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adjust copyright
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add PathMap property
- makes paths display differently in traces
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SFGrenade committed Dec 1, 2023
1 parent c664053 commit f25cefe
Showing 1 changed file with 2 additions and 1 deletion.
3 changes: 2 additions & 1 deletion Core_FsmUtil.csproj
Original file line number Diff line number Diff line change
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<AssemblyTitle>Core_FsmUtil</AssemblyTitle>
<Product>Core_FsmUtil</Product>
<Description>A Hollow Knight Mod</Description>
<Copyright>Copyright © HK Modding 2021-2022</Copyright>
<Copyright>Copyright © HK Modding 2023</Copyright>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<FileVersion>1.0.0.0</FileVersion>
<OutputPath>bin\$(Configuration)\</OutputPath>
<LangVersion>latest</LangVersion>
<NoWarn>8002</NoWarn>
<PathMap>$(MSBuildProjectDirectory)=source</PathMap>
<HollowKnightRefs Condition="'$(HollowKnightRefs)' == '' and Exists('E:/GOG/Hollow Knight 1.5 Modded/Hollow Knight_Data/Managed/')">E:/GOG/Hollow Knight 1.5 Modded/Hollow Knight_Data/Managed/</HollowKnightRefs>
<HollowKnightRefs Condition="'$(HollowKnightRefs)' == '' and Exists('C:\Program Files (x86)\Steam\steamapps\common\Hollow Knight\hollow_knight_Data\Managed\')">C:\Program Files (x86)\Steam\steamapps\common\Hollow Knight\hollow_knight_Data\Managed\</HollowKnightRefs>
<ExportDir Condition="'$(ExportDir)' == '' and Exists('E:/Documents/Projects/__Exports_Core/')">E:/Documents/Projects/__Exports_Core/</ExportDir>
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