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Stage BSS Organizing, Padding Macros (Xeeynamo#1497)
Maps `create_entity` and `e_collect` data, text, and bss for all stages. Adds macros for defining padding for various sections by size. Tables for section sizes have been added to common includes to make calculating offsets easier when segments.
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Original file line number | Diff line number | Diff line change |
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@@ -1,2 +0,0 @@ | ||
g_RicFactoryBlueprints = 0x80154A6C; | ||
UpdateEntityRichter = 0x80157BFC; | ||
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Original file line number | Diff line number | Diff line change |
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@@ -1,10 +1,3 @@ | ||
#include <types.h> | ||
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static u16* g_LayoutObjHorizontal; | ||
static u16* g_LayoutObjVertical; | ||
static u8 g_LayoutObjPosHorizontal; | ||
static u8 _unused0[3]; | ||
static u8 g_LayoutObjPosVertical; | ||
static u8 _unused1[3]; | ||
#include <common.h> | ||
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#include "../create_entity.h" |
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Original file line number | Diff line number | Diff line change |
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@@ -1 +1,5 @@ | ||
#include <types.h> | ||
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u32 D_801A3264[24]; | ||
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#include "../create_entity.h" |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,9 +1,4 @@ | ||
#include <game.h> | ||
#include <types.h> | ||
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u32 g_LayoutObjHorizontal; | ||
u32 g_LayoutObjVertical; | ||
u8 g_LayoutObjPosHorizontal[4]; | ||
u8 g_LayoutObjPosVertical[4]; | ||
u16 D_801997E8[768]; | ||
u32 D_80199DE8[27]; | ||
u16 g_ItemIconSlots[ICON_SLOT_NUM]; |
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