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ARCore SDK for Unity v1.19.0

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@bsanjin bsanjin released this 31 Aug 23:47
· 8 commits to master since this release

Breaking change affecting previously published 32-bit-only apps

Google Play Services for AR (ARCore) has removed support for 32-bit-only ARCore-enabled apps running on 64-bit devices. Support for 32-bit apps running on 32-bit devices is unaffected.

If you have published a 32-bit-only (armeabi-v7a) version of your ARCore-enabled app without publishing a corresponding 64-bit (arm64-v8a) version, you must update your app to include 64-bit native libraries. 32-bit-only ARCore-enabled apps that are not updated may crash when attempting to start an augmented reality (AR) session.

To learn more about this breaking change, and for instructions on how to update your app, see https://developers.google.com/ar/64bit.

Known issues

  • Apps may crash when calling Application.Quit(). This affects all ARCore apps. See details in Unity's Issue Tracker.
  • Issue 141500087: When using Android Emulator x86_64 system images on macOS with ARCore SDK 1.16.0 or later, Google Play Services for AR will crash. As a workaround, use an x86 system image.
  • Unity 2018.4.24f1 is the minimum supported 2018.4 version that allows use of a custom Gradle template. See details in 2018.4.24f1 Release Notes.
  • Unity 2019.3.7f1 is the minimum supported 2019.3 version that allows overwriting launcher and main Gradle templates. See details in 2019.3.7f1 Release Notes.

Breaking & behavioral changes

  • To support Android 11, the ARCore SDK for Unity now requires Gradle version 5.6.4 or later. For details, refer to Android 11.

New APIs and capabilities

Deprecations

None.

Bug fixes

  • Fixed #710: Unity Editor crashes when running Instant Preview.