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Releases: hamstar0/tml-destructibletiles-mod

v1.2.5

31 Mar 09:26
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Mod Browser Autorelease built on tModLoader v0.11.8.2

  • Clarified config settings

v1.2.4

06 Feb 01:15
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Mod Browser Autorelease built on tModLoader v0.11.8

  • Added MinionsCannotHitTiles setting
  • Clarified some settings via tooltips
  • Restructured projectile behavior code files

v1.2.3

05 Feb 07:39
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Mod Browser Autorelease built on tModLoader v0.11.8

  • Refactored configs to use FooDefinition keys for dicts (some renames)
  • Refactored configs to put defaults inline
  • Refactored configs to use properties instead of fields
  • Restructured config code files

v1.2.2

03 Feb 19:03
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Mod Browser Autorelease built on tModLoader v0.11.8

  • Attempted improvements to tile destroy code

v1.2.1.2

03 Jun 21:41
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Mod Browser Autorelease built on tModLoader v0.11.7.4

  • Fixed improper behavior with OnTileCollide

v1.2.1.1

20 May 05:31
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Mod Browser Autorelease built on tModLoader v0.11.7.1

  • Updated for latest MH edits
  • Fixed compile issue with Overlay subclass (ctor)
  • Fixed missing default ctor for ProjectileStateDefinition
  • Restructured project folders

v1.2.1

12 Oct 15:11
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Mod Browser Autorelease built on tModLoader v0.11.5

  • Updated for TML11.5
  • Implemented FloatInputElement for config
  • Changed Main.tile references to Framing.GetTileSafely(...)
  • Changed config settings to not use extreme value ranges

v1.2.0

27 Aug 09:28
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Mod Browser Autorelease built on tModLoader v0.11.4

  • Updated to MH5b and TML11.4
  • Added a ProjectileStateDefinition for defining friendly, hostile, is-npc, etc projectiles.
  • Refactored configs to use a projectile definition template to filter hostile, friendly, or NPC-sourced projectiles
  • Added config field ranges
  • Fixed config field defaults (avoids redundancy)
  • Changed TileDataManager deconstructor to use a mod unload LoadHook instead

v1.1.0.1

02 Jun 19:22
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Mod Browser Autorelease built on tModLoader v0.10.1.5

  • Fixed beam glitching against random tiles
  • Minor internal refactoring

v1.1.0

01 Jun 19:19
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Mod Browser Autorelease built on tModLoader v0.10.1.5

  • Added TileFinderHelpers.GetNeartestSolidTile(...)
  • Added support for beam weapons
  • Added minor optimization tweaks
  • Added CollisionHelpers (MeasureWorldDistanceToTile)
  • Implemented ProjectilesAsConsecutiveHittingAndCooldown setting (untested)
  • Added assurance of projectiles hitting at least 1 tile in OnTileCollide
  • Restructured some projectile code
  • Added BeamDamageScale config setting
  • Pre-configured ProjectilesAsConsecutiveHittingAndCooldown to let molotov fires "melt" tiles at a rate of ~3/4s per hit
  • Toned down beam weapons by using the same "can consecutive hit" code as regular projectiles