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Revert "Refactor persistence code to improve unit test support. (#1956)"
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package core.constants.player; | ||
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import core.datatype.CBItem; | ||
import core.model.HOVerwaltung; | ||
import core.model.UserParameter; | ||
import core.util.Helper; | ||
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public final class PlayerAbility { | ||
private static final String[] languageKeys = { | ||
"ls.player.skill.value.non-existent", | ||
"ls.player.skill.value.disastrous", | ||
"ls.player.skill.value.wretched", | ||
"ls.player.skill.value.poor", | ||
"ls.player.skill.value.weak", | ||
"ls.player.skill.value.inadequate", | ||
"ls.player.skill.value.passable", | ||
"ls.player.skill.value.solid", | ||
"ls.player.skill.value.excellent", | ||
"ls.player.skill.value.formidable", | ||
"ls.player.skill.value.outstanding", | ||
"ls.player.skill.value.brilliant", | ||
"ls.player.skill.value.magnificent", | ||
"ls.player.skill.value.worldclass", | ||
"ls.player.skill.value.supernatural", | ||
"ls.player.skill.value.titanic", | ||
"ls.player.skill.value.extra-terrestrial", | ||
"ls.player.skill.value.mythical", | ||
"ls.player.skill.value.magical", | ||
"ls.player.skill.value.utopian", | ||
"ls.player.skill.value.divine"}; | ||
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public static final int NON_EXISTENT = 0; | ||
public static final int DISASTROUS = 1; | ||
public static final int WRETCHED = 2; | ||
public static final int POOR = 3; | ||
public static final int WEAK = 4; | ||
public static final int INADEQUATE = 5; | ||
public static final int PASSABLE = 6; | ||
public static final int SOLID = 7; | ||
public static final int EXCELLENT = 8; | ||
public static final int FORMIDABLE = 9; | ||
public static final int OUTSTANDING = 10; | ||
public static final int BRILLIANT = 11; | ||
public static final int MAGNIFICENT = 12; | ||
public static final int WORLD_CLASS = 13; | ||
public static final int SUPERNATURAL = 14; | ||
public static final int TITANIC = 15; | ||
public static final int EXTRA_TERRESTRIAL = 16; | ||
public static final int MYTHICAL = 17; | ||
public static final int MAGICAL = 18; | ||
public static final int UTOPIAN = 19; | ||
public static final int DIVINE = 20; | ||
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public static final CBItem[] ITEMS = { | ||
new CBItem(getNameForSkill(NON_EXISTENT), NON_EXISTENT), | ||
new CBItem(getNameForSkill(DISASTROUS), DISASTROUS), | ||
new CBItem(getNameForSkill(WRETCHED), WRETCHED), | ||
new CBItem(getNameForSkill(POOR), POOR), | ||
new CBItem(getNameForSkill(WEAK), WEAK), | ||
new CBItem(getNameForSkill(INADEQUATE), INADEQUATE), | ||
new CBItem(getNameForSkill(PASSABLE), PASSABLE), | ||
new CBItem(getNameForSkill(SOLID), SOLID), | ||
new CBItem(getNameForSkill(EXCELLENT), EXCELLENT), | ||
new CBItem(getNameForSkill(FORMIDABLE), FORMIDABLE), | ||
new CBItem(getNameForSkill(OUTSTANDING), OUTSTANDING), | ||
new CBItem(getNameForSkill(BRILLIANT), BRILLIANT), | ||
new CBItem(getNameForSkill(MAGNIFICENT), MAGNIFICENT), | ||
new CBItem(getNameForSkill(WORLD_CLASS), WORLD_CLASS), | ||
new CBItem(getNameForSkill(SUPERNATURAL), SUPERNATURAL), | ||
new CBItem(getNameForSkill(TITANIC), TITANIC), | ||
new CBItem(getNameForSkill(EXTRA_TERRESTRIAL), EXTRA_TERRESTRIAL), | ||
new CBItem(getNameForSkill(MYTHICAL), MYTHICAL), | ||
new CBItem(getNameForSkill(MAGICAL), MAGICAL), | ||
new CBItem(getNameForSkill(UTOPIAN), UTOPIAN), | ||
new CBItem(getNameForSkill(DIVINE), DIVINE) }; | ||
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private PlayerAbility(){} | ||
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public static String toString(int ability){ | ||
if( ability >= NON_EXISTENT && ability <= DIVINE) { | ||
return HOVerwaltung.instance().getLanguageString(languageKeys[ability]); | ||
} | ||
else { | ||
String value = HOVerwaltung.instance().getLanguageString(ability>DIVINE ? languageKeys[DIVINE]: "Unbestimmt"); | ||
if (ability > 20) | ||
value += "(+" + (ability - 20) + ")"; | ||
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return value; | ||
} | ||
} | ||
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/** | ||
* get string representation of rating values | ||
* | ||
* @param ratingValue double [0..20] | ||
* @param showNumbers true for numerical representation | ||
* @param isMatch true shows' sub-level representations | ||
* @param nbDecimal nbDecimalDisplayed | ||
* @return String | ||
*/ | ||
public static String getNameForSkill(double ratingValue, boolean showNumbers, boolean isMatch, int nbDecimal) { | ||
int bewertungwert = (int) ratingValue; | ||
int sublevel = 0; | ||
if (isMatch) { | ||
sublevel = (int)(ratingValue*4) % 4; | ||
} | ||
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var bewertung = toString(bewertungwert); | ||
if (isMatch) { | ||
bewertung += PlayerAbility.getName4Sublevel(sublevel); | ||
} | ||
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if (showNumbers) { | ||
if (isMatch) { | ||
bewertung += (" (" | ||
+ Helper.getNumberFormat(false, nbDecimal) | ||
.format(Helper.round(bewertungwert + PlayerAbility.getValue4Sublevel(sublevel), 2)) | ||
+ ")"); | ||
} else { | ||
bewertung += (" (" | ||
+ Helper.getNumberFormat(false, nbDecimal) | ||
.format(Helper.round(ratingValue, nbDecimal)) + ")"); | ||
} | ||
} | ||
return bewertung; | ||
} | ||
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/** | ||
* get string representation of rating values | ||
* | ||
* @param ratingValue double [0..20] | ||
* @param showNumbers true for numerical representation | ||
* @param isMatch true shows' sub-level representations | ||
* @return String | ||
*/ | ||
public static String getNameForSkill(double ratingValue, boolean showNumbers, boolean isMatch) { | ||
return getNameForSkill(ratingValue, showNumbers, isMatch, UserParameter.instance().nbDecimals); | ||
} | ||
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public static String getNameForSkill(boolean isMatch, double bewertungwert) { | ||
return getNameForSkill(bewertungwert, UserParameter.instance().zahlenFuerSkill, isMatch); | ||
} | ||
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public static String getNameForSkill(double bewertungwert, boolean zahlen) { | ||
return getNameForSkill(bewertungwert, zahlen, false); | ||
} | ||
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public static String getNameForSkill(double bewertung) { | ||
return getNameForSkill(bewertung, UserParameter.instance().zahlenFuerSkill); | ||
} | ||
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public static double getValue4Sublevel(int sub) { | ||
return switch (sub) { | ||
case 0 -> 0; | ||
case 1 -> 0.25; | ||
case 2 -> 0.5; | ||
case 3 -> 0.75; | ||
default -> 0; | ||
}; | ||
} | ||
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private static String getName4Sublevel(int sub) { | ||
return switch (sub) { | ||
case 0 -> " (" + HOVerwaltung.instance().getLanguageString("verylow") + ")"; | ||
case 1 -> " (" + HOVerwaltung.instance().getLanguageString("low") + ")"; | ||
case 2 -> " (" + HOVerwaltung.instance().getLanguageString("high") + ")"; | ||
case 3 -> " (" + HOVerwaltung.instance().getLanguageString("veryhigh") + ")"; | ||
default -> ""; | ||
}; | ||
} | ||
} |
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