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HLS Flash Plugin/Player (Chromeless,OSMF,FlowPlayer,mediaelement.js,video.js,Clappr)

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flashls

An Open-source HLS Flash plugin that allows you to play HLS streams.

The plugin is compatible with the following players:

Features

  • VoD & Live playlists
    • Sliding window (aka DVR) support on Live playlists
  • Adaptive streaming
    • Manual & Auto quality switching
    • 3 switching modes are available:
      • instant switching : playback will be paused, whole buffer will be flushed, and fragments matching with new quality level and current playback position will be fetched, then playback will resume.
      • smooth switching : buffer will be flushed on next fragment boundary, and fragments matching with new quality level and next fragment position will be fetched. this allows a smooth (and still fast) quality switch, usually without interrupting the playback.
      • bandwidth conservative switching : buffer will not be flushed, but next fragment to be buffered will use the newly selected quality level.
    • Serial segment fetching method from http://www.cs.tut.fi/~moncef/publications/rate-adaptation-IC-2011.pdf
  • Alternate Audio Track Rendition
    • Master Playlist with alternative Audio
  • Configurable seeking method on VoD & Live
    • Accurate seeking to exact requested position
    • Key frame based seeking (nearest key frame)
    • ability to seek in buffer and back buffer without redownloading segments
  • Timed Metadata for HTTP Live Streaming (in ID3 format, carried in MPEG2-TS, as defined in https://developer.apple.com/library/ios/documentation/AudioVideo/Conceptual/HTTP_Live_Streaming_Metadata_Spec/HTTP_Live_Streaming_Metadata_Spec.pdf)
  • AES-128 decryption
  • Buffer progress report
  • Error resilience
    • Retry mechanism on I/O errors
    • Recovery mechanism on badly segmented TS streams
  • frame drop detection
    • if the device is not powerful enough to decode content, an event will be triggered.
  • max quality level selectable by auto switch algorithm could be capped
    • to player dimension
    • upon frame drop detection

Supported M3U8 tags

  • #EXTM3U
  • #EXTINF
  • #EXT-X-STREAM-INF (Multiple bitrate)
  • #EXT-X-ENDLIST (VoD / Live playlist)
  • #EXT-X-MEDIA-SEQUENCE
  • #EXT-X-TARGETDURATION
  • #EXT-X-DISCONTINUITY
  • #EXT-X-DISCONTINUITY-SEQUENCE
  • #EXT-X-PROGRAM-DATE-TIME (optional, used to synchronize time-stamps and sequence number when switching from one level to another)
  • #EXT-X-KEY (AES-128 method supported only)
  • #EXT-X-BYTERANGE

Configuration

The plugin accepts several optional configuration options, such as:

  • hls_debug (default false) - Toggle debug traces, outputted on JS console
  • hls_debug2 (default false) - Toggle verbose debug traces, outputted on JS console
  • hls_minbufferlength (default -1) - Minimum buffer length in seconds that needs to be reached before playback can start (after seeking) or restart (in case of empty buffer)
    • If set to -1 some heuristics based on past metrics are used to define an accurate value that should prevent buffer to stall
  • hls_lowbufferlength (default 3) - Low buffer threshold in seconds. When crossing down this threshold, HLS will switch to buffering state, usually the player will report this buffering state through a rotating icon. Playback will still continue.
  • hls_maxbufferlength (default 300) - Maximum buffer length in seconds (0 means infinite buffering)
  • hls_maxbackbufferlength (default 30) - Maximum back buffer length in seconds (0 means infinite back buffering). back buffer is seekable without redownloading segments.
  • hls_startfrombitrate (default -1)
  • If greater than 0, specifies the preferred bitrate to start with.
  • If -1, and hls_startfromlevel is not specified, automatic start level selection will be used.
  • This parameter, if set, will take priority over hls_startfromlevel.
  • hls_startfromlevel (default -1)
  • from 0 to 1 : indicates the "normalized" preferred bitrate. As such,
    • if 0, lowest non-audio bitrate is used,
    • if 1, highest bitrate is used,
    • if 0.5, the closest to the middle bitrate will be selected and used first.
  • -1 : automatic start level selection, playback will start from level matching download bandwidth (determined from download of first segment)
  • -2 : playback will start from the first level appearing in Manifest (regardless of its bitrate)
  • hls_seekfromlevel (default -1) - If set to true, playback will start from lowest non-audio level after any seek operation. If set to false, playback will start from level used before seeking
  • from 0 to 1 : indicates the "normalized" preferred bitrate. As such,
    • if 0, lowest non-audio bitrate is used,
    • if 1, highest bitrate is used,
    • if 0.5, the closest to the middle bitrate will be selected and used first.
  • -1 : automatic seek level selection, keep level before seek.
  • hls_live_flushurlcache (default false) - If set to true, Live playlist will be flushed from URL cache before reloading (this is to workaround some cache issues with some combination of Flash Player / IE version)
  • hls_seekmode
    • "ACCURATE" - Seek to exact position
    • "KEYFRAME" - Seek to last keyframe before requested position
  • hls_manifestloadmaxretry (default -1): max number of Manifest load retries after I/O Error.
    • if any I/O error is met during initial Manifest load, it will not be reloaded. an HLSError will be triggered immediately.
    • After initial load, any I/O error will trigger retries every 1s,2s,4s,8s (exponential, capped to 64s). please note specific handling for these 2 values :
      • 0, means no retry, error message will be triggered automatically
      • -1 means infinite retry
  • hls_keyloadmaxretry (default -1): max number of key load retries after I/O Error.
    • any I/O error will trigger retries every 1s,2s,4s,8s (exponential, capped to 64s). please note specific handling for these 2 values :
      • 0, means no retry, error message will be triggered automatically
      • -1 means infinite retry
  • hls_fragmentloadmaxretry (default 4s): max number of Fragment load retries after I/O Error.
    • any I/O error will trigger retries every 1s,2s,4s,8s (exponential, capped to 64s). please note specific handling for these 2 values :
      • 0, means no retry, error message will be triggered automatically
      • -1 means infinite retry
  • hls_fragmentloadskipaftermaxretry (default true): control behaviour in case fragment load still fails after max retry timeout * true : fragment will be skipped and next one will be loaded. * false : an I/O Error will be raised.
  • hls_capleveltostage (default false) : limit levels usable in auto-quality by the stage dimensions (width and height)
    • true : level width and height (defined in m3u8 playlist) will be compared with the player width and height (stage.stageWidth and stage.stageHeight). Max level will be set depending on the hls_maxlevelcappingmode option. Note: this setting is ignored in manual mode so all the levels could be selected manually.
    • false : levels will not be limited. All available levels could be used in auto-quality mode taking only bandwidth into consideration.
  • hls_maxlevelcappingmode (default downscale) : defines the max level capping mode to the one available in HLSMaxLevelCappingMode:
    • "downscale" - max capped level should be the one with the dimensions equal or greater than the stage dimensions (so the video will be downscaled)
    • "upscale" - max capped level should be the one with the dimensions equal or lower than the stage dimensions (so the video will be upscaled)
  • hls_usehardwarevideodecoder (default true) : enable/disable hardware video decoding. it could be useful to workaround hardware video decoding issues.
  • hls_fpsdroppedmonitoringperiod (default 5000ms) : dropped FPS Monitor Period in ms. period at which number of dropped FPS will be checked.
  • hls_fpsdroppedmonitoringthreshold (default 0.2) : every fpsDroppedMonitoringPeriod, dropped FPS will be compared to displayed FPS. if during that period, ratio of (dropped FPS/displayed FPS) is greater or equal than hls_fpsdroppedmonitoringthreshold, HLSEvent.FPS_DROP event will be fired.
  • hls_caplevelonfpsdrop (default true) : Limit levels usable in auto-quality when FPS drop is detected.i.e. if frame drop is detected on level 5, auto level will be capped to level 4. Note: this setting is ignored in manual mode so all the levels could be selected manually.
  • hls_smoothautoswitchonfpsdrop (default true) : force a smooth level switch Limit when FPS drop is detected in auto-quality. i.e. if frame drop is detected on level 5, it will trigger an auto quality level switch to level 4 for next fragment. Note: this setting is active only if capLevelonFPSDrop==true.

hls API

hls API and events are described here

Examples :

Usage

  • Download flashls from https://github.com/mangui/flashls/releases
  • Unzip, extract and upload the appropiate version to your server
  • In the examples directory you will find examples for ChromelessPlayer, Flowplayer, Strobe Media Playback (SMP) and GrindPlayer

Setup


Flowplayer

FlowPlayer/flashls setup is described here : http://flash.flowplayer.org/plugins/streaming/flashls.html please also refer to example below if you want to use specific configuration options:

flowplayer("player", 'http://releases.flowplayer.org/swf/flowplayer-3.2.12.swf', {
  // Flowplayer configuration options
  // ...
  plugins: {
    httpstreaming: {
      // flashls configuration options
      url: 'flashlsFlowPlayer.swf',
      hls_debug: false,
      hls_debug2: false,
      hls_lowbufferlength: 3,
      hls_minbufferlength: 8,
      hls_maxbufferlength: 60,
      hls_startfromlowestlevel: false,
      hls_seekfromlowestlevel: false,
      hls_live_flushurlcache: false,
      hls_seekmode: 'ACCURATE',
      hls_capleveltostage: false,
      hls_maxlevelcappingmode: 'downscale'
    }
  }
});

Strobe Media Playback (SMP) and other OSMF based players

var playerOptions = {
  // Strobe Media Playback configuration options
  // ...
  source: 'http://example.com/stream.m3u8',
  // flashls configuration options
  plugin_hls: "flashlsOSMF.swf",
  hls_debug: false,
  hls_debug2: false,
  hls_minbufferlength: -1,
  hls_lowbufferlength: 2,
  hls_maxbufferlength: 60,
  hls_startfromlowestlevel: false,
  hls_seekfromlowestlevel: false,
  hls_live_flushurlcache: false,
  hls_seekmode: 'ACCURATE',
  hls_capleveltostage: false,
  hls_maxlevelcappingmode: 'downscale'
};

swfobject.embedSWF('StrobeMediaPlayback.swf', 'player', 640, 360, '10.2', null, playerOptions, {
  allowFullScreen: true,
  allowScriptAccess: 'always',
  bgColor: '#000000',
  wmode: 'opaque'
}, {
  name: 'player'
});

Project branches


  • The master branch holds the most recent minor release.
  • Most development work happens on the dev branch.
  • Additional development branches may be established for major features.

Building


Run FLEXPATH=/path/to/flex/sdk sh ./build.sh inside the build directory

FLEXPATH should point to your Flex SDK location (i.e. /opt/local/flex/4.6)

After a successful build you will find fresh binaries in the bin/debug and bin/release directories

License

Donation

If you'd like to support future development and new product features, please make a donation via PayPal. These donations are used to cover my ongoing expenses - web hosting, domain registrations, and software and hardware purchases.

Donate


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HLS Flash Plugin/Player (Chromeless,OSMF,FlowPlayer,mediaelement.js,video.js,Clappr)

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