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When using it with a physical iPhone SE on iOS 17.1.1 (current) and Xcode 15.0.1 (current), the building phase of the export is successful, but then fails on the debug phase:
------ Debug phase ------
[...]
2023-11-30 14:42:08.089 ios-deploy[15462:194557] [ !! ] Unable to locate DeviceSupport directory with suffix 'DeveloperDiskImage.dmg'. This probably means you don't have Xcode installed, you will need to launch the app manually and logging output will not be shown!
The developers of ios-deploy indicated that Xcode 15 support will probably not be added. There is some additional discussion about it in this flutter issue.
devicectl from Apple seems to replace some of the functionality, although it seems like the debug output isn't routed with this tool.
Until a fix or workaround is found, it should probably be documented that ios-deploy doesn't support Xcode 15.
Steps to reproduce
One-click deploy to physical device
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered:
Godot version
4.2
System information
Godot v4.2.stable - macOS 14.1.1 - Vulkan (Mobile) - dedicated AMD Radeon RX 6800
Issue description
The new iOS one-click deploy is a great new feature!
When using it with a physical iPhone SE on iOS 17.1.1 (current) and Xcode 15.0.1 (current), the building phase of the export is successful, but then fails on the debug phase:
The developers of ios-deploy indicated that Xcode 15 support will probably not be added. There is some additional discussion about it in this flutter issue.
devicectl
from Apple seems to replace some of the functionality, although it seems like the debug output isn't routed with this tool.Until a fix or workaround is found, it should probably be documented that
ios-deploy
doesn't support Xcode 15.Steps to reproduce
One-click deploy to physical device
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered: