) (≥ 4.3.0)
- [OpenAL](http://kcat.strangesoft.net/openal.html#download) (OpenAL-Soft): Unzip the ZIP file, rename `soft_oal.dll` in `Win32` to `openal32.dll`, and place it in the directory of MilliSim executable.

> **Remember** to [update your Mono version](http://www.mono-project.com/download/#download-lin) and
> [update your NuGet version](https://docs.microsoft.com/en-us/nuget/guides/install-nuget) before
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