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/* | ||
First time? Check out the tutorial game: | ||
https://sprig.hackclub.com/gallery/getting_started | ||
*/ | ||
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const player = "p" | ||
const enemy = "e" | ||
const food = 'f' | ||
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setLegend( | ||
[ player, bitmap` | ||
................ | ||
................ | ||
.......000...... | ||
.......0.0...... | ||
......0..0...... | ||
......0...0.0... | ||
....0003.30.0... | ||
....0.0...000... | ||
....0.05550..... | ||
......0...0..... | ||
.....0....0..... | ||
.....0...0...... | ||
......000....... | ||
......0.0....... | ||
.....00.00...... | ||
................` ], | ||
[ enemy, bitmap` | ||
................ | ||
................ | ||
................ | ||
....33333333.... | ||
....30033003.... | ||
....30033003.... | ||
....33333333.... | ||
....33300333.... | ||
....33000033.... | ||
....30000003.... | ||
....33333333.... | ||
................ | ||
................ | ||
................ | ||
................ | ||
................`], | ||
[food, bitmap` | ||
................ | ||
................ | ||
................ | ||
.....606606..... | ||
....66666666.... | ||
...6333333336... | ||
...DDDDDDDDDD... | ||
...CCCCCCCCCC... | ||
...6CCCCCCCC6... | ||
....66666666.... | ||
.....666666..... | ||
................ | ||
................ | ||
................ | ||
................ | ||
................`] | ||
) | ||
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setSolids([]) | ||
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let level = 0 | ||
const levels = [ | ||
map` | ||
e..... | ||
...... | ||
....f. | ||
...... | ||
...... | ||
...p..` | ||
] | ||
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setMap(levels[level]) | ||
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setPushables({ | ||
[ player ]: [] | ||
}) | ||
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onInput("s", () => { | ||
if (gameRunning) { | ||
getFirst(player).y += 1 | ||
} | ||
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}) | ||
onInput("w", () => { | ||
if (gameRunning) { | ||
getFirst(player).y -= 1 | ||
} | ||
}) | ||
onInput("a", () => { | ||
if (gameRunning) { | ||
getFirst(player).x -= 1 | ||
} | ||
}) | ||
onInput("d", () => { | ||
if (gameRunning) { | ||
getFirst(player).x += 1 | ||
} | ||
}) | ||
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onInput("i", () => { | ||
clearText() | ||
setMap(levels[level]) | ||
startGame() | ||
score = 0 | ||
}) | ||
function checkDie() { | ||
let e = getFirst(enemy); | ||
let p = getFirst(player); | ||
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if (e.x == p.x && e.y == p.y) { | ||
return true; | ||
} | ||
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return false; | ||
} | ||
function moveEnemy() { | ||
let theEnemy = getFirst(enemy); | ||
let dirX = (theEnemy.x - getFirst(player).x) / Math.abs(theEnemy.x - getFirst(player).x); | ||
let dirY = (theEnemy.y - getFirst(player).y) / Math.abs(theEnemy.y - getFirst(player).y); | ||
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theEnemy.x -= dirX | ||
theEnemy.y -= dirY | ||
} | ||
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function spawnFood() { | ||
let f = getFirst(food) | ||
f.x = Math.floor(Math.random() * 8); | ||
f.y = Math.floor(Math.random() * 8); | ||
} | ||
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function checkEat() { | ||
let f = getFirst(food); | ||
let p = getFirst(player); | ||
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if (f.x == p.x && f.y == p.y) { | ||
return true; | ||
} | ||
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return false; | ||
} | ||
let score = 0; | ||
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afterInput(() => { | ||
if (checkEat()) { | ||
score += 1; | ||
spawnFood(); | ||
} | ||
}) | ||
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var gameLoop; | ||
let gameRunning = true; | ||
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function startGame() { | ||
gameRunning = true; | ||
gameLoop = setInterval(() => { | ||
moveEnemy() | ||
if (checkDie()) { | ||
clearInterval(gameLoop); | ||
gameRunning = false; | ||
addText("Score: " + score, { | ||
x: 5, | ||
y: 6, | ||
color: color`3` | ||
}); | ||
addText("Press I to reset", { | ||
x: 2, | ||
y: 8, | ||
color: color`3` | ||
}); | ||
} | ||
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}, 500); | ||
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} | ||
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startGame(); |
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const player = "p"; | ||
const obstacle = "o"; | ||
let score = 0; | ||
let floorfoodhit = 0; | ||
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setLegend( | ||
[obstacle, bitmap` | ||
.......C.DDD.... | ||
.......CDD4D.... | ||
.......CD4D..... | ||
.....333333..... | ||
....33333333.... | ||
...3333333333... | ||
...3333333333... | ||
...3333333333... | ||
...3333333333... | ||
...3333333333... | ||
...3333333333... | ||
....33333333.... | ||
.....333333..... | ||
................ | ||
................ | ||
................`], | ||
[player, bitmap` | ||
................ | ||
................ | ||
................ | ||
.....00000...... | ||
....0.....0..... | ||
....0.0.0.0..... | ||
....0.....0..... | ||
....0.000.0..... | ||
....0.....0..... | ||
.....00000...... | ||
.......0........ | ||
.....00000...... | ||
.......0........ | ||
.......0........ | ||
......0.0....... | ||
.....0...0......`] | ||
) | ||
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setMap(map` | ||
.......... | ||
.......... | ||
.......... | ||
.......... | ||
.......... | ||
.......... | ||
.......... | ||
....p.....`) | ||
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var gameRunning = true; | ||
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onInput("a", () => { | ||
if (gameRunning) { | ||
getFirst(player).x -= 1; | ||
} | ||
}); | ||
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onInput("d", () => { | ||
if (gameRunning) { | ||
getFirst(player).x += 1; | ||
} | ||
}); | ||
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function spawnObstacle() { | ||
let x = Math.floor(Math.random() * 8); | ||
let y = 0; | ||
addSprite(x, y, obstacle); | ||
} | ||
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function moveObstacles() { | ||
let obstacles = getAll(obstacle); | ||
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for (let i = 0; i < obstacles.length; i++) { | ||
obstacles[i].y += 1; | ||
} | ||
} | ||
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function despawnObstacles() { | ||
let obstacles = getAll(obstacle); | ||
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for (let i = 0; i < obstacles.length; i++) { | ||
if (obstacles[i].y == 7) { | ||
obstacles[i].remove(); | ||
floorfoodhit ++; | ||
} | ||
} | ||
} | ||
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function checkHit() { | ||
let obstacles = getAll(obstacle); | ||
let p = getFirst(player); | ||
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for (let i = 0; i < obstacles.length; i++) { | ||
if (obstacles[i].x == p.x && obstacles[i].y == p.y) { | ||
obstacles[i].remove(); | ||
return true; | ||
} | ||
} | ||
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return false; | ||
} | ||
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function gameover(){ | ||
let obstacles = getAll(obstacle); | ||
for (let i = 0; i < obstacles.length; i++) { | ||
obstacles[i].remove(); | ||
} | ||
addText("Game Over!", { | ||
x: 5, | ||
y: 6, | ||
color: color`3` | ||
}); | ||
clearInterval(gameLoop); | ||
gameRunning = false; | ||
} | ||
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var gameLoop = setInterval(() => { | ||
despawnObstacles(); | ||
moveObstacles(); | ||
spawnObstacle(); | ||
let scortext = addText("Score:" + score, { | ||
x: 1, | ||
y: 1, | ||
color: color`3` | ||
}); | ||
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let hittext = addText("Misses:" + floorfoodhit, { | ||
x: 11, | ||
y: 1, | ||
color: color`0` | ||
}); | ||
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if (checkHit()) { | ||
score ++; | ||
} | ||
if (floorfoodhit == 3){ | ||
gameover(); | ||
} | ||
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}, 1000); |
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