Property-based, generative testing for JavaScript.
Don't handwrite unit tests. Save time and catch more bugs by writing properties, and let the computer generate test cases for you!
(This is a work in progress. Consider it "Stability 1: Experimental" for the time being. Feedback welcome.)
Let's say we want to test this add function:
function add(x, y) {
return x + y;
}
We can begin by asking, "What properties should this function have?"
One property is that it's commutative; add(x, y)
should equal
add(y, x)
for any integers x and y. To test this, we could write a
function that accepts a particular pair of values for x and y, and
returns true if the property holds for those inputs:
var ourProperty = function(x, y) {
return add(x, y) === add(y, x);
};
Such a function is called a property in Gentest, but we're not
quite finished. We also need to tell Gentest what x
and y
are so
it can generate sample values. For now, let's restrict our input
domain to integers, which we can create using the gentest.types.int
generator.
var t = gentest.types;
forAll([t.int, t.int], 'addition is commutative', function(x, y) {
return add(x, y) === add(y, x);
});
We now have a complete example and can run the tests using the
gentest
executable. npm install -g gentest
, then run gentest
with your test file as an argument.
A property is a parameterized test: a function that takes any number of arguments and returns a boolean, together with a description of how to generate that function's arguments.
A test is a particular test case, that is, a set of arguments to a property.
Generates sample values of the given type.
Contains the following type definitions, with built-in generators:
int
int.nonNegative
int.nonZero
int.positive
char
string
bool
gentest.sample(gentest.types.int);
// -> [ 0, 0, -1, 1, 0, 2, -2, 1, -2, -4 ]
gentest.sample(gentest.types.string);
// -> [ '', '', '', 'V', 'N', '{C', '(P', 'jb', 'I{=y', 'Ss' ]
And these higher-order type definitions:
Produces arrays of the argument type.
gentest.sample(gentest.types.arrayOf(gentest.types.bool));
// ->
// [ [],
// [],
// [ false ],
// [ false ],
// [ false ],
// [ false ],
// [ false, true, true ],
// [ true, true, true ],
// [ false,
// false,
// true,
// true ],
// [] ]
Produces arrays that have one each of the given types, in order.
var t = gentest.types;
gentest.sample(t.tuple([t.int, t.int, t.bool, t.string]))
// ->
// [ [ -1, -1, true, '' ],
// [ 0, 0, true, 'B' ],
// [ 2, 1, true, '!B' ],
// [ 0, 0, true, '' ],
// [ 2, 2, false, '\'D' ],
// [ 2, 2, true, '@+' ],
// [ 3, 1, true, '7gR]' ],
// [ -2, 0, true, 'Z' ],
// [ 0, -4, false, 'rr$:' ],
// [ 5, 4, true, '' ] ]
Produces any of the given types.
gentest.sample(gentest.types.oneOf([gentest.types.bool, gentest.types.int]));
// ->
// [ 0,
// true,
// 1,
// false,
// true,
// true,
// true,
// -1,
// 0,
// -4 ]
Returns a generator that always yields the constant value x
.
Any of the given elements.
var foods = gentest.types.elements(['pizza', 'chocolate', 'sushi']);
gentest.sample(foods);
// ->
// [ 'sushi',
// 'pizza',
// 'pizza',
// 'chocolate',
// 'sushi',
// 'pizza',
// 'chocolate',
// 'chocolate',
// 'chocolate',
// 'sushi' ]
Produces objects, with each key mapped to a value of the respective type.
var person = gentest.types.shape({
name: gentest.types.string,
age: gentest.types.int.positive
});
gentest.sample(person);
// ->
// [ { name: '', age: 1 },
// { name: '', age: 1 },
// { name: 'y', age: 1 },
// { name: '$', age: 2 },
// { name: 'v', age: 3 },
// { name: '~', age: 2 },
// { name: 'vA', age: 2 },
// { name: 'u', age: 4 },
// { name: 'QWb', age: 2 },
// { name: '5,r', age: 3 } ]
Maps a function over the generated values of the given type.
var powersOfTwo = gentest.types.fmap(function(n) {
return Math.pow(2, n);
}, gentest.types.int.nonNegative);
gentest.sample(powersOfTwo);
// -> [ 1, 1, 2, 2, 8, 4, 16, 32, 8, 2 ]
A cousin of fmap
where each generated value of type
is mapped to a
second generator, which is then sampled.
This allows you to combine generators in ways you couldn't with just
fmap
. For example, say you're testing a function similar to
Array.prototype.indexOf
, and you want arrays together with an
element from the array:
var t = gentest.types;
function isNonempty(xs) { return xs.length > 0; }
// Helper: Generate non-empty arrays of ints.
var intArray = t.suchThat(
isNonempty,
t.arrayOf(t.int)
);
var arrayAndElement = t.bind(
intArray,
// This function takes an array *value*, generated by the inner
// generator (intArray), and returns a *generator*: in this case,
// of elements selected from the array, paired with the array
// itself.
function(ints) {
return t.tuple([t.elements(ints), t.constantly(ints)]);
}
);
gentest.sample(arrayAndElement);
// ->
// [ [ -1, [ -1 ] ],
// [ -2, [ -2, 2 ] ],
// [ -2, [ -3, -2, 2 ] ],
// [ 1, [ -3, 1 ] ],
// [ -4, [ -4, -1, 2, -4 ] ],
// [ 2, [ 2 ] ],
// [ 4, [ 4, -5 ] ],
// [ -2, [ 1, -2, -4, -1, -4, -2 ] ],
// [ 3, [ -4, 6, -5, 6, 3 ] ],
// [ -6, [ -6, 1, 6, -3, -6 ] ] ]
Produces values of type
that pass the predicate pred
. This should
be a predicate that will pass most of the time; you can't use this to
select for relatively rare values like prime numbers, perfect squares,
strings with balanced parentheses, etc.
A common use case is non-empty arrays:
function isNonempty(xs) { return xs.length > 0; }
var nonemptyArray = t.suchThat(
isNonempty,
t.arrayOf(t.int)
);
If you can, it's better to generate the values you want directly instead of filtering for them. For example, this is a not-so-great way to generate multiples of 3:
var threesBad = t.suchThat(
function(n) { return n%3 === 0; },
t.int.nonNegative);
This is a better way, more reliable and efficient:
var threesGood = t.fmap(
function(n) { return n*3; },
t.int.nonNegative);
A design goal of Gentest is that you as a user should never have to
write your own generators from scratch. Instead, everything you need
to test should be expressible in terms of the primitives above and
the higher-order generators like fmap
and bind
.
By doing it this way you get shrinking and repeatability of test cases automatically for your new types.
How does this work in practice? Let's say you have a rectangle class which contains x and y coordinates, a width, a height, and a method to test if it's colliding with another rectangle:
var Rect = function(x, y, w, h) {
this.x = x;
this.y = y;
this.w = w;
this.h = h;
}
Rect.prototype.isColliding = function(other) { /* ... */ };
To make a Rect
, you essentially just need to create x, y, width and
height values and pass them to the constructor. You can generate the
values using tuple
:
t.tuple([t.int, t.int, // x, y
t.int.positive, t.int.positive // width, height. We don't want
// these to be 0 or negative!
]);
Then map a function over each generated value:
var genRect =
t.fmap(
function(tuple) {
return new Rect(tuple[0], tuple[1], tuple[2], tuple[3]);
},
t.tuple([t.int, t.int,
t.int.positive, t.int.positive]));
And now use genRect
in your properties just like a built-in type:
forAll([genRect], 'rectangles collide with themselves', function(rect) {
return rect.isColliding(rect);
});
Avoid calling Math.random
in your functions, since if you do so,
test runs won't be repeatable. All randomness should come from the
built-in generators.
If the generator you want seems impossible to write, check the
issues because something
may be missing. And feel free to ask for help. But in general, with
fmap
and bind
you have a lot of power to build more sophisticated
generators.
gentest is heavily influenced by QuickCheck and test.check.