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/* -*-c++-*- */ | ||
/* osgEarth - Geospatial SDK for OpenSceneGraph | ||
* Copyright 2018 Pelican Mapping | ||
* http://osgearth.org | ||
* | ||
* osgEarth is free software; you can redistribute it and/or modify | ||
* it under the terms of the GNU Lesser General Public License as published by | ||
* the Free Software Foundation; either version 2 of the License, or | ||
* (at your option) any later version. | ||
* | ||
* This program is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU Lesser General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU Lesser General Public License | ||
* along with this program. If not, see <http://www.gnu.org/licenses/> | ||
*/ | ||
#pragma once | ||
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#include <osgEarthImGui/ImGuiPanel> | ||
#include <osgEarth/CullingUtils> | ||
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namespace osgEarth | ||
{ | ||
class LiveCamerasGUI : public ImGuiPanel | ||
{ | ||
public: | ||
LiveCamerasGUI() : | ||
ImGuiPanel("Live Cameras") | ||
{ | ||
memset(_name, 0, sizeof(_name)); | ||
} | ||
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void draw(osg::RenderInfo& ri) override | ||
{ | ||
if (!isVisible()) return; | ||
if (!findNodeOrHide(_mapNode, ri)) return; | ||
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osgViewer::View* view = dynamic_cast<osgViewer::View*>(ri.getView()); | ||
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if (!_installed) | ||
{ | ||
_root = new osg::Group(); | ||
view->getSceneData()->asGroup()->addChild(_root.get()); | ||
_visibleCallback = new ToggleVisibleCullCallback(); | ||
_installed = true; | ||
} | ||
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ImGui::Begin(name(), visible()); | ||
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ImGui::Text("Live Cameras: %d", _root->getNumChildren()); | ||
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if (ImGui::Checkbox("Visible", &_visible)) | ||
{ | ||
_visibleCallback->setVisible(_visible); | ||
} | ||
ImGui::Separator(); | ||
ImGui::InputText("Name", _name, IM_ARRAYSIZE(_name)); | ||
if (ImGui::Button("Add")) | ||
{ | ||
auto currentCamera = ri.getCurrentCamera(); | ||
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float width = currentCamera->getViewport()->width(); | ||
float height = currentCamera->getViewport()->height(); | ||
double aspectRatio = width / height; | ||
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height = 200.0; | ||
width = height * aspectRatio; | ||
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osg::Camera* camera = new osg::Camera; | ||
std::string name = std::string(_name); | ||
if (name.empty()) | ||
{ | ||
name = "Camera " + std::to_string(_root->getNumChildren() + 1); | ||
} | ||
camera->setName(name); | ||
camera->setClearColor(osg::Vec4(0.0, 0.0, 0.0, 1.0)); | ||
camera->setClearDepth(1.0); | ||
camera->setClearMask(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); | ||
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camera->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR); | ||
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camera->setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT); | ||
camera->setRenderOrder(osg::Camera::PRE_RENDER); | ||
camera->setAllowEventFocus(false); | ||
camera->setReferenceFrame(osg::Transform::ABSOLUTE_RF); | ||
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camera->setViewMatrix(currentCamera->getViewMatrix()); | ||
camera->setProjectionMatrix(currentCamera->getProjectionMatrix()); | ||
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osg::Viewport* viewport = new osg::Viewport(0, 0, width, height); | ||
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camera->setViewport(viewport); | ||
camera->setImplicitBufferAttachmentMask(0, 0); | ||
camera->setSmallFeatureCullingPixelSize(0.0f); | ||
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osg::Texture2D* colorTexture = new osg::Texture2D; | ||
colorTexture->setInternalFormat(GL_RGBA8); | ||
colorTexture->setFilter(osg::Texture2D::MIN_FILTER, osg::Texture2D::LINEAR); | ||
colorTexture->setFilter(osg::Texture2D::MAG_FILTER, osg::Texture2D::LINEAR); | ||
colorTexture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE); | ||
colorTexture->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE); | ||
colorTexture->setTextureSize(width, height); | ||
camera->attach(osg::Camera::COLOR_BUFFER0, colorTexture); | ||
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/* | ||
osg::Texture2D* depthTexture = new osg::Texture2D(); | ||
depthTexture->setTextureSize(width, height); | ||
depthTexture->setSourceFormat(GL_DEPTH_COMPONENT); | ||
depthTexture->setSourceType(GL_FLOAT); | ||
depthTexture->setInternalFormat(GL_DEPTH_COMPONENT24); | ||
depthTexture->setBorderWidth(0); | ||
depthTexture->setFilter(osg::Texture2D::MIN_FILTER, osg::Texture2D::LINEAR); | ||
depthTexture->setFilter(osg::Texture2D::MAG_FILTER, osg::Texture2D::LINEAR); | ||
depthTexture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE); | ||
depthTexture->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE); | ||
camera->attach(osg::Camera::DEPTH_BUFFER, depthTexture); | ||
*/ | ||
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// Create a wrapper group to add to the camera has the ToggleVisibleCullCallback attached | ||
// so we can toggle the draw of the camera on and off. | ||
osg::Group* wrapperGroup = new osg::Group(); | ||
wrapperGroup->setCullCallback(_visibleCallback); | ||
wrapperGroup->addChild(_mapNode.get()); | ||
camera->addChild(wrapperGroup); | ||
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_root->addChild(camera); | ||
} | ||
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osg::Camera* toRemove = nullptr; | ||
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for (unsigned int i = 0; i < _root->getNumChildren(); i++) | ||
{ | ||
osg::Camera* camera = dynamic_cast<osg::Camera*>(_root->getChild(i)); | ||
if (camera) | ||
{ | ||
ImGui::PushID(camera); | ||
ImGui::Text(camera->getName().c_str()); | ||
if (ImGui::Button("Zoom to")) | ||
{ | ||
auto manip = view->getCameraManipulator(); | ||
manip->setByInverseMatrix(camera->getViewMatrix()); | ||
} | ||
ImGui::SameLine(); | ||
if (ImGui::Button("Remove")) | ||
{ | ||
toRemove = camera; | ||
} | ||
auto colorAttachment = camera->getBufferAttachmentMap().find(osg::Camera::COLOR_BUFFER0); | ||
if (colorAttachment != camera->getBufferAttachmentMap().end()) | ||
{ | ||
osg::Texture2D* texture = dynamic_cast<osg::Texture2D*>(colorAttachment->second._texture.get()); | ||
if (texture) | ||
{ | ||
ImGuiEx::OSGTexture(texture, ri, 200); | ||
} | ||
} | ||
ImGui::Separator(); | ||
ImGui::PopID(); | ||
} | ||
} | ||
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if (toRemove) | ||
{ | ||
_root->removeChild(toRemove); | ||
} | ||
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ImGui::End(); | ||
} | ||
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private: | ||
char _name[1024]; | ||
osg::ref_ptr< osg::Group > _root; | ||
osg::observer_ptr<MapNode> _mapNode; | ||
bool _installed = false; | ||
bool _visible = true; | ||
osg::ref_ptr< ToggleVisibleCullCallback> _visibleCallback; | ||
}; | ||
} |
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