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Project structure and packaging #45
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Project structure and packaging #45
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This is very important, since Unity 5 we can have plugins in other folders than "Assets/Plugins" and the current assets structure does not have a parent folder like "Assets/GoogleAnalytics". This is a very hard problem when you want to update or remove the asset because if it's not in it's own folder structure you don't know what files correspond to what asset. |
"Assets/Plugins", | ||
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//GoogleAnalyticsV3 - root | ||
"Assets/GoogleAnalyticsV3/Field.cs", |
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public static void Export() | ||
{ | ||
Debug.Log("Google Analytics Package..."); | ||
AssetDatabase.ExportPackage(new string[] { |
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Debug.Log("Google Analytics Package..."); | ||
AssetDatabase.ExportPackage(new string[] { | ||
//Plugins | ||
"Assets/Plugins", |
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public class ExportPackage | ||
{ | ||
[MenuItem("Assets/Export Google Analytics Package", false, 301)] |
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