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To keep it short, the full issue is actually described here TokisanGames/Terrain3D#393
and there is a possibility there is an underlying problem in how the GC is handling resources and gdextension data. I would love it if someone from the csharp team could give it a look and throw some ideas around.
Steps to reproduce
Please see linked issue.
Minimal reproduction project (MRP)
Please see linked issue.
The text was updated successfully, but these errors were encountered:
Tested versions
System information
Godot v4.2.2.stable.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2070 SUPER (NVIDIA; 31.0.15.5212) - AMD Ryzen 9 3900X 12-Core Processor (24 Threads)
Issue description
To keep it short, the full issue is actually described here
TokisanGames/Terrain3D#393
and there is a possibility there is an underlying problem in how the GC is handling resources and gdextension data. I would love it if someone from the csharp team could give it a look and throw some ideas around.
Steps to reproduce
Please see linked issue.
Minimal reproduction project (MRP)
Please see linked issue.
The text was updated successfully, but these errors were encountered: