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Version 0.12.2

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@kyleconroy kyleconroy released this 01 Jul 06:36

This is one hefty bugfix release! Great effort by everyone this past week getting things completed and helping with code reviews. If we all keep up this pace, June 13th should make for one extremely exciting release of v1.0!

CHANGELOG

  • Added hole that can be dug in the forest just like episode for an easter egg
  • Many more collision fixes that resolve every problem that has been reported in the subreddit recently
  • Passive enemy noises for hippies in the hallway
  • Quest improvements
    • Player can abandon quests when picking up a new quest
    • Quests are now reloaded from save points
  • Added a test level for new developers to understand all of the components to build their own levels
  • Players can't cheat their way through Blackjack by spamming the "Deal" button before a loss
  • Poker kickers should work properly now
  • Changing characters while holding throwables or driving vehicles no longer results in weird behaviour
  • Passive penguin enemy added to Winter Wonderland level
  • Enemies are paused when inventory is opened to allow for players to make use of potions in battles
  • Heart tokens now have increased value to match enemy damage increases over time
  • Turkey boss no longer gobbles after they have died or between player respawns
  • Crafting items is now much more reliable and won't result in crashes
  • Improvements to how the Blacksmith building burns
  • Vent and English Memorial level refinements
  • Hallway level is now more dynamic with the amount of hippies that spawn

Probably many more bugfixes as well! Time to get hyped for v1.0 on June 13th!

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How can I help?

Full CHANGELOG on GitHub