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Possible issue in C# Garbage Collection behavior #93459

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TheOrioli opened this issue Jun 22, 2024 · 1 comment
Open

Possible issue in C# Garbage Collection behavior #93459

TheOrioli opened this issue Jun 22, 2024 · 1 comment

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@TheOrioli
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Tested versions

  • Reproducible in 4.2.2-stable and 4.3-beta2. See linked issue for more info

System information

Godot v4.2.2.stable.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2070 SUPER (NVIDIA; 31.0.15.5212) - AMD Ryzen 9 3900X 12-Core Processor (24 Threads)

Issue description

To keep it short, the full issue is actually described here
TokisanGames/Terrain3D#393
and there is a possibility there is an underlying problem in how the GC is handling resources and gdextension data. I would love it if someone from the csharp team could give it a look and throw some ideas around.

Steps to reproduce

Please see linked issue.

Minimal reproduction project (MRP)

Please see linked issue.

@TokisanGames
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I searched for a duplicate and asked about the issue yesterday on the dotnet godot developer chat, but as of yet haven't received any response.

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