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Ported from UnityScript to C#. #52

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42 changes: 42 additions & 0 deletions source/Plugins/Editor/RangedTooltipDrawer.cs
Original file line number Diff line number Diff line change
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/*
Copyright 2014 Google Inc. All rights reserved.

Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at

http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/

using UnityEditor;
using UnityEngine;
using System.Collections;


/*
Custom Property Drawer for Ranged inspector properties that also have a tooltip
*/

[CustomPropertyDrawer(typeof(RangedTooltipAttribute))]
public class RangedTooltipDrawer : PropertyDrawer {

override public void OnGUI(Rect position, SerializedProperty property, GUIContent label) {
// First get the attribute since it contains the range for the slider
var range = attribute as RangedTooltipAttribute;
var content = new GUIContent(label.text, range.text);

if (property.propertyType == SerializedPropertyType.Float) {
EditorGUI.Slider(position, property, range.min, range.max, content);
} else if (property.propertyType == SerializedPropertyType.Integer) {
EditorGUI.IntSlider(position, property, (int)(range.min), (int)(range.max), content);
} else {
EditorGUI.LabelField(position, label.text, "Use Range with float or int.");
}
}
}
41 changes: 0 additions & 41 deletions source/Plugins/Editor/RangedTooltipDrawer.js

This file was deleted.