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Bump the gdx group with 5 updates #85

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merged 1 commit into from
Oct 21, 2024

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@dependabot dependabot bot commented on behalf of github Oct 21, 2024

Bumps the gdx group with 5 updates:

Package From To
com.badlogicgames.gdx:gdx-backend-lwjgl3 1.12.1 1.13.0
com.badlogicgames.gdx:gdx-freetype-platform 1.12.1 1.13.0
com.badlogicgames.gdx:gdx 1.12.1 1.13.0
com.badlogicgames.gdx:gdx-platform 1.12.1 1.13.0
com.badlogicgames.gdx:gdx-backend-headless 1.12.1 1.13.0

Updates com.badlogicgames.gdx:gdx-backend-lwjgl3 from 1.12.1 to 1.13.0

Release notes

Sourced from com.badlogicgames.gdx:gdx-backend-lwjgl3's releases.

1.13.0

It has been some time since our last release, but version 1.13.0 of libGDX brings plenty of improvements and bug fixes. Check out our blog post to find out more!

... (truncated)

Changelog

Sourced from com.badlogicgames.gdx:gdx-backend-lwjgl3's changelog.

[1.13.1]

  • Change visibility of PolygonSpriteBatch.switchTexture() to protected

[1.13.0]

  • [BREAKING CHANGE] GWT: Updated to 2.11.0. com.google.jsinterop:jsinterop-annotations:2.0.2:sources must be added as a dependency to your html project dependencies.
  • [BREAKING CHANGE] Android: Minimum API level is now level 19 (Android 4.4)
  • [BREAKING CHANGE] iOS: Increased min supported iOS version to 12.0. Update your Info.plist file if necessary.
  • [BREAKING CHANGE] Android, iOS: Exceptions occurring in Runnable tasks scheduled through Gdx.app.postRunnable() are no longer swallowed and will crash the app (add a protection if required).
  • Updated: Update to jnigen 2.5.2
  • iOS: Update to MobiVM 2.3.21
  • iOS: The iOS backend now implements AudioDevice. It can be configured through IOSApplicationConfiguration with audioDeviceBufferSize/audioDeviceBufferCount
  • Fixed GlyphLayout for fixed width glyph offsets at the start and end of lines.
  • Fixed scene2d.ui layout for fractional positions and sizes.
  • LWJGL3: Added pauseWhenMinimized and pauseWhenLostFocus flags to Lwjgl3ApplicationConfiguration.
  • libGDX is now built using Java 17 due to Gradle 8 requirements.
  • New GDX Setup projects now use Gradle 8.4 and AGP Plugin 8.1.2 which require at least Java 17.
  • Fixed Timer#stop, remember time spent stopped and delay tasks when started again. #7281
  • Android: Add configuration option to render under the cutout if available on the device.
  • Fix: Keep SelectBox popup from extending past right edge of stage.
  • Added Framebuffer multisample support (see GL31FrameBufferMultisampleTest.java for basic usage)
  • Fix: Fonts generated with gdx-freetype no longer bleed when drawn with a shadow
  • Fixed Timer tasks being run after cancellation.
  • Optimization of SpriteBatch in GL30 default modes, as indices do not need to be updated
  • Desktop: Added support for 8/32/64-bit PCM and MP3 WAVs
  • Desktop: Improved support for surround sound audio files (#6792)
  • Android: Added support for predictive back gesture (requires android:enableOnBackInvokedCallback="true" in manifest)
  • API Removal: Removed deprecated back and menu key methods. Use setCatchKey and isCatchKey instead.
  • Cache packed color on sprite to improve performance
  • Improve JsonReader, add JsonSkimmer, JsonString
  • Add proper glTexImage2D support on GWT
  • Expose the color variables of Box2DDebugRenderer
  • Add Color#set(Color rgb, float a)
  • Prevent loss of precision in OrthographicCamera#update
  • Fix offsets in ConvexHull while being unsorted
  • Small particle emitter improvements
  • Fix : RenderBuffer leak in GLFrameBuffer
  • LWJGL 3: Remove unnecessary window.makeCurrent() calls to improve performance (#7362)
  • Fix: DragListener only listens to the correct touch up events
  • Fix incorrect glyph page index in FreeTypeFontGenerator
  • Added TextureAtlas.TextureAtlasData.Page#name.
  • iOS: Improve preferred FPS setting logic and documentation on iOS backend
  • Fixed TextField breaking if the font has markup enabled.
  • Only allow scrolling of a scroll pane if it has scroll focus
  • iOS: Adding RoboVM AudioDevice implementation
  • Add new Color#CLEAR_WHITE
  • Fixed ScrollPane#scrollTo setting scrollX when there's a width
  • Screens now extend the Disposable interface
  • Added antialiasing flag to the ScreenUtils.
  • Fix Intersector.intersectPolygons() corner case
  • LWJGL 3: Fix the delta time not changing when resizing the window

... (truncated)

Commits

Updates com.badlogicgames.gdx:gdx-freetype-platform from 1.12.1 to 1.13.0

Release notes

Sourced from com.badlogicgames.gdx:gdx-freetype-platform's releases.

1.13.0

It has been some time since our last release, but version 1.13.0 of libGDX brings plenty of improvements and bug fixes. Check out our blog post to find out more!

... (truncated)

Changelog

Sourced from com.badlogicgames.gdx:gdx-freetype-platform's changelog.

[1.13.1]

  • Change visibility of PolygonSpriteBatch.switchTexture() to protected

[1.13.0]

  • [BREAKING CHANGE] GWT: Updated to 2.11.0. com.google.jsinterop:jsinterop-annotations:2.0.2:sources must be added as a dependency to your html project dependencies.
  • [BREAKING CHANGE] Android: Minimum API level is now level 19 (Android 4.4)
  • [BREAKING CHANGE] iOS: Increased min supported iOS version to 12.0. Update your Info.plist file if necessary.
  • [BREAKING CHANGE] Android, iOS: Exceptions occurring in Runnable tasks scheduled through Gdx.app.postRunnable() are no longer swallowed and will crash the app (add a protection if required).
  • Updated: Update to jnigen 2.5.2
  • iOS: Update to MobiVM 2.3.21
  • iOS: The iOS backend now implements AudioDevice. It can be configured through IOSApplicationConfiguration with audioDeviceBufferSize/audioDeviceBufferCount
  • Fixed GlyphLayout for fixed width glyph offsets at the start and end of lines.
  • Fixed scene2d.ui layout for fractional positions and sizes.
  • LWJGL3: Added pauseWhenMinimized and pauseWhenLostFocus flags to Lwjgl3ApplicationConfiguration.
  • libGDX is now built using Java 17 due to Gradle 8 requirements.
  • New GDX Setup projects now use Gradle 8.4 and AGP Plugin 8.1.2 which require at least Java 17.
  • Fixed Timer#stop, remember time spent stopped and delay tasks when started again. #7281
  • Android: Add configuration option to render under the cutout if available on the device.
  • Fix: Keep SelectBox popup from extending past right edge of stage.
  • Added Framebuffer multisample support (see GL31FrameBufferMultisampleTest.java for basic usage)
  • Fix: Fonts generated with gdx-freetype no longer bleed when drawn with a shadow
  • Fixed Timer tasks being run after cancellation.
  • Optimization of SpriteBatch in GL30 default modes, as indices do not need to be updated
  • Desktop: Added support for 8/32/64-bit PCM and MP3 WAVs
  • Desktop: Improved support for surround sound audio files (#6792)
  • Android: Added support for predictive back gesture (requires android:enableOnBackInvokedCallback="true" in manifest)
  • API Removal: Removed deprecated back and menu key methods. Use setCatchKey and isCatchKey instead.
  • Cache packed color on sprite to improve performance
  • Improve JsonReader, add JsonSkimmer, JsonString
  • Add proper glTexImage2D support on GWT
  • Expose the color variables of Box2DDebugRenderer
  • Add Color#set(Color rgb, float a)
  • Prevent loss of precision in OrthographicCamera#update
  • Fix offsets in ConvexHull while being unsorted
  • Small particle emitter improvements
  • Fix : RenderBuffer leak in GLFrameBuffer
  • LWJGL 3: Remove unnecessary window.makeCurrent() calls to improve performance (#7362)
  • Fix: DragListener only listens to the correct touch up events
  • Fix incorrect glyph page index in FreeTypeFontGenerator
  • Added TextureAtlas.TextureAtlasData.Page#name.
  • iOS: Improve preferred FPS setting logic and documentation on iOS backend
  • Fixed TextField breaking if the font has markup enabled.
  • Only allow scrolling of a scroll pane if it has scroll focus
  • iOS: Adding RoboVM AudioDevice implementation
  • Add new Color#CLEAR_WHITE
  • Fixed ScrollPane#scrollTo setting scrollX when there's a width
  • Screens now extend the Disposable interface
  • Added antialiasing flag to the ScreenUtils.
  • Fix Intersector.intersectPolygons() corner case
  • LWJGL 3: Fix the delta time not changing when resizing the window

... (truncated)

Commits

Updates com.badlogicgames.gdx:gdx from 1.12.1 to 1.13.0

Release notes

Sourced from com.badlogicgames.gdx:gdx's releases.

1.13.0

It has been some time since our last release, but version 1.13.0 of libGDX brings plenty of improvements and bug fixes. Check out our blog post to find out more!

... (truncated)

Changelog

Sourced from com.badlogicgames.gdx:gdx's changelog.

[1.13.1]

  • Change visibility of PolygonSpriteBatch.switchTexture() to protected

[1.13.0]

  • [BREAKING CHANGE] GWT: Updated to 2.11.0. com.google.jsinterop:jsinterop-annotations:2.0.2:sources must be added as a dependency to your html project dependencies.
  • [BREAKING CHANGE] Android: Minimum API level is now level 19 (Android 4.4)
  • [BREAKING CHANGE] iOS: Increased min supported iOS version to 12.0. Update your Info.plist file if necessary.
  • [BREAKING CHANGE] Android, iOS: Exceptions occurring in Runnable tasks scheduled through Gdx.app.postRunnable() are no longer swallowed and will crash the app (add a protection if required).
  • Updated: Update to jnigen 2.5.2
  • iOS: Update to MobiVM 2.3.21
  • iOS: The iOS backend now implements AudioDevice. It can be configured through IOSApplicationConfiguration with audioDeviceBufferSize/audioDeviceBufferCount
  • Fixed GlyphLayout for fixed width glyph offsets at the start and end of lines.
  • Fixed scene2d.ui layout for fractional positions and sizes.
  • LWJGL3: Added pauseWhenMinimized and pauseWhenLostFocus flags to Lwjgl3ApplicationConfiguration.
  • libGDX is now built using Java 17 due to Gradle 8 requirements.
  • New GDX Setup projects now use Gradle 8.4 and AGP Plugin 8.1.2 which require at least Java 17.
  • Fixed Timer#stop, remember time spent stopped and delay tasks when started again. #7281
  • Android: Add configuration option to render under the cutout if available on the device.
  • Fix: Keep SelectBox popup from extending past right edge of stage.
  • Added Framebuffer multisample support (see GL31FrameBufferMultisampleTest.java for basic usage)
  • Fix: Fonts generated with gdx-freetype no longer bleed when drawn with a shadow
  • Fixed Timer tasks being run after cancellation.
  • Optimization of SpriteBatch in GL30 default modes, as indices do not need to be updated
  • Desktop: Added support for 8/32/64-bit PCM and MP3 WAVs
  • Desktop: Improved support for surround sound audio files (#6792)
  • Android: Added support for predictive back gesture (requires android:enableOnBackInvokedCallback="true" in manifest)
  • API Removal: Removed deprecated back and menu key methods. Use setCatchKey and isCatchKey instead.
  • Cache packed color on sprite to improve performance
  • Improve JsonReader, add JsonSkimmer, JsonString
  • Add proper glTexImage2D support on GWT
  • Expose the color variables of Box2DDebugRenderer
  • Add Color#set(Color rgb, float a)
  • Prevent loss of precision in OrthographicCamera#update
  • Fix offsets in ConvexHull while being unsorted
  • Small particle emitter improvements
  • Fix : RenderBuffer leak in GLFrameBuffer
  • LWJGL 3: Remove unnecessary window.makeCurrent() calls to improve performance (#7362)
  • Fix: DragListener only listens to the correct touch up events
  • Fix incorrect glyph page index in FreeTypeFontGenerator
  • Added TextureAtlas.TextureAtlasData.Page#name.
  • iOS: Improve preferred FPS setting logic and documentation on iOS backend
  • Fixed TextField breaking if the font has markup enabled.
  • Only allow scrolling of a scroll pane if it has scroll focus
  • iOS: Adding RoboVM AudioDevice implementation
  • Add new Color#CLEAR_WHITE
  • Fixed ScrollPane#scrollTo setting scrollX when there's a width
  • Screens now extend the Disposable interface
  • Added antialiasing flag to the ScreenUtils.
  • Fix Intersector.intersectPolygons() corner case
  • LWJGL 3: Fix the delta time not changing when resizing the window

... (truncated)

Commits

Updates com.badlogicgames.gdx:gdx-platform from 1.12.1 to 1.13.0

Release notes

Sourced from com.badlogicgames.gdx:gdx-platform's releases.

1.13.0

It has been some time since our last release, but version 1.13.0 of libGDX brings plenty of improvements and bug fixes. Check out our blog post to find out more!

... (truncated)

Changelog

Sourced from com.badlogicgames.gdx:gdx-platform's changelog.

[1.13.1]

  • Change visibility of PolygonSpriteBatch.switchTexture() to protected

[1.13.0]

  • [BREAKING CHANGE] GWT: Updated to 2.11.0. com.google.jsinterop:jsinterop-annotations:2.0.2:sources must be added as a dependency to your html project dependencies.
  • [BREAKING CHANGE] Android: Minimum API level is now level 19 (Android 4.4)
  • [BREAKING CHANGE] iOS: Increased min supported iOS version to 12.0. Update your Info.plist file if necessary.
  • [BREAKING CHANGE] Android, iOS: Exceptions occurring in Runnable tasks scheduled through Gdx.app.postRunnable() are no longer swallowed and will crash the app (add a protection if required).
  • Updated: Update to jnigen 2.5.2
  • iOS: Update to MobiVM 2.3.21
  • iOS: The iOS backend now implements AudioDevice. It can be configured through IOSApplicationConfiguration with audioDeviceBufferSize/audioDeviceBufferCount
  • Fixed GlyphLayout for fixed width glyph offsets at the start and end of lines.
  • Fixed scene2d.ui layout for fractional positions and sizes.
  • LWJGL3: Added pauseWhenMinimized and pauseWhenLostFocus flags to Lwjgl3ApplicationConfiguration.
  • libGDX is now built using Java 17 due to Gradle 8 requirements.
  • New GDX Setup projects now use Gradle 8.4 and AGP Plugin 8.1.2 which require at least Java 17.
  • Fixed Timer#stop, remember time spent stopped and delay tasks when started again. #7281
  • Android: Add configuration option to render under the cutout if available on the device.
  • Fix: Keep SelectBox popup from extending past right edge of stage.
  • Added Framebuffer multisample support (see GL31FrameBufferMultisampleTest.java for basic usage)
  • Fix: Fonts generated with gdx-freetype no longer bleed when drawn with a shadow
  • Fixed Timer tasks being run after cancellation.
  • Optimization of SpriteBatch in GL30 default modes, as indices do not need to be updated
  • Desktop: Added support for 8/32/64-bit PCM and MP3 WAVs
  • Desktop: Improved support for surround sound audio files (#6792)
  • Android: Added support for predictive back gesture (requires android:enableOnBackInvokedCallback="true" in manifest)
  • API Removal: Removed deprecated back and menu key methods. Use setCatchKey and isCatchKey instead.
  • Cache packed color on sprite to improve performance
  • Improve JsonReader, add JsonSkimmer, JsonString
  • Add proper glTexImage2D support on GWT
  • Expose the color variables of Box2DDebugRenderer
  • Add Color#set(Color rgb, float a)
  • Prevent loss of precision in OrthographicCamera#update
  • Fix offsets in ConvexHull while being unsorted
  • Small particle emitter improvements
  • Fix : RenderBuffer leak in GLFrameBuffer
  • LWJGL 3: Remove unnecessary window.makeCurrent() calls to improve performance (#7362)
  • Fix: DragListener only listens to the correct touch up events
  • Fix incorrect glyph page index in FreeTypeFontGenerator
  • Added TextureAtlas.TextureAtlasData.Page#name.
  • iOS: Improve preferred FPS setting logic and documentation on iOS backend
  • Fixed TextField breaking if the font has markup enabled.
  • Only allow scrolling of a scroll pane if it has scroll focus
  • iOS: Adding RoboVM AudioDevice implementation
  • Add new Color#CLEAR_WHITE
  • Fixed ScrollPane#scrollTo setting scrollX when there's a width
  • Screens now extend the Disposable interface
  • Added antialiasing flag to the ScreenUtils.
  • <...

    Description has been truncated

Bumps the gdx group with 5 updates:

| Package | From | To |
| --- | --- | --- |
| [com.badlogicgames.gdx:gdx-backend-lwjgl3](https://github.com/libgdx/libgdx) | `1.12.1` | `1.13.0` |
| [com.badlogicgames.gdx:gdx-freetype-platform](https://github.com/libgdx/libgdx) | `1.12.1` | `1.13.0` |
| [com.badlogicgames.gdx:gdx](https://github.com/libgdx/libgdx) | `1.12.1` | `1.13.0` |
| [com.badlogicgames.gdx:gdx-platform](https://github.com/libgdx/libgdx) | `1.12.1` | `1.13.0` |
| [com.badlogicgames.gdx:gdx-backend-headless](https://github.com/libgdx/libgdx) | `1.12.1` | `1.13.0` |


Updates `com.badlogicgames.gdx:gdx-backend-lwjgl3` from 1.12.1 to 1.13.0
- [Release notes](https://github.com/libgdx/libgdx/releases)
- [Changelog](https://github.com/libgdx/libgdx/blob/master/CHANGES)
- [Commits](libgdx/libgdx@1.12.1...1.13.0)

Updates `com.badlogicgames.gdx:gdx-freetype-platform` from 1.12.1 to 1.13.0
- [Release notes](https://github.com/libgdx/libgdx/releases)
- [Changelog](https://github.com/libgdx/libgdx/blob/master/CHANGES)
- [Commits](libgdx/libgdx@1.12.1...1.13.0)

Updates `com.badlogicgames.gdx:gdx` from 1.12.1 to 1.13.0
- [Release notes](https://github.com/libgdx/libgdx/releases)
- [Changelog](https://github.com/libgdx/libgdx/blob/master/CHANGES)
- [Commits](libgdx/libgdx@1.12.1...1.13.0)

Updates `com.badlogicgames.gdx:gdx-platform` from 1.12.1 to 1.13.0
- [Release notes](https://github.com/libgdx/libgdx/releases)
- [Changelog](https://github.com/libgdx/libgdx/blob/master/CHANGES)
- [Commits](libgdx/libgdx@1.12.1...1.13.0)

Updates `com.badlogicgames.gdx:gdx-backend-headless` from 1.12.1 to 1.13.0
- [Release notes](https://github.com/libgdx/libgdx/releases)
- [Changelog](https://github.com/libgdx/libgdx/blob/master/CHANGES)
- [Commits](libgdx/libgdx@1.12.1...1.13.0)

Updates `com.badlogicgames.gdx:gdx-freetype-platform` from 1.12.1 to 1.13.0
- [Release notes](https://github.com/libgdx/libgdx/releases)
- [Changelog](https://github.com/libgdx/libgdx/blob/master/CHANGES)
- [Commits](libgdx/libgdx@1.12.1...1.13.0)

Updates `com.badlogicgames.gdx:gdx` from 1.12.1 to 1.13.0
- [Release notes](https://github.com/libgdx/libgdx/releases)
- [Changelog](https://github.com/libgdx/libgdx/blob/master/CHANGES)
- [Commits](libgdx/libgdx@1.12.1...1.13.0)

Updates `com.badlogicgames.gdx:gdx-platform` from 1.12.1 to 1.13.0
- [Release notes](https://github.com/libgdx/libgdx/releases)
- [Changelog](https://github.com/libgdx/libgdx/blob/master/CHANGES)
- [Commits](libgdx/libgdx@1.12.1...1.13.0)

Updates `com.badlogicgames.gdx:gdx-backend-headless` from 1.12.1 to 1.13.0
- [Release notes](https://github.com/libgdx/libgdx/releases)
- [Changelog](https://github.com/libgdx/libgdx/blob/master/CHANGES)
- [Commits](libgdx/libgdx@1.12.1...1.13.0)

---
updated-dependencies:
- dependency-name: com.badlogicgames.gdx:gdx-backend-lwjgl3
  dependency-type: direct:production
  update-type: version-update:semver-minor
  dependency-group: gdx
- dependency-name: com.badlogicgames.gdx:gdx-freetype-platform
  dependency-type: direct:production
  update-type: version-update:semver-minor
  dependency-group: gdx
- dependency-name: com.badlogicgames.gdx:gdx
  dependency-type: direct:production
  update-type: version-update:semver-minor
  dependency-group: gdx
- dependency-name: com.badlogicgames.gdx:gdx-platform
  dependency-type: direct:production
  update-type: version-update:semver-minor
  dependency-group: gdx
- dependency-name: com.badlogicgames.gdx:gdx-backend-headless
  dependency-type: direct:production
  update-type: version-update:semver-minor
  dependency-group: gdx
- dependency-name: com.badlogicgames.gdx:gdx-freetype-platform
  dependency-type: direct:production
  update-type: version-update:semver-minor
  dependency-group: gdx
- dependency-name: com.badlogicgames.gdx:gdx
  dependency-type: direct:production
  update-type: version-update:semver-minor
  dependency-group: gdx
- dependency-name: com.badlogicgames.gdx:gdx-platform
  dependency-type: direct:production
  update-type: version-update:semver-minor
  dependency-group: gdx
- dependency-name: com.badlogicgames.gdx:gdx-backend-headless
  dependency-type: direct:production
  update-type: version-update:semver-minor
  dependency-group: gdx
...

Signed-off-by: dependabot[bot] <[email protected]>
@dependabot dependabot bot added the dependencies Pull requests that update a dependency file label Oct 21, 2024
@hdescottes hdescottes merged commit 11756fd into master Oct 21, 2024
1 check passed
@dependabot dependabot bot deleted the dependabot/gradle/gdx-00b794672a branch October 21, 2024 16:56
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