Generates Validate() methods for all structs in package by tags
- no reflection in generated code - it means fast
- possibilities to override generated behavior
- can be used as
//go:generate genval pkg
- Enum support
go get github.com/gojuno/genval
type User struct {
Name string `validate:"max_len=64"`
Age uint `validate:"min=18"`
Emails []string `validate:"min_items=1,item=[min_len=5]"`
}
//generates:
func (r User) Validate() error {
if utf8.RuneCountInString(r.Name) > 64 {
return fmt.Errorf("field Name is longer than 64 chars")
}
if r.Age < 18 {
return fmt.Errorf("field Age is shorter than 18 chars")
}
if len(r.Emails) < 1 {
return fmt.Errorf("array Emails has less items than 1 ")
}
for _, x := range r.Emails {
_ = x
if utf8.RuneCountInString(x) < 5 {
return fmt.Errorf("field x is shorter than 5 chars")
}
}
return nil
}
genval mypkg
or you can use it as go:generate
directive
//go:generate genval mypkg
- String: min_len, max_len - min and max valid lenghth
- Number: min, max - min and max valid value (can be float)
- Array: min_items, max_items - min and max count of items in array
item - scope tag, contains validation tags for each item - Pointer: nullable, not_null - it's clear
- Interface: func - the same as for struct (
func NameOfTheFunc(i interface{})error{..}
) - Struct: func - name of the method of this struct (
func(s Struct) MethodName()error{..}
)
or name of the func that will be used for validation (func nameOfTheFunc(s Struct)error{..}
)
Methods should starts from '.'
Can be used not once:func=.MethodName,func=nameOfTheFunc
or evenfunc=.MethodName;nameOfTheFunc
- Map: min_items, max_items - min and max count of items in map
key, value - scope tags, contains validation tags for key or value
Go doesn`t support enums, but you can create some custom type and add few constants with required values.
type State int
const (
StateOk State = 200
StateError State = 400
)
//generates:
func (r State) Validate() error {
switch r {
case StateOk:
case StateError:
default:
return fmt.Errorf("invalid value for enum State: %v", r)
}
return nil
}
- don`t use interface{} if you can
- commit generated code under source control
- read generated code if needed, do not afraid it
In some cases it`s required to add some custom validation. You can just add unexported validate
method.
type User struct {
Name string `validate:"max_len=64"`
Age uint `validate:"min=16"`
Email string
}
func (u User) validate() error {
if u.Age < 18 && u.Email == "" {
return errors.New("email is required for people younger than 18")
}
return nil
}
// generates:
func (r User) Validate() error {
if utf8.RuneCountInString(r.Name) > 64 {
return fmt.Errorf("field Name is longer than 64 chars")
}
if r.Age < 16 {
return fmt.Errorf("field Age is less than 16 ")
}
return r.validate() // custom validation call
}
If you don`t want to use genval for some structs or use just custom validation then you can override exported Validate
method. In this case genval will generate nothing for this struct.