Releases: hamstar0/tml-destructibletiles-mod
Releases · hamstar0/tml-destructibletiles-mod
v1.2.5
v1.2.4
v1.2.3
v1.2.2
v1.2.1.2
v1.2.1.1
v1.2.1
v1.2.0
Mod Browser Autorelease built on tModLoader v0.11.4
- Updated to MH5b and TML11.4
- Added a
ProjectileStateDefinition
for defining friendly, hostile, is-npc, etc projectiles. - Refactored configs to use a projectile definition template to filter hostile, friendly, or NPC-sourced projectiles
- Added config field ranges
- Fixed config field defaults (avoids redundancy)
- Changed TileDataManager deconstructor to use a mod unload LoadHook instead
v1.1.0.1
v1.1.0
Mod Browser Autorelease built on tModLoader v0.10.1.5
- Added TileFinderHelpers.GetNeartestSolidTile(...)
- Added support for beam weapons
- Added minor optimization tweaks
- Added CollisionHelpers (MeasureWorldDistanceToTile)
- Implemented ProjectilesAsConsecutiveHittingAndCooldown setting (untested)
- Added assurance of projectiles hitting at least 1 tile in OnTileCollide
- Restructured some projectile code
- Added BeamDamageScale config setting
- Pre-configured ProjectilesAsConsecutiveHittingAndCooldown to let molotov fires "melt" tiles at a rate of ~3/4s per hit
- Toned down beam weapons by using the same "can consecutive hit" code as regular projectiles