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ci(repo): set up platformio project
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hcd-bdltd committed Feb 7, 2024
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12 changes: 12 additions & 0 deletions .editorconfig
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# EditorConfig is awesome: https://EditorConfig.org

# top-most EditorConfig file
root = true

[*]
indent_style = space
indent_size = 8
end_of_line = lf
charset = utf-8
trim_trailing_whitespace = true
insert_final_newline = true
3 changes: 3 additions & 0 deletions .github/CODEOWNERS
Validating CODEOWNERS rules …
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# Every request must be reviewed and accepted by:

* @hcd-bdltd
26 changes: 26 additions & 0 deletions .github/workflows/ci.yml
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name: PlatformIO CI

on:
pull_request:
branches: ["main"]

jobs:
build:
runs-on: ubuntu-latest

steps:
- uses: actions/checkout@v3
- uses: actions/cache@v3
with:
path: |
~/.cache/pip
~/.platformio/.cache
key: ${{ runner.os }}-pio
- uses: actions/setup-python@v4
with:
python-version: "3.9"
- name: Install PlatformIO Core
run: pip install --upgrade platformio

- name: Build PlatformIO Project
run: pio run
102 changes: 102 additions & 0 deletions .gitignore
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# Created by https://www.toptal.com/developers/gitignore/api/visualstudiocode,platformio,c,c++
# Edit at https://www.toptal.com/developers/gitignore?templates=visualstudiocode,platformio,c,c++

### C ###
# Prerequisites
*.d

# Object files
*.o
*.ko
*.obj
*.elf

# Linker output
*.ilk
*.map
*.exp

# Precompiled Headers
*.gch
*.pch

# Libraries
*.lib
*.a
*.la
*.lo

# Shared objects (inc. Windows DLLs)
*.dll
*.so
*.so.*
*.dylib

# Executables
*.exe
*.out
*.app
*.i*86
*.x86_64
*.hex

# Debug files
*.dSYM/
*.su
*.idb
*.pdb

# Kernel Module Compile Results
*.mod*
*.cmd
.tmp_versions/
modules.order
Module.symvers
Mkfile.old
dkms.conf

### C++ ###
# Prerequisites

# Compiled Object files
*.slo

# Precompiled Headers

# Compiled Dynamic libraries

# Fortran module files
*.mod
*.smod

# Compiled Static libraries
*.lai

# Executables

### PlatformIO ###
.pioenvs
.piolibdeps
.clang_complete
.gcc-flags.json
.pio

### VisualStudioCode ###
.vscode/*
!.vscode/settings.json
!.vscode/tasks.json
!.vscode/extensions.json
!.vscode/*.code-snippets

# Local History for Visual Studio Code
.history/

# Built Visual Studio Code Extensions
*.vsix

### VisualStudioCode Patch ###
# Ignore all local history of files
.history
.ionide

# End of https://www.toptal.com/developers/gitignore/api/visualstudiocode,platformio,c,c++
10 changes: 10 additions & 0 deletions .vscode/extensions.json
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{
// See http://go.microsoft.com/fwlink/?LinkId=827846
// for the documentation about the extensions.json format
"recommendations": [
"platformio.platformio-ide"
],
"unwantedRecommendations": [
"ms-vscode.cpptools-extension-pack"
]
}
5 changes: 3 additions & 2 deletions README.md
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# simple-foc-tuning
SimpleFOC auto-tuning example
# SimpleFOC tuning

SimpleFOC auto-tuning example using [SimpleFOC](https://simplefoc.com/) with [B-G431B-ESC1](https://www.st.com/en/evaluation-tools/b-g431b-esc1.html)
38 changes: 38 additions & 0 deletions include/README
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# This directory is intended for project header files

A header file is a file containing C declarations and macro definitions
to be shared between several project source files. You request the use of a
header file in your project source file (C, C++, etc) located in `src` folder
by including it, with the C preprocessing directive `#include'.

```src/main.c

#include "header.h"

int main (void)
{
...
}
```

Including a header file produces the same results as copying the header file
into each source file that needs it. Such copying would be time-consuming
and error-prone. With a header file, the related declarations appear
in only one place. If they need to be changed, they can be changed in one
place, and programs that include the header file will automatically use the
new version when next recompiled. The header file eliminates the labor of
finding and changing all the copies as well as the risk that a failure to
find one copy will result in inconsistencies within a program.

In C, the usual convention is to give header files names that end with `.h'.
It is most portable to use only letters, digits, dashes, and underscores in
header file names, and at most one dot.

Read more about using header files in official GCC documentation:

* Include Syntax
* Include Operation
* Once-Only Headers
* Computed Includes

<https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html>
48 changes: 48 additions & 0 deletions lib/README
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# This directory is intended for project specific (private) libraries

PlatformIO will compile them to static libraries and link into executable file.

The source code of each library should be placed in a an own separate directory
("lib/your_library_name/[here are source files]").

For example, see a structure of the following two libraries `Foo` and `Bar`:

|--lib
| |
| |--Bar
| | |--docs
| | |--examples
| | |--src
| | |- Bar.c
| | |- Bar.h
| | |- library.json (optional, custom build options, etc) <https://docs.platformio.org/page/librarymanager/config.html>
| |
| |--Foo
| | |- Foo.c
| | |- Foo.h
| |
| |- README --> THIS FILE
|
|- platformio.ini
|--src
|- main.c

and a contents of `src/main.c`:

``` c
#include <Foo.h>
#include <Bar.h>

int main (void)
{
...
}

```

PlatformIO Library Dependency Finder will find automatically dependent
libraries scanning project source files.

More information about PlatformIO Library Dependency Finder

- <https://docs.platformio.org/page/librarymanager/ldf.html>
14 changes: 14 additions & 0 deletions platformio.ini
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; PlatformIO Project Configuration File
;
; Build options: build flags, source filter
; Upload options: custom upload port, speed and extra flags
; Library options: dependencies, extra library storages
; Advanced options: extra scripting
;
; Please visit documentation for the other options and examples
; https://docs.platformio.org/page/projectconf.html

[env:disco_b_g431b_esc1]
platform = ststm32
board = disco_b_g431b_esc1
framework = arduino
16 changes: 16 additions & 0 deletions src/main.cpp
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#include <Arduino.h>

// put function declarations here:
int myFunction(int, int);

void setup() {
// put your setup code here, to run once:
int result = myFunction(2, 3);
}

void loop() {
// put your main code here, to run repeatedly:
}

// put function definitions here:
int myFunction(int x, int y) { return x + y; }
11 changes: 11 additions & 0 deletions test/README
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# This directory is intended for PlatformIO Test Runner and project tests

Unit Testing is a software testing method by which individual units of
source code, sets of one or more MCU program modules together with associated
control data, usage procedures, and operating procedures, are tested to
determine whether they are fit for use. Unit testing finds problems early
in the development cycle.

More information about PlatformIO Unit Testing:

- <https://docs.platformio.org/en/latest/advanced/unit-testing/index.html>

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