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ARCore Unity SDK v1.17.0
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nvictornvictor committed May 19, 2020
1 parent a6c2669 commit 4c5dfbd
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Showing 242 changed files with 3,895 additions and 3,602 deletions.
13 changes: 0 additions & 13 deletions .gitignore

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2 changes: 1 addition & 1 deletion Assets/GoogleARCore/Editor/ARCoreiOSDependencies.template
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
<dependencies>
<iosPods>
<iosPod minTargetSdk="11.0" name="ARCore/CloudAnchors" version="~&gt; 1.16.0">
<iosPod minTargetSdk="11.0" name="ARCore/CloudAnchors" version="~&gt; 1.17.0">
</iosPod>
</iosPods>
</dependencies>
Original file line number Diff line number Diff line change
@@ -1,28 +1,55 @@
Shader "ARCore/AugmentedFaceOccluder" {
Properties {
}
//-----------------------------------------------------------------------
// <copyright file="AugmentedFaceOccluder.shader" company="Google LLC">
//
// Copyright 2019 Google LLC. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// </copyright>
//-----------------------------------------------------------------------

SubShader {
Tags {"Queue"="Geometry" "IgnoreProjector"="True" "RenderType"="Transparent"}
LOD 100
Shader "ARCore/AugmentedFaceOccluder"
{
SubShader
{
Tags
{
"Queue"="Geometry"
"IgnoreProjector"="True"
"RenderType"="Transparent"
}
LOD 100

ZWrite On
Blend SrcAlpha OneMinusSrcAlpha
ZWrite On
Blend SrcAlpha OneMinusSrcAlpha

Pass {
CGPROGRAM
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma target 2.0

#include "UnityCG.cginc"

struct appdata_t {
struct appdata_t
{
float4 vertex : POSITION;
float2 texcoord : TEXCOORD0;
};

struct v2f {
struct v2f
{
float4 vertex : SV_POSITION;
};

Expand All @@ -40,8 +67,8 @@ SubShader {
fixed4 col = fixed4(0,0,0,0);
return col;
}
ENDCG

ENDCG
}
}
}

}
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