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Fix bug when loading glbs with multiple meshes. (#311)
The previous code was deleting all objects that were not of type "MESH" and then join all 'MESH' types. Doing it that way seemed to cause objects to 'split up' as they seem to have different transforms and their different parts are distributed all over the scene. The new code selects all objects of type "MESH" without removal of any objects. This seems to fix the issue. PiperOrigin-RevId: 611289628 Co-authored-by: kubric-team <[email protected]>
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Dear authors,
It seems that this correction causes a conflict with your current Docker container.
Docker Kubruntudev has Blender version 2.93 (as well as the whole kubric project, afaik). However, support for 'temp_override' appears only starting with version 3.2, see: https://developer.blender.org/docs/release_notes/3.2/python_api/#additions
😦😦😦
Are there ways to go around this situation?
Many thanks!