Skip to content

Commit

Permalink
Update README.md
Browse files Browse the repository at this point in the history
  • Loading branch information
hovsep committed Sep 24, 2024
1 parent f7b2a01 commit f6bc6fd
Showing 1 changed file with 73 additions and 1 deletion.
74 changes: 73 additions & 1 deletion README.md
Original file line number Diff line number Diff line change
Expand Up @@ -4,6 +4,78 @@
<h1>f-mesh</h1>
<p>Flow Based Programming inspired framework in Go</p>
<p><a href="https://jpaulm.github.io/fbp/">Learn more about FBP</a> (originally discovered by @jpaulm)</p>

</div>

<h1>What is it?</h1>
<p>F-Mesh is a simplistic FBP-inspired framework in Go.
It allows you to express your program as a mesh of interconnected components.</p>
<h3>Main concepts:</h3>
<ul>
<li>F-Mesh consists of multiple <b>Components</b> - the main building blocks</li>
<li>Components have unlimited number of input and output <p>Ports</p>. </li>
<li>The main job of each component is to read inputs and provide outputs</li>
<li>Each port of the component can be connected to one or multiple ports of any other component. Such connections are called <b>Pipes</b></li>
<li>It does not matter whether port is input or output, any port can be connected to any other port</li>
<li>The component behaviour is defined by its <b>Activation function</b></li>
<li>The framework checks when components are ready to be activated and calls their activation functions concurrently</li>
<li>One such iteration is called <b>Activation cycle</b></li>
<li>On each activation cycle the framework does same things: activates all the components ready to be activated, flushes the data through pipes and disposes processed <b>Signals (the data chunks flowing between components)</b></li>
<li>Ports and pipes are type agnostic, any data can be transferred or aggregated on any port</li>
<li>The framework works in discrete time, not it wall time. The quant of time is 1 activation cycle, which gives you "logical parallelism" out of the box</li>
<li>F-Mesh is suitable for logical wireframing, simulation, functional-style computations and implementing simple concurrency patterns without using the concurrency primitives like channels or any sort of locks</li>
</ul>

<h1>What it is not?</h1>
<p>F-mesh is not a classical FBP implementation, and it is not fully async. It does not support long-running components or wall-time events (like timers and tickers).</p>
<p>The framework is not suitable for implementing complex concurrent systems</p>

<h2>Example:</h2>

```go
// Create f-mesh
fm := fmesh.New("hello world").
WithComponents(
component.New("concat").
WithInputs("i1", "i2").
WithOutputs("res").
WithActivationFunc(func(inputs port.Collection, outputs port.Collection) error {
word1 := inputs.ByName("i1").Signals().FirstPayload().(string)
word2 := inputs.ByName("i2").Signals().FirstPayload().(string)

outputs.ByName("res").PutSignals(signal.New(word1 + word2))
return nil
}),
component.New("case").
WithInputs("i1").
WithOutputs("res").
WithActivationFunc(func(inputs port.Collection, outputs port.Collection) error {
inputString := inputs.ByName("i1").Signals().FirstPayload().(string)

outputs.ByName("res").PutSignals(signal.New(strings.ToTitle(inputString)))
return nil
})).
WithErrorHandlingStrategy(fmesh.StopOnFirstErrorOrPanic)

fm.Components().ByName("concat").Outputs().ByName("res").PipeTo(
fm.Components().ByName("case").Inputs().ByName("i1"),
)

// Init inputs
fm.Components().ByName("concat").Inputs().ByName("i1").PutSignals(signal.New("hello "))
fm.Components().ByName("concat").Inputs().ByName("i2").PutSignals(signal.New("world !"))

// Run the mesh
_, err := fm.Run()

// Check for errors
if err != nil {
fmt.Println("F-Mesh returned an error")
os.Exit(1)
}

//Extract results
results := fm.Components().ByName("case").Outputs().ByName("res").Signals().FirstPayload()
fmt.Printf("Result is :%v", results)
```

<h2>Version 0.1.0 coming soon</h2>

0 comments on commit f6bc6fd

Please sign in to comment.